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Ankhras85

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Ankhras85

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Some patches i (have to) made for Horizon, Raider Gangs Extended, No Place is Safe, More Feral Ghouls and FGEP-DE, Feral Nights....

Requirements
Permissions and credits
Patch for Horizon 1.93
Patches Altyns Assault Helmets and adds them to the Raider Gangs Extended Gear (optional: Metro Gas Mask too).
Altyns Helmets give additional +5 elecricity resistance, visor up = combat helmet / visor down has eyewear support. They can be crafted in the EquipmentLab.
These Raiders are harder than usual, just saying.
[#NOTE]: Not tested with any injection.

Load Order:
1. Altyns Assault Helmet.esp (From https://www.nexusmods.com/fallout4/mods/25967) Original Altyn's Helmet Mod
2. Altyn Assault Helmet.esp (From https://www.nexusmods.com/fallout4/mods/77554) 4estGimp's compacted version
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3. Gas Masks of the Wasteland.esp (From https://www.nexusmods.com/fallout4/mods/17491) (Optional)
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4. Raider Gang Extended NPC (Fixed & Cleaned).esp (From https://www.nexusmods.com/fallout4/mods/42414) Original Raider Gangs Extended Mod
5. 4estGimp Edit - Raider Gangs Extended.esp (From https://www.nexusmods.com/fallout4/mods/57675?tab=files)
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z_Horizon.esp
z_Horizon_DLC_all.esp (optional ?)
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Horizon_GasMasks.esp (From https://www.nexusmods.com/fallout4/mods/70035?tab=files)(optional) Patch for GMotW2287 and Horizon 1.9
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RGE_4estGIMPedit_Altyn_Horizon 1.9 Patch.esp OR RGE_4estGIMPedit_Altyn_Metro_Horizon 1.9 Patch.esp (Patch from here)


The Patch for "No Place is Safe" is either with or without GMotW, you dont need both.


Feral Nights by SKK. This patch needs FGEP (without Feral nights patch), More Feral Ghouls, the patch for both and Horizon by JBianculli or my patch for both if using FGEP-DE. Load Feral nights, FGEP/FGEP-DE and MFGhouls before Horizon, JBiancullis combined patch or my patch after Horizon.

Load Order: FGEP Legacy: FGEP-Definitive Edition

1. Feral Nights by SKK1. Feral Nights by SKK
2. More feral Ghouls    2. More feral Ghouls
3. FGEP (not DE)          3. FGEP-DE
4. Horizon     4. Horizon
5. Combined Patch from JBianculli    5. My combined patch (hey, lotta ghouls...)
6. my (old 1.0) patch for feral nights  6. my (2.0 or 3.0) patch for feral nights

If using True Storms and Horizon, you probably use this patch: https://www.nexusmods.com/fallout4/mods/69041 by Starguardace, then you can use my Patch to add FGEP-DE and Ghoulblood NPCs to True Storms Ghoul spawns. Load after Starguardaces Patch.

Fun Fact / Bug: Mama Murphy is not able to wear an Assault Gas Mask with her clothes, so she went naked :/ - changed her gas mask :P

Private Contract Patch...:(Check for conflicts, REF quests,...)
1. Random Encounter Framework.esm
2. Private Contract.esp
3. GunnerHitSquad.esp (NOT the standalone version)
4. TalonPA.esp
5. PCTalonCompanyPA.esp
6. CHS-PC_Patch.esp
7. GHS-GunnerOutfit.esp (Optional?)
8. REPatch_CommonwealthHitSquads.esp
9. REPatch_PrivateContractTalonCompanyMercenaries.esp
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z_Horizon.esp
Z_Horizon_DLC_all.esp (optional?)
z_Horizon_CPAM.esp
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The Patch: PContract_TalonGunner_Horizon 1.9-patch.esp


N.E.S.T.-Bunker
Nest Bunker needs to be replaced from optimization patches collection (i presume)

Vault 83 - the Librarian load order
the library.esp
the library - exopatch.esp
z_horizon.esp
Patch from here

Perpetuals Dog Armor Patch is a ESP-Replacer (AWKCR removed). Load after Horizon_DLC_all.esp. There seems to be some leftover in the original file for the DLC-Robot materialswaps, i left it, but they can probably just be deleted. Minor conflict because of that with AEWS (Horizon) patch. nothing bad.

