Fallout 4

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SQr17

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SQr17

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About this mod

Realistic Facial Proportions adjust the female faces to have a bit more natural proportions by reducing the forehead size and other adjustments.

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Overview


This relatively simple mod adjusts the female faces to have a bit more natural proportions. It does that primarily by getting rid of the huge forehead from the vanilla female faces and slightly adjusting the face width/height.
While this mod is meant to be 'install and forget, a slight re-adjustment may help your characters' faces (especially the eyes) look just right.

The idea for this mod was conceived while working on the next version of HiPoly Face and as such is a standalone addon/extension to the upcoming mod. A working patch for the current HiPoly Faces is available but do note that it is provided as-is. The upcoming HiPoly Faces Redux will provide full support and features.

Face-slides

One of the new features included with this mod is face-slides for use with Bodyslide. Face-slides included some of the most popular, community-made face adjustments as sliders for you to mix and match as you wish. Want to use RFP with Neck Tweaks? Just use Bodyslide (find 'RFP Face Slides'), set values accordingly (use RFP 50% if you are using the Balanced version), and build them (make sure the 'Build Morphs' checkbox is unchecked). The original mods are required, please download them and endorse them to support the authors.


Compatibility

Check FardeenRiyadh16's Face Slides Patch Hub for RFP-ready face parts and more.

- Custom head meshes.
These are modified vanilla meshes and thus retain full in-game compatibility with NPCs, etc. Other custom head meshes (modified vanilla) will conflict with this mod are NOT directly compatible. This is where Face-slides come into play; you can use in to mix and match adjustments to your liking.

- Custom Face parts
Since this mod changes the face quite a bit, modified face parts (for example, custom/long eyelashes mods, custom teeth, etc.) are not compatible and will require changes to fit the new face mesh.
Luckily, this is very easy to do with Outfit Studio. Just use the included conversion references and convert the face parts like any other outfit and export. Most custom face part mods include two meshes for each part (main mesh and _facebones), you need to convert both and then export and overwrite the included face parts in this mod.

- Face accessories
Same as above, SOME glasses/earrings may not fit perfectly anymore due to the changes. You can use the same conversion reference as above but you may end with a distorted mesh in some instances. In such cases you can try the following:
-Use the included conversion reference and 'Conform Slider' using the 'Even Movement' setting.
-Load and raise the face accessory mesh by ~0.6 (Z-axis) using Outfit Studio. Use half of this value if you are using the Balanced version.
-If the above two fail, your only option is to manually adjust the mesh. Even this should not be too difficult.

Tools used:
- Blender
- Outfit Studio

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