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About this mod
A new version of the FROST Official Updates which continues the development of the FROST Survival Simulator mod.
FROST is a total overhaul of Fallout 4 set in the year 2082, over 200 years before the events of vanilla Fallout 4.
Experience a dark and atmospheric world and try to survive the Nuclear Winter....if you can.
- Requirements
-
DLC requirements
DLC name Automatron Wasteland Workshop Far Harbor Contraptions Workshop Vault-Tec Workshop Nuka World Nexus requirements
Mod name Notes FROST Survival Simulator This and the DLCs (Nuka-World, Automatron, Vault-Tec + Contraptions + Wasteland Workshop) are HARD requirements! Off-site requirements
Mod name Notes Fallout 4 Script Extender HARD REQUIREMENT. If you need help to install this mod: https://www.youtube.com/watch?v=NkKFHjY7o-I Mods requiring this file
- Permissions and credits
-
Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
- Console modding permission This mod will not be available on Bethesda.net for console users
Author notes
This mod includes several assets from other mod authors who gave me the permission to use them. So if you want to use a certain asset from my mod, you also have to ask the original creator of those assets. If you want to know who made a certain asset, just send me a direct message over Nexusmods.
If you want to make a translation of my mod, ask me first, and do it as a separate patch esp file and not as a direct change to my esp. A translation should require my original mod, and you also need to mention for which version of my mod the translation is (as translations can get outdated, so users need to know for which version the translation was made.)
If you want to use a large amount of .esp edits I made for a mod of yours, or use my scripts, or want to replicate/copy features of my mod, I would prefer if you ask me first for permission and credit me. I will very likely give you my permission, but I would like to know who and for what this is used. I might even promote your mod somewhere if it is technically well made.File credits
- Naugrim04 (Dude, you are fucking awesome!)
- The FROST Discord squad (you guys rock!)
- ALDIODERQUIDS
- JACQ for changes and ideas that she made in JACQ FROST
- abah for checking the notes and journals
- Crosstieger for the Doctors Bag assets
- jacknifelee for the child outfits
- Abbalovesyou for the child headgear meshes
- dinosgamez for the Survival Guide retextures
- deleted150604 for the synth armor retextures
- Xerophthalmia for the new gas mask textures
- HoneyDrops for the bear armor mesh fix
- Special thanks to Gourmetrix for the Nucleus Overhaul
- GhanimaAtreides for the Red Alliance Retexture
- Veav for the skeleton .nif models
- HalcyonAndOn for renaming certain notes with too generic names
- meigong119 for the killmove and melee changes
- Defalt for the Winterized Gunner Outfits
- DesertRanger111 and Rigell for editing the Gunner Outfits, making or reworking textures, meshes, and for being awesome
- Rigell for the glasshouse meshes, textures and scripts
- XenonsSpork for the Travis Begone soundfiles
- DeathWrench for the muted Travis introductions
- fadingsignal for the Military MREs assets
- KanonKing
- Jaberkaty
- certainOrder
- krrptd
- Hod Toward and Sethebda for all the CK crashes...
- Cameron McKinley because his music inspired me and kept me motivated
- People who post CK tutorials on YouTube
- Everyone from the FROST Discord Server (Patchmaster, DSJ, clantz, krrptd, stayla, Old' Un, Lonewanderer345 and many more)
- textures.com
- jefw
- chacomain for the idea to add a compatability ini file for PipBoy Tabs
- Old'Un
- Argonn
- Alison
- grewdawg
- Juano
- Mark Immortell
- Greslin
- Samantha (Samcakes)
- Patchmaster
- Wanderer
- Cryss
- Helen
- And many many others
If I have forgotten to credit you, send me a DM me and I will add you to the credits.Donation Points system
This mod is opted-in to receive Donation Points
- Changelogs
-
-
Version 2.1
- - Updated Papyrus Load Order checker. It can now detect more things that are wrong in your load order.
- - Changed the Coward Perk: 20 Damage Resistence and 20 Energy Resistence, +1 Luck, +1 Agility, + 1 Perception, you sprint 10% faster.
- - Fixed a bug with intimidation display
- - Fixed Islander's Almanach perk about Mutcrabs, and buffed it
- - Fixed Dirty Psycho not having a sanity debuff effect
- - Removed Damage boost from Robotics Expert Rank 2. (That was a vanilla bug which was not fixed by UFO4P yet)
- - Adjusted Flamer Ammo Tanks, they now have less capacity. Better modifications for the Flamer are also more rare
- -Slightly reduced Submachine Gun Ammo capacity
- - Brain Fungus doesn't restore Sanity anymore
- - Glowing Fungus removes more radiation
- - Adjusted Weapon Workbench crafting recipe for settlements
- - (Hopefully) fixed Nuka-Cola Addiction bug
- - Hunter Rank 2 let's certain grilled/cooked foods restore sanity (= Edited Hunker Rank 2 perk and multiple items)
- - Sanity Restoration effect has been disabled from certain food items unless the player has Hunter Rank 2.
- - Doctor's bag weight increases from 0.2 to 1.0, and adjusted crafting recipe to require more items
- - Edited GroundMolerat, a food item with an unique mesh file. It wasn't used by Bethesda though. I
- - A few more consumable items irradiate the player
- - Buffed Base Intimidation for the Intimidation Perk
- - Handcuffs can now be crafted at a Chemistry Station if you have Blacksmith Rank 1
- - Party Boy/Girl Rank 1 was changed. Between 21:00 and 6:00, you can't get addicted to alcohol.
- - Removed Ownership of items and containers in Bar Harbor
- - Fixed typo in Wanderer Perk. Rank 2 description now correctly states "20 Carryweight" instead of "25"
- - Green shirt and combat boots can no longer have ballistic weave
- - Adjusted "holding Breath" AP drain and stabilising time to be less punishing to the player
- - Increased Cell Respawn time and vendor respawn times back to vanilla values
- - Adjusted Intimidation perk script a bit
- - Changed the loot of locked safes to be much much better
