Fallout 4

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Ethganz - Ethnet and Arroganz-

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Ethnet

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About this mod

Adds a terrifying plethora of new archetypes to the Feral Ghoul faction that makes them much more challenging but funner to fight. Because variety is the spice of life!

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Hell all, I am well aware that many are experiencing additional crashes with Definitive Editions of FGEP (1.7+) and I am working to address these when I have moments to spare. I am waiting for the Next-Gen update to drop before I do anything drastic. I'll see you then!
-Ethnet








Definitive Edition - Read the Changelogs! (1.7)




Now featured on Bethesda's Monthly Modder Series:


Thank you to everyone that made this happen! (That includes you)



Warning: This will make Feral Ghouls a much more challenging encounter. You're into that? Well shit, okay then...




Adds several new creatures to flush out Feral Ghouls, as opposed to the occasional Bloated or Gangrenous you see at high levels. From unique forms of fodder, to creatures with completely new abilities, this is bound to appeal to almost every play through. Custom sounds, models, and textures were used to give them as unique of an identity as possible (Thank you to everyone who let me use their textures/meshes, love y'all!). As opposed to seeing them as "Feral Ghouls", I would like for you to look at this faction as "Ferals" from now on, as now there are more than just swarms of the same enemy populating it. If you've ever played Left 4 Dead, Back 4 Blood, and especially 7 Days To Die, this is the gameplay I had in mind.

Also some are gibbable, and everyone is VATS compatible.


Video Showcase (Credits to TheBeanbagGamer for recording this awesome footage):




Juicehead Showcase






XBONE VERSION





When degeneration occurred within normal feral ghouls, their brains became rotted to the point of extreme aggression and appetite. However, in tandem with the different levels of radiation the host was exposed to, and the physical attributes of the host's themselves, different variations and permutations were seen among the Feral Ghoulification process. Some for example, were exposed to so much radiation that they started excreting it in a form of a vile stench, a miracle that they are still alive. Other hosts that were built larger than the average person, mutated in a way that would secure their role as an apex predator by becoming much larger than the average Feral. The rest is history.

Also adds a new drop to all Ferals, "Bile", that can be used to craft one new weapon (for now, bound to be expanded in the future). Other than that, I recommend plugging this bad boy in and playing it, as that is the way I personally found it best to learn about it.

If you really need more info, I have included a full dissertation on the new abominations I currently have running around in your game below.

Try not to die too quickly out there!





= Basic tier variant. Spawns when the mod is installed.
= Mid tier variant. Spawns when players are more experienced at level 15.
= High tier variant. Spawns when you think the wasteland is in the palm of your hands at level 35.

Open the spoiler below to see every ghoul variation:


Spoiler:  
Show





Name: Feral Shambler
Enemy Type: Normal
Added in: V1.0
Pain in the Ass level making: 9/10

Creatures that are stuck in limbo between turning truly Feral or remaining somewhat human as a ghoul. Slow, but numerous and resilient. They also sport fancy hair physics and tons of clothing variations, hence why they took 3 lifetimes to make. A special armored variant will begin spawning when you become more experienced.

 Special Variant
: Armored Feral Shambler


Having the same movement and attacks as shamblers, but they're wearing full suits of scrapped power armor that make them extremely tough to take down.




Name: Feral Exploder
Enemy Type: Special
Added in: V1.0
Pain in the Ass level making: 10/10

Abominable creatures that serve one purpose in their wretched lives: to die. Upon death, they will begin leaking Bile and all this build-up will lead up to a violent explosion of it. If found in a horde, they are a great ammo saver. Took me freaking forever to find out how to make a convincing aftermath for the explosion of these fellas.

In-Depth Mechanic Explanation: When you kill one of these fatties with a firearm, they'll only explode if the finishing shot was dealt to their front belly. Otherwise, they will not trigger a Bile Explosion. However, their corpses will remain volatile. You could theoretically create a minefield from Exploder corpses. A better concept of what I'm saying can be seen in the Videos Tab demonstration.




Name: Feral Spitter
Enemy Type: Ranged
Added in: V1.0
Pain in the Ass level making: 3/10

Creatures that have built up enough bile in their lungs in order to spit it out toward enemies. They are very weak up close and can generally be easily dispatched.

 Special Variant
: Feral Puker



These are tougher variants that, instead of spitting fast projectiles, vomit massive congealed blood projectiles that deal AOE damage.






Name: Feral Slasher
Enemy Type: Normal
Added in: V1.0
Pain in the Ass level making: 6/10

Covered in scatches, these are the most horrific looking of their mutation but also do not lack intelligence. In fact, they can be seen wielding melee weapons while wearing human armor, something that normal Ferals lack the brains to do. They cause heavy stagger and minor bleed in order to make you easier to feed toward the rest of the horde. Had to painstakingly bone weapons to this guy's forearm for weapon variety, took more off my life than I intended.




Name: Feral Rotter
Enemy Type: Special
Added in: V1.0
Pain in the Ass level making: 10/10

Seen with old, moldy, and rotting flesh, these creatures distinguish themselves from the rest of the Horde due to their tendency to stink. Real bad. Upon entering combat, they will begin to emit a radioactive stink that most creatures will eventually die too, including you if you are ill equipped. Can be seen brandishing gasmasks on their faces, which baffled me days on end on how to get working. Stupid CK.





Name: Feral Crawler
Enemy Type: Normal
Added in: V1.0
Pain in the Ass level making: 3/10

Ferals that decided quadrupedal hunting was best for speed and mobility when chasing down prey. This makes them slippery bastards in combat but are otherwise dealt with using conventional means. Making them crawl was hard, very hard.

