Fallout 4

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About this mod

A fortified village with a foundry and a fort to help the minutemen hold their position in the north.

Permissions and credits
The origin of the settlement:

The settlers of Tenpines Bluff were among the first to call on the Minutemen.
After helping them get rid of raiders, the Minutemen realised the value of this northern Commonwealth location.
They asked the settlers for permission to establish a base there.
The answer was simple:
  • "OK guys, but you're helping us build a safe, fortified village, not a shanty made of salvaged materials".
The Minutemen thought for a moment and replied:
  • "OK on two conditions, the first is that you let us build a fortified base, the second is that you provide us with the materials to make our military equipment through a foundry that you will operate yourself".
The agreement was quickly reached, and the knowledge of both parties made it possible to build a nice, comfortable and prosperous village where trade reigned.

It's a levelled city plan. You will lay out the fort and the foundery at level 2.

You should have the following sim settlements 2 Addon installed:

Jampads 2 - a Sim Settlements 2 Add-on
Sim Settlements 2 - Tech Settlements
Sim Settlements 2 - Pra's Random Addon 2
Sim Settlements 2 - Junk Town 2 Addon Pack
Sim Settlements 2 Scrappers
SimHomestead 2 - A SimSettlements 2 addon
SS2 Addon Pack - Whisper's Power Plots
Sim Settlements 2 - Tiny Living
Wasteland Venturers Sim Settlements 2 Addon Pack 
SS2 Addon Pack - Walled Gardens and More
Sim Settlements 2 - Junk Town - FENCES 2 Addon Pack
Sim Settlements 2 - Ruined Homes and Gardens 2.0 
IDEK's Logistic Station 2
SS2 Superstructures

-------->>>>Have a look on my other mods<<<<-------

Red Rocket Happy City
Jamaica Plain Minutemen Base
Murkwater Observatory
Tenpines Buff a fortified village
The Slog An ingenious pool