- - Adjusted Jet Fuel and Ultra Jet to fix a problem with their item description (wrong duration description).
- - Both jet items are also heavier, and Ultra Jet gives less max AP, but gives it for twice as long
- - Fixed a naming and inventory oversight with Wastelanders. THey are now called Survivors and have proper outfits
- - Boat Fuel can be found on a few spots along the coast
- - Placed a few notes that indicate the existence of the boat fast travel system,
- - as well as a few notes that reveal the map markers of the fast travel points
- - Fixed a bug with traveling to Warwick Homestead/Waste Treatment Plant with the boat
- - Reduced the weight of the Harpoon Gun, because its ammo is quite heavy
-
Version 2.0.4
- 2.0.1 fixes a small bug with LooksMenu
- 2.0.2 fixes a bug with poison damage from Feral Ghouls
- 2.0.3 reverted Stimpak and Bllodbag changes because they restored limb condition even if they shouldn't
- 2.0.4 Fixed blodbags and poison blocks, fixed a bug with visual effect from poison to avoid the black screen bug. Open wounds are not applied to the player if they are blocking in melee combat,"kidnap scene" at the start doesn't apply open wound anymore
-
Version 2.0
- Notable Adjustments:
- Updated over a thousand technical things, like scripts, editor ids, and how things work behind the scenes - - Several plugins and mods have been merged into this mod. Read the articles section for more information
- - Surprising an enemy with a Molotov cocktail will let them flee for five seconds.
- - Edited some loading screens
- - Some workbenches in settlements are now easier to craft
- - Nerd Rage Perk got adjusted. It only triggers in combat, and has a 10 minute cooldown
- - Added a boat traveling system
- - Molotovs don't insta-kill the playe anymore
- - Missile Launcher Traps only have simply missile launchers.
- - Settlers at Nordhagen Beach are now Themis Cultists
- - Removed some carrots from the Middlesex Country Swimming Pool (= The Slog)
- - Disabled ambient Cricket and Insect sounds
- - If the player gets hit on the head with a melee weapon, it will now deal reduced damage.
- - If any NPC or the player wears a helm/helmet, there is a 33% chance of reducing the damage from guns by 90%
- - Ghouls get less damage from headshots. This makes them a bit more difficult to kill, and avoids the player killing them with their bare fists
- - Fixed "holding Breath" AP drain with scopes
- - Fixed accuracy bug that made sniper weapons way too accurate, especially with sniper weapons
- - Psycho Items only give +25% extra damage instead of +50% extra damage
- - Fixed Glowing Ones only being lootable while sneaking.
- - Reduced Power Armor Damage reduction from 5% per piece down to 1% per piece.
- - Some cows on the surface are now hostile if you get too close
- - Explosion Effect Feature is now in a seperate and optional plugin
- - Added a plugin for removing blur effects
- - Buffed Tran-X
- - Visual Overhaul of the Filling Station in Nuka-World
- - Visual Overhaul of the Bradberton Overpass in Nuka-World
- - Renamed several "burned" items to "ruined"
- - Renamed Dish Rag to simply Rag
- - Changed some weights of misc items
- - Disabled/moved a few objects/NPCs in Concord. Stuff like Fusion Cells and the Laser Muskets.
- - Nerfed ranged crit multiplier from most guns from x2 down to x1.5. I might even nerf it further, maybe down to x1.25
- - Power Armor pieces are now more durable when worn by NPCs so that they are similar to the player's durability
- - Ghouls get less damage from headshots. This makes them a bit more difficult to kill, and avoids the player killing them with their bare fists
- - Steady Aim Perk has lowered level requirements.
- - Being in a house on the surface protects against radiation storms
- - Laser Musket is less heavy
- - Laser Musket and normal Laser Gun can spawn with a different ammo type "Recycled Fusion Cell".
- - Slightly nerfed the Laser Gun
- - Adjusted the Wanderer Perk. It is now more viable in the early game, and less viable in the late game
- - Changed system for the radiactive air on the surface
- - Glass house schematics can be found more often in fixed locations with a 50% chance. In future updates I will also do that as well for other schematics.
- - Blocking Attacks from Ghouls now finally blocks poison and radiation DOTs from them
- - Adjusted Shotguns Loot generation
- - Adjusted Epic Loot chance. This might have a drastic influence on the leveled list generation of FROST.
- - Renamed Shotgun Shells to 12ga so that they fit into the rest of Fallout 4's ammo naming convention
- - Slightly reduced the weight of Railway spikes
- Fixes and smaller adjustments
- - Fixed Kendall Parking. Items are not marked as owned anymore, and the survivor there will not get attacked by the molerats/rats.
- - Adjusted Movement speed of Deathclaws again so that they don't "glide" anymore while walking
- - Adjusted explosion visual effects (to avoid seemingly random visual effects), and changed the sound level of some explosions so that NPC AI hopefully reacts better to those explosions if they are not yet in combat
- - Fixed Radio Crafting Description of DC/Scavver radio
- - Deleveled some vendor junk/scrap leveled lists.
- - Removed shipments from vendor inventories
- - Fixed two wolfs which glitched to the top of a roof at kendall hospital
- -Fixed the bug that caused Ballistic Weaves to not give a bonus to carry weight
- - Fixed the oversight regarding the "Raider" name at the East Boston Prep School
- - Removed Far Harbor Commonwealth Map Marker
- - Fixed a bug with the Mysterious Stranger Perk
- - Fixed Harvester Damage bug
- - Fixed a holotape at Corvega
- - Made Skeletons fleshy/gory that were overlooked in Frost Dark Calling
- - Added description to Settlement Water Pump to clarfiy that onyl three of them can be built per settlement
- - Fixed some armor CC keyword conflicts that I previously didn't see. All armors should now properly support CC paint jobs mods
- - Made X01 Quantum PA inaccessible and not useable to avoid a glitch where NPCs would start using it
- Notable Adjustments:
-
- Donations
-
Both straight donations and premium membership donations accepted


