Fallout 4

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Warfighters Workshop

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WarfightersWorkshop

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306 comments

  1. WarfightersWorkshop
    WarfightersWorkshop
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    My mods will all use Tactical reload from now on, as I want the Fallout 4 modding scene to progress and go further I am committing my mods to the betterment of Fallout 4 modding. As such I have made the decision to not make versions without Tactical reload as this goes against that philosophy, I do not wish to be stuck in the past with modding. The future is the way, and forcing users to move forwards is the best way to achieve this.

    BEFORE YOU DOWNLOAD one of my mods;Make sure to download the See through scopes compatible patches on the Tactical reloads modpage, for the Extended Weapons systems make sure it is above Tactical reload in the load order. Likewise make sure your Fallout 4 is up to date, and a legal copy. Get see through scope patch from the tactical reload page. The problem with anything that's not Bethesda made is that it gets replicated by multiple people. So FX0 has his own thing, Code has his own, and Bwones has Tactical reload, that creates conflicts. The only way that issue would be fixed is if Bethesda made an official patch that included these edits to the hkx

    Although I am sticking with having Tactical reload as a must have for all my main files, I will include a Tactical reload free version for people to download in the optional files tab.

    Due to the amount of stupidity I am not taking bug reports as it'll just be the same report over and over again, read the description and follow the before you download section.

    There are 40mm grenades that come with the mod, don't be that one smooth brain that uses vanilla grenades to fire out of the M203.

    If you lack a sense of humour you can easily delete the COD points by using FO4edit, scroll down to misc, then delete the entry.
  2