I recommend getting the no slo-mo replacer version.
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Polishes and debloats the original mod, retaining four throwing weapons -- three of which are throwable variants of commonly found vanilla weapons.
All of the weapons are interchangeable with their vanilla counterparts under the new "THROWING WEAPONS" crafting tab, available at both the chemistry station and RFF survival kit.
The fourth new weapon is a dinky junk shiv that can be crafted at a chemistry station with rank 2 of blacksmith. Included is a simple retexture of said shiv, lowering the saturation of the cloth grip, as it was a bit bright for FROST.
All of the weapons can be reclaimed after combat, either off a corpse or from a wall.
I've added a minimal stagger enchantment to all of the weapons, giving them some utility in the FROST sandbox. Chaining melee attacks into a surprise throwing knife is a very viable (and stylish) strategy.
None of the throwable weapons benefit from locational damage, meaning their utility against ghouls is minimal beyond a helpful stagger.
To those interested, removing the RedsFrostFixes dependency is as easy as deleting the crafting recipes marked with RFF and cleaning the masters. Nothing in this “patch” is really contingent on FROST and it could work perfectly fine in the vanilla game.