What is FROST?
FROST is the successor to the much beloved and much hated DUST Survival Simulator for Fallout: New Vegas.
FROST's goal is to transform the world of Fallout 4 into a freeform survival game with an emphasis on lore and visual storytelling.
Set in the years following the Great War of 2077 during a Nuclear Winter, you will see new, replaced lore,
challenging new enemies, and many overhauled gameplay systems.
Many areas in the game world have been visually overhauled as well.
FROST stays true to the Fallout lore and is very lore-friendly.
What is the Frost Official Updates mod?
This mod continues the development of FROST. My mod was designed to be used together with Frost Plus and Frost Cell fixes.
This mod makes FROST more balanced and removes certain exploits and oversights, and adds tons of more features.
It makes FROST harder in some aspects, but tweaks FROST in other ways to give the player more choices and possibilities.
With over 20.000 edits this mod is one of the largest mods for Fallout 4.
This mod does so many things that it could be split into 30-50 different mods.
This mod replaces my many of my older FROST mods which are now outdated and deprecated.
Check out the Articles section if you want to know more!

- A Hallucination System
- New gameplay elements and changes
- New perks + changes to existing perks to enable more character builds
- Dozens of new items
- New journals, stories, terminals and notes
- Balance changes
- Adds content that was originally planned to be added to FROST
- Fixes a ton of bugs of FROST and Bethesda
- Fixes a lot of oversights of FROST and Bethesda
- And a lot more! It took several hundreds hours to make this mod, so it does a lot of stuff

The following things are hard requirements and must be installed:
- Fallout 4 Script Extender
- Frost Survival Simulator
- Automatron DLC
- Nuka-World DLC
- Far Harbor DLC
- Wasteland Workshop DLC
- Vault-Tec Workshop DLC
- Contraptions Workshop DLC
Please use the guide if you want to install and play FROST!

Besides the hard requirements mentioned above, this mod optionally support several other mods:
- Mod Configuration Menu (for a FROST MCM Menu)
- PipBoy Tabs (for a PipBoy Tab to display Sanity)
- LevelUpMenuEx (for more Perks)
- Campsite
- CBBE & Bodyslide
Check out the Articles section if you want to know more!

