89 comments

  1. Redawt
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    Reddit Discord Wiki

    Read this guide to set up a FROST load order properly!


    Before you post something here

    1. Please read the description and check out the article section before commenting.
    2. If you still have questions, head over to the FROST Discord for further help.
    3. If you want to report a technical issue, please post your load order as a link to Pastebin or visit the FROST Discord and post the problem there.
    4. Before reporting a bug, a crash, or asking us to check your load order, use the Automatic Load Order Checker first!
    5. Keep the posts section free of spoilers or use Nexus' spoiler tag system.


    Note about the "Next Gen" Update

    FROST only works properly with the downgraded version of Fallout 4, for the following reasons:
    • Many mod authors who made F4SE mods decided to only provide support for the downgraded versions
    • The Next Gen version of Fallout 4 has severe bugs, including FPS issues if mods are used that edit many NPCs.
    • The downgraded version has the best compatibility with many essential mods
    • Many mod authors cannot upgrade their F4SE mods properly due to engine-level changes

  2. sjmahpe
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    I was wondering about Frost compatibility with animation mods for vanilla weapons etc.
    like this: https://www.nexusmods.com/fallout4/mods/24053
    would they need a patch?
    1. Redawt
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      The mod's description mention this:
      Someone: Is this compatible with X?

      Me: Should be compatible with anything that doesn't touch the Handmade Rifles meshes or animations.

      I think it does not need a patch, FROST doesn't edit the animations or meshes for that weapon, and the esp of that replacer apparently only
      touches sound files.
    2. sjmahpe
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      Thank you, so are animation mods generally ok without patch? Didn't really find any mention of it on Below Zero.
    3. Redawt
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      Yeah animation mods are usually fine to use and don't need a patch, unless they have an esp that edits the same things as FROST (which you can easily check with xEdit).

      I will add the information about animation mods to the guide.
      Its section about compatibility is indeed missing an entry about animation mods.

  3. Ohtgillian
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    Hi, I love Frost. Is there any plan to create a similar overhaul for Starfield, either by you or another author? Thank you very much.
    1. Redawt
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      Yes, I am working on such an overhaul for Starfield, but Naugrim04 is not involved in the project at all.

      My wiriting skills are not as good as the ones from Naugrim04, but I have a higher skill when it comes to technical things.
      There is not current name for the mod as I couldn't decide on one (yet), the working title for the project is "HPSS" (based on a joke made by one of the FROST users).

      The mod will be set around 20 years after the vanilla Starfield Storyline, where the settled systems collapsed due to a second Colony War and some "supernatural" events. Cities and other locations are ruined, cannibals and survivors roam among the stars, and you will struggle to survive until you eventually have enough resources to uncover the mysteries and lore of the setting.

      The mod will feature its own survival system (sleep, hunger, thirst, sanity, addictions, environmental damage), new and altered factions/NPCs, overhauled NPC AI, new items, and its own lore and stories similar in the same style as in FROST and DUST. The setting and events will go hand in hand with the game mechanics, to create a true survival experience in space. The player will not have access to Starborn powers, but can find special items that sometimes replicate the powers (like an Anti-Gravity Grenade).

      A proper summary would only result in a wall of text that no one is willing to read, and I don't want to spoil too much at the moment.




    2. EvanLindeman
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      Are you still working on this? I can help with writing if needed 
    3. Redawt
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      Yeah, I am still working on it. Had to pause it for 4 months due to private reasons, but development will continue this month.
      Feel free to join the FROST Discord, we have a section there just for the Starfield Survival Simulator. 
  4. Aloha survivors, hope the frozen wastes are to treating you fair :)

    Quick question, anybody know of a fix for the Winterized Marine Outfit covering the pipboy screen? I really want to use it but the neck guard covers the view.

    Oh and maybe a way to activate the light on the helmet?
    1. It's a bug, we don't have a fix for it. I accidentally enabled the spawn of that armor.
      The armor is originally from the WInterized Gunner Outfits mod, and I just go the permission to use the assets from it.

      Oh and maybe a way to activate the light on the helmet?
      We don't have any plans for that. It requires figuring out how meshes work, and that isn't my area of expertise, and so far nobody else with experience offered their help to do that.
  5. nodude2016
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    Tell me pls, in what location can I find the key to door in Parsons State Administration?
    1. Redawt
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      As this location is part of the main quest of FROST, I will not tell you how to access Parsons, because that would lead to basically spoil large parts of the main quest.
    2. nodude2016
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      If I wanted to "ruin the quest", I would have opened the door through the console command... but no, I just asked for a little hint! but alas, you failed this quest)))
      Well, all that's left to do is explore Malden...
  6. nodude2016
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    Guys, who developed this add-on - you are awesome! FROST is no longer FROST, but something else)

    But I noticed a couple of small bugs.
    Quantum Stew not Cures Lethargy (as stated in the description).
    And a small error in the menu Doctor`s Bag, but when you have one treatment kit, treating the wrong leg is an embarrassment))
    Spoiler:  
    Show

    1. Redawt
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      Hi, thank you for your bug report. As stated above:
      3. If you want to report a bug or encounter a CTD/crash, please post your load order
      I can confirm that the Doctor's Bag Menu has this small oversight, and I will fix it.
      However, I could not replicate the issue with Lethargy. I've tested it, and it works as intended. This means that you have most likely a mod conflict, and stuff like that is exactly the reason why you should always attach your load order when doing a bug report.This issue is not caused by this mod, but by you having a mod conflict.

