Fallout 4

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Warfighters Workshop

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WarfightersWorkshop

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About this mod

Adds the Ram-7 from Modern Warfare 2019 and it's variants/Blueprints into Fallout 4.
My Discord: https://discord.gg/t8xES57jem
My YT: https://www.youtube.com/channel/UCaAWXsfslSSJk93-6rKa66Q

Please endorse as it always helps!

Requirements
Permissions and credits
Translations
  • Russian
  • Mandarin
Changelogs



                   
                                  TEASER FOR MY NEXT MOD
                              


                                                          
BEFORE YOU DOWNLOAD;
Make sure to download the See through scopes compatible patches on the Tactical reloads modpage, for the Extended Weapons systems make sure it is above Tactical reload in the load order. Likewise make sure your Fallout 4 is up to date, and a legal copy. Get see through scope patch from the tactical reload page. The problem with anything that's not Bethesda made is that it gets replicated by multiple people. So FX0 has his own thing, Code has his own, and Bwones has Tactical reload, that creates conflicts. The only way that issue would be fixed is if Bethesda made an official patch that included these edits to the hkx

Alas, I doubt they will.

Not compatible with the classic holstered weapons, I don't use that mod so obviously when I was making the mod months ago I used the assault rifles pistol grip as a base, obviously as the grips on bullpups are forward not rearward I'm going to assume you all know where this is going! I didn't realise this would be an issue till months into mod development (26/6) that someone who does use that mod told me about it.....

for classic holstered weapon users, if you'd like to hide all Ram7s from appearing when holstered, add this to your classicholsteredweaponsconfig.ini under [ExcludedForms]
ExcludedWeaponFormId_WPNMWRam7=MWRam7.esp|02006304
ExcludedWeaponFormId_WPNMWRam7Ambush=MWRam7.esp|02009341
ExcludedWeaponFormId_WPNMWRam7Corruptor=MWRam7.esp|02009342
ExcludedWeaponFormId_WPNMWRam7Sandstorm=MWRam7.esp|02009343
ExcludedWeaponFormId_WPNMWRam7Subterfuge=MWRam7.esp|02009344
ExcludedWeaponFormId_WPNMWRam7Neurotoxin=MWRam7.esp|02009345
ExcludedWeaponFormId_WPNMWRam7GlitchyTrigger=MWRam7.esp|02009346
ExcludedWeaponFormId_WPNMWRam7SnapDragon=MWRam7.esp|02009347
ExcludedWeaponFormId_WPNMWRam7WhiteMountains=MWRam7.esp|02009348
ExcludedWeaponFormId_WPNMWRam7Mockingbird=MWRam7.esp|02009349
ExcludedWeaponFormId_WPNMWRam7RedCrown=MWRam7.esp|0200934A
ExcludedWeaponFormId_WPNMWRam7Hellspawn=MWRam7.esp|0200934B
ExcludedWeaponFormId_WPNMWRam7GoodLuckCharm=MWRam7.esp|0200934C
ExcludedWeaponFormId_WPNMWRam7Tiki-Taka=MWRam7.esp|0200934D
ExcludedWeaponFormId_WPNMWRam7Reticent=MWRam7.esp|0200934E
ExcludedWeaponFormId_WPNMWRam7DivineSpirit=MWRam7.esp|0200934F
ExcludedWeaponFormId_WPNMWRam7DanceMacabre=MWRam7.esp|02009350
ExcludedWeaponFormId_WPNMWRam7Maruyama=MWRam7.esp|02009351

There are 40mm grenades that come with the mod, don't be that one smooth brain that uses vanilla grenades to fire out of the M203

                                                 


Console: Not yet

Ram-7 description

"Fully automatic bullpup assault rifle with a compact design that lends itself to close quarters engagements"
--Description

The TAR-21 was added to Call of Duty: Modern Warfare as the RAM-7. It is manufactured by XRK.

https://callofduty.fandom.com/wiki/TAR-21

Mod details

Attachments


Muzzle


Barrel



Laser


Optic



Stock


Rear Grip


Ammunition



Underbarrel


Perks
  • Ready up - Action points regenerate at a faster rate.
  • Sleight of hand - Reloads faster (Animation changer)
  • Marathon - Increases the amount of action points.
  • Stalker - Increased speed movement while aiming down sights
  • Heavyweight - Increases the amount of weight you can carry.
  • Quickdraw - Timing of aiming down sight halved
  • Steady Aim - Hip firing is somewhat more accurate
  • Perceptive - Improves V.A.T.S hit chance, 25% less Action Point cost.
  • Blast Shield - Blast Shield slices all damage you receive considerably.
  • ICU - Faster HP regeneration
  • Nuclear born - Rad damage negated
  • Resilience - Falling damage negated

Blueprints:





QASMOKE - Cheat trunk
Museum Vertiberd - Standard
Hubris Comics - Glitchy Trigger
Museum of Witchcraft - SnapDragon
Pickmans Gallery - Hellspawn 
Combat Zone - Red Crown
Fort Hagen - Corrupter
Third Rail - Dance Macabre
Yangze - Divine Spirit
HalluciGen - Neurotoxin
Sentinel Site - Reticent
Trinity Church - GoodluckCharm
Boston Public Library - Maruyama
Dunwich Borers - White Mountain
The Castle - Sandstorm
Hardware Town - Ambush
Railroad HQ - Subterfuge
Suffolk County Charter School - Tiki-Taka
SuperDuperMart - Mockingbird

How to get
You can find the Ram-7 by going to the crashed vertibird ontop of the Museum of Freedom inside a trunk called "Military Trunk"
Blueprints for the Ram-7 are found in similar named trunks, to see where you can get these look at the Blueprint chart above & map
500 rounds will be packed in each suspicious trunk you find.
the gun is also craftable at Chem Station along with its ammunition

Recommended Mods
PIP-PAD - https://www.nexusmods.com/fallout4/mods/21953
(As this mod was animated without the Pip-boy it is highly recommended you download something that removes it)
Cubemap Textures - https://www.nexusmods.com/fallout4/mods/19256 To get the full effect from Gold\Damascus\Platinum I would recommend you download this mod, without it wont look like it does in the screenshots. This mod changes how cubemaps work, and you'll see the lush colors.

My Nexus - https://www.nexusmods.com/users/7487846
My Discord - https://discord.gg/EYUxPRs

Credits:
All credit and copyright goes to Activision and its respective companies.
Credits to the Infinity Ward teams that bring these games to life: Ben Garnell, Peter Chen, Ben Turner, Mike Velasquez, Jeremy Thurman, Alexandr Khaliman, Ed Fedorei, Nikolay Myhalenko, Aaron Beck, Hyper, Khoa Le, Mark Grigsby Troy Irving. (Long list)
COD tools - Scobula
Tactical Reload - Bwones for making it possible 
Video credits - AMarkInTheDark

Thank you to everyone that took screenshots for this mod <3

Tools used in my modding process
Maya
Photoshop
3DS Max
FO4Edit
Blender
Outfit Studio
Nifskope
Material Editor
Wavosaur
Audacity

Permission and legal information:
Check the permissions tab for more info.