If you are making a FROST load order, it is mandatory that you read this FROST Modding Guide first!
Follow the guide from above to make a proper FROST setup!
The guide includes installation instructions for this mod.
The guide also has two versions, an extensive Recommended Guide, and a smaller 5 minute Basic Guide.
If you need help or have questions, feel free to visit the Frost Discord Server.
We will answer your questions and help you out with installing or playing FROST.
My mod automatically checks for some problems at the room with the starting collections.
If it finds a problem, it will display a warning message.
Do not ignore that message and fix the problems it mentions, otherwise my mod will not work correctly.
This mod can not be thrown into any mod setup/load order!
You need to built your mod setup around FROST
because FROST overhauls the game completely.

You can also donate through Nexus to support me.
Reddit Discord Wiki

Read these Articles if you want to know more about the (in-)compatibilities:
- Optional Mod Support
- Incompatible Mods
- Mods that have been merged into this mod
- Outdated FROST mods that should not be used anymore
- Creation Club mods besides Paint Jobs are not recommended to be used!
- This mod is not compatible with Fallout 4 VR (Bethesda's fault, not mine!)
You can also ask compatibility questions on the FROST Discord Server.

If you want to update from a previous Frost Setup which was made with the Below Zero guide, read this article:
https://www.nexusmods.com/fallout4/articles/4117

Q: My game crashes and has bugs, this sucks!
A: Then you messed up your load order. Please make sure to follow our
FROST modding guide. We worked very hard to make FROST as stable as
possible, if you follow our modding guide you will not experience any crashes at all.
You can also visit the FROST Discord Server if you need help.
Q: Will there be a X-Box or PlayStation version of FROST?
A: No, because it isn't possible to port it over properly from a technical perspective.
Q: Do I need all of the DLCs mentioned in the "Requirements Section" from above?
A: Yes, they are hard requirements. All major DLCs except Creation Club content and the High-Res DLC are required.
Q: Will there be a non-DLC version of FROST?
A: No, there will not be no such version.
Q: Do pirated versions of Fallout 4 work with FROST?
A: Not really. Pirated versions tent to not work properly with mods.
Buy the game please, using a pirated version of a game from 2016 is just a dick-move...
Q: Why do I need the mods mentioned in the guide above just to play FROST?
A: It isn't easy to overhaul a game completely with just one plugin/mod.
There are development and technical reasons to keep certain stuff separated.
For example, the Frost Cell Fixes has to be kept separate and at the end of the load order because of how
the engine of Fallout 4 handles performance technologies like preculling.
Q: Any Nexus Collection for FROST?
A: The Frost Development team explicitly does not endorse or recommend any FROST Nexus Collection as they often have a lot of technical issues and are outdated. We only recommend and support the Stay FROSTy Wabbajack.
Q: Any Wabbajack for FROST?
A: Yes, Screaming Lake made a Wabbajack called "Stay FROSTy". For more information, visit the Fallout 4 Experiences Website and the Discord Server of Screaming Lake.

- Naugrim04 (Dude, you are fucking awesome!)
- The FROST Discord squad (you guys rock!)
- ALDIODERQUIDS
- JACQ for changes and ideas that she made in JACQ FROST
- abah for checking the notes and journals
- Crosstieger for the Doctors Bag assets
- jacknifelee for the child outfits
- Abbalovesyou for the child headgear meshes
- dinosgamez for the Survival Guide retextures
- deleted150604 for the synth armor retextures
- Xerophthalmia for the new gas mask textures
- HoneyDrops for the bear armor mesh fix
- Special thanks to Gourmetrix for the Nucleus Overhaul
- GhanimaAtreides for the Red Alliance Retexture
- Veav for the skeleton .nif models
- HalcyonAndOn for renaming certain notes with too generic names
- meigong119 for the killmove and melee changes
- Defalt for the Winterized Gunner Outfits
- DesertRanger111 and Rigell for editing the Gunner Outfits, making or reworking textures, meshes, and for being awesome
- Rigell for the glasshouse meshes, textures and scripts
- XenonsSpork for the Travis Begone soundfiles
- DeathWrench for the muted Travis introductions
- fadingsignal for the Military MREs assets
- KanonKing
- Jaberkaty
- certainOrder
- krrptd
- Hod Toward and Sethebda for all the CK crashes...
- Cameron McKinley because his music inspired me and kept me motivated
- People who post CK tutorials on YouTube
- Everyone from the FROST Discord Server (Patchmaster, DSJ, clantz, krrptd, stayla, Old' Un, Lonewanderer345 and many more)
- textures.com
- jefw
- chacomain for the idea to add a compatability ini file for PipBoy Tabs
- Old'Un
- Argonn
- Alison
- grewdawg
- Juano
- Mark Immortell
- Greslin
- Samantha (Samcakes)
- Patchmaster
- Wanderer
- Cryss
- Helen