      FROST is no longer FROST, but something else)

      I have to disagree with that statement, but I very much appreciate the compliment :D Most of what this mod does is to fix oversights and bugs from the original FROST mod, like fixing stuff in the game that was not yet changed in a way that reflects FROST's design philosophy, while also nerfing some things that could be exploited in some form. My mod stays true to the original design goals and ideas of FROST.
    2. nodude2016
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      >> This issue is not caused by this mod, but by you having a mod conflict.

      It's a good news! So this is just me... The rest of the medications work great!
      This means I will explore the entire chain of mod interactions, but I don’t have anything extraneous, with the exception of mods for weapon sounds... Redawt, Thanks for the answer)

      >>I have to disagree with that statement, but I very much appreciate the compliment :D

      Well, you have the right to disagree, because you did and know more... I haven't given a compliment yet. But a special thanks for the fact that you gave us the tools so that we could play without building Settlements (sorting out trash, healing, improving armor, weapons). And of course, making bullets - this is what my scientist really lacks, who is not going to engage in close combat, because he is terrified of the Wasteland)))
      By the way, I have one more question: why do the inhabitants of some settlements behave aggressively? And some are friendly. For example, at The Slog, even after clearing wild zombies, do they still show aggression? Is that how it's meant to be? Previously, they were grateful and it was possible to organize a Settlement there.
    3. Redawt
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      If The Slog (or the Middlesex County public swimming pool, that's its pre-war name), had some non-aggressive inhabitants in the past for you, than that was a mod conflict or some oversight that got fixed. I remember having to fix several things at that location because it lead to bugs and vanilla quests triggering.

      You can still claim the slog as a settlement and get your own settlers there.

      It would of course be a nice idea to add more "Help other Survivors to fight against a threat so that they join you", but due to FROST being a large overhaul, we can't add every kind of cool interaction due to limited time and manpower.

      FROST's development has come to an end, we will only provide bugfixes from time to time.

      Btw, you might want to join the FROST Discord Server if you want to chat with me and others
    4. nodude2016
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      Well, now everything is clear with Settlements - and, in principle, repopulating a Settlement is not a problem... But who wants to really play with Settlements - there is the classic Fallout 4 :-)
      Thanks for the clarifications. If I really have something to say about your global mod for reworking FROST, I will contact you on Discord, thanks for the invitation.
  7. nodude2016
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    Guys, I don’t understand how the Mine Detector works? I created the device itself, found charging batteries (Mine Detector Charges) and ... what next? Does it work from inventory?)
    1. krrptd
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      See this article about the Mine Detector. First paragraph says it all.
  8. Redawt
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    Note about the "Next Gen" Update (Read this please!)

    FROST only works properly with the downgraded version of Fallout 4, for the following reasons:

    • Many mod authors who made F4SE mods decided to only provide support for the downgraded versions
    • The Next Gen version of Fallout 4 has severe bugs, including FPS issues if mods are used that edit many NPCs. FROST edits many NPCs.
    • The general consensus among the modding community is that the downgraded version has the best compatibility with many essential mods
    • Many mod authors can not upgrade their F4SE mods properly due to engine level changes

    This is a very simple explanation, it might lack some nuance, I don't want to post a wall of text here.
  9. fallout3123
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    does this still work with the original old version of fallout 4 goty?
    1. Redawt
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      Yes it does.

      You can still follow the Below Zero guide to make a proper FROST setup, just keep in mind that you have to download versions of the mods features in the guide (=the versions which have been released before the 25th of April 2024), and it might be required to deactivate some stuff in the Buffout 4 configuration files. I can not help you out further with that though.
  10. JagerII
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    This Mod is crashing my game? Its just this one
    1. Redawt
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      Bethesda updated their game today. This broke many mods and mod setups. Whatever issue youa re having, it is related to the update.
      We will update FROST, but FROST relies on other mods which also need to be updated.

  11. MRA258
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    Hi, does this work on the GOG version of F4?
    1. Redawt
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      Yes, it does. Every FROST mod works like 99% oft all other mods. There is nothing special about FROST mods from a technical perspective, they all work with the GOG version of F4.