 Special Variant
: Feral Pursuer


There is nothing more scary than this rare, high-level variant. They are one-hundred percent invisible to the basic human eye, only revealing themselves when they are shot dead. They stalk their prey, then attack them with extreme prejudice.




Name: Feral Tank
Enemy Type: Heavy
Added in: V1.0
Pain in the Ass level making: 4/10


Superseded! See the Definitive Edition below for their spiritual successors, Feral Goliaths.






Name: Feral Shambler (female variation)
Enemy Type: Normal
Added in: V1.4
Pain in the Ass level making: 4/10

Same difference as normal shamblers. Just the opposite gender.




Name: Feral Brute
Enemy Type: Heavy
Added in: V1.4
Pain in the Ass level making: 8/10

They may look like muscle-brain dummies, but they are a force to be reckoned with. They pose high defensive and offensive stats, and their fists are enough to cause major crippling in creatures smaller than itself. They are also quite fast, but their strokes are easy to dodge. For Honor Centurion meets Feral Ghoul!




Name: Feral Miner
Enemy Type: Normal
Added in: V1.6
Pain in the Ass level making: 9/10

Don't be attracted to the light at night, as you could find these ferals roaming around in a group waiting for
those who fall victim to their lanterns. Fairely straight-forward archetype, with a small chance to drop rare metals upon death.




Name: Diseased Feral Ghoul
Enemy Type: Special
Added in: V1.6
Pain in the Ass level making: 10/10

These Ferals have been infected by a slimy parasite, giving them enhanced durability since the host
is already a walking corpse. Be wary when killing one, as the parasite may find you as the next suitable target. Nuka World DLC is now a requirement. (Credits to Oynlen for providing the model for this variation as a modder's resource)




Name: Feral Goliath
Enemy Type: Heavy/Special
Added in: V1.7 (DE)
Pain in the Ass level making: 6/10

Cannot stress the importance of staying away from these hulking brutes when fighting them. They have powerful blows that can put you in a stagger vortex. AOE attacks are this variants specialty, so it will dominate team fights. A force to be reckoned with! They are also a much better designed unit in every metric compared to my old Tanks.

 Special Variant
: Armored Feral Goliaths and Rampager Goliaths




The prior wears armor that reflects most ballistic weapons, while the latter has a flat stat increase and is much more aggressive.




Name: Feral Ravager
Enemy Type: Special
Added in: V1.7 (DE)
Pain in the Ass level making: 6/10

Can constantly regenerate health in combat, and they are good at dodging attacks. These are slippery variants that are the vanguard of any horde due to their resilience, speed, and agility. A strong foe!


Use a mod manager to install, as I have provided an installer with both options on how the Ferals are injected into the game's lists.

Requires Far Harbor and Nuka World





Compatibility

Sim Settlements or Quest Mods (or even vanilla quests) that directly involve Ferals may break with this installed, this is obviously an unintended side effect. I can't test each and every instance, so just be aware of this. If you can't risk it, just don't even install FGEP


Compatible with almost everything, if using the script injected version it is also compatible with Oynlen's More Feral Ghouls. Fully compatible with Feral retextures but I would discourage retextures and sound mods because mine already come with their own set.

Also compatible with the following:

Zombie Walkers and More Feral Ghouls. Users have reported best results when my plugin is placed below the aforementioned.

- Classic Ferals

- FROST (Patch Available , kudos to RedMetalShield)

- If you use D.E.C.A.Y, Please just use this version!

- Whispering Hills and / or GRIM

- Unique NPCs

- Any other retexture, sound mod...

- Also fully compatible with the FallEvil series of mods, because why the hell would I make my mod conflict with my friend's superior ones!?



Recommended

Feral Nights

Endless Warfare

Worldwide Ghouls

Very Zen FGEP Textures - Alternate and Cleaner looking textures



When posting a bug or issue, please state which version of the mod you're using, ie. version number and either script or hard injected versions respectively.


- Not all creatures have dismemberment yet. This is a very hard process to go through with every monster so not sure if it will ever come to fruition
- Slasher's weapons don't dismember properly with the limb, as it is impossible to add segment data to weapons in Outfit Studio
- Currently doesn't work with Toounx's Flashbang mod, until she makes a guide on how to add custom races to the flashbang script this is unfortunately one drawback.

Things on the horizon for updates:

- More items used by Bile

- A definitive, FINAL update (done in 1.7, good job me)

There's bound to be more bugs, please let me know so I can get them stomped out in a patch!




Spoiler:  
Show


There's a lot here, and for good reason! This mod is a massive conglomeration of many amazing works by several different people. I recommend reading through this and seeing just how much work isn't mine alone.

CK, FO4EDIT, Outfit Studio, NifSkope, and Blender were the main tools used to get custom models rigged

MASSIVE thanks to Oynlen for teaching me so much about weighting and creature nuances! You are the best!

GRIM and Whispering Hills: many of their already existing creatures were used as a reference in order to create mine. Thank you both L00ping and Mangaclub!

Oynlen for the inspiration and the Diseased Feral model

Thumblesteen for the DECAY textures used by the Rotters

jacksmangina for the Horde Feral Textures

mattesp89 for his Horrific Ghouls Textures

TheJesterofEvil for Better Feral Ghouls Textures

Ghouls Revamped by Fuse00 used by Shamblers

SketchFab artist models for the Spitter and Feral Tank: DJMaesen and KIFIR respectively

SketchFab artists for the Bile containers and grenades: Blender3D and Jiao Silva respectively

Gasmasks for rotter: blenderist

VALVE for Left 4 Dead, many sounds used throughout

RedMetalShield for the FROST Patch

and of course, you :')

(IF YOURE READING THIS AND I FORGOT YOU PLEASE SEND MY DUMBASS A MESSAGE)




If you feel generous, buy us a Ko-fi! :]