For the simple bounties patch you should also use this patch https://www.nexusmods.com/fallout4/mods/69337 for classic ghoul redux & horizon, but you dont have too...
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For Improved Hostile Factions Patch Load Order:
SupermutantRedux.esp (no patches or anything additional)
SupermutantRedux.esp no-AWKCR Replacer Patch by WhiskyTwangoFawks
#Improved Enemy Factions:
ImprovedHostileFactions.esp
ImprovedHostileSuperMutants.esp
ImprovedHostileFactionsEncounters.esp
ImprovedHostileFactionsSuperMutantsSMRPatch.esp
z_Horizon.esp
z_Horizon_DLC_all.esp
#Patch for SupermutantRedux and Horizon 1.9#
ImprovedFactions_HZ1.9-Patch.esp
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Gangs of Lexington (2.1.1) +Setdressing and Update+Raider Children Load Order (Game is running, not far tested yet):

GANGSOFLEXINGTON.esp
Setdressing_GangsOfLexington.esp
USAF_Olivia_GangsOfLexington.esp
USAF_Olivia_Setdressing_GangsOfLexington.esp (optional?)
RaiderChildren.esp
#Raider Children - Big Al and Serum Changes#! (if you use my Raider Children Patch)
Less Hostile Raider Children.esp (if you use my Raider Children Patch)
Z_Horizon.esp
LaRC_RChildren_Horizon 1.9-Patch.esp (optional?)
Gangs_Of_Lexington_Horizon 1.9-Patch.esp
GoL_Setdressing_Horizon 1.9-Patch.esp

You dont need the Patch for Raider Children and Gangs of Lexington. Maybe USAF_Olivia_Setdressing_GangsOfLexington is not needed (?). No World Edits patched, just NPC, Clothes, Items (Tags). Should be ok, but not tested yet.

If you do not use USAF_Gangs and USAF_Setdressing, but Raider Children, then just load
GANGSOFLEXINGTON.esp
RaiderChildren.esp (optional with BIG Al+ Less hostile Raider children)
Z_Horizon.esp
LaRC_RChildren_Horizon 1.9-Patch (optional)
Gangs_Of_Lexington_Horizon 1.9-Patch.esp
GangsOfLexington_RaiderChildren_Patch.esp from witch

If only using GangsOfLexington 2.1.1 then just use this patch, not the other one for 2.0
- i hope i got all raider children armors now, there was one missing/ 1 double to scrap list. it ~150 armor pieces, which are name almost the same so sry :P (for maybe having to update if i missed one)
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Project Valkyrie Horizon Patch:
- Valkyrie Armor craftable in Equipment Lab after rescuing Valkyrie (In A Darkened Room)
- Items, Weapon, Armor and NPCs patched
- slight nerf to player-perk (health regen from valkyrie)
- Reduced Valkyries Perks a bit
- no world edits or such, because im too dumb

FusionCityRising Horizon Patch:
Patches Clothes, a bunch of NPC and edits the Companion-Perks

HotC Horizon Patch:
All "Easy" Clothes are bereft of attachments and i also just left the 1st Person flags as is; since this is just no armor. Guild Guards wear unplayable PA (you can get the paint job and maybe even (Raider) armor pieces in the city. NPC are edited how i felt it makes sense

Outcasts and Remnants Horizon Patch:
Patches Armors, Weapons and NPC. But on the NPCs, as said, it felt a bit like guesswork, so im gonna test it next days. Also edited Companions.

BEWARE, i think i made most or even all essential NPCs only protected. So that there is only Raider PA / a paint job, i did not involve CPAM, but that should not matter much. If you find errors, ill try to solve that; or i messed something up / made it a bad way, feel free to tell.

Now, i can finally play :P

Load Order that is working for me with the Thuggy-Mods:
1. AA FusioncityRising.esp
2. AA FusionCityRising - HotC.esp
3. OutcastsAndRemnants.esp
4. ProjectValkyrie.esp
# I also load Thuggysmurf_Optimization after those#
---
5. Z_Horizon.esp
6. Z_Horizon_DLC_all.esp (optional id think)
7. Fusion_City_Horizon 1.9-Patch.esp
8. OAR_Horizon1.9-Patch.esp
9. Fusion_City_HotC_Horizon 1.9-Patch.esp
10. Project_Valkyrie_Horizon1.9-Patch.esp

Small "advice" (you have to judge yourself, if good or bad): Beantown Interiors, Stumbleuponinteriors, plenty of exploration, morexplore... i load those mods and their patches after horizon_empire, because in my game horizon_empire places some walls/panels on those doors. but find out yourself, whats better on what loading place^^

Wasteland Imports: (Install/Load Order) Currently testing...

Using Wasteland Imports Version 1.52 (https://www.nexusmods.com/fallout4/mods/3793)
Wasteland Imports Reloaded (https://www.nexusmods.com/fallout4/mods/75387)
(Maybe you want/should use the force-lock-disabler as well)--}
z_horizon.esp }
Patch from here (Mojaveimports.esp)          }
(Maybe you want/should use the force-lock-disabler as well)---}
IF USING: Nuka-Project Horizon Patch (optional)

If using the replacer-esp, install like above, but just load replacer-esp in horizons patch section. Edits "Perk Addictionmanager" (only adding Wasteland import stuff).



#Note# Patches are simple and are generally just patching NPCs with Horizon perks, gear and weapons according to Horizon 1.9 values and stats as good as possible, adding tags to items and changing ingestibles/misc items to be more in line with horizon. As good as i think at least.
AND --- if anyone feels like improving or reworking any of these patches, feel free to take it, BUT please tell me when youre done where i can find the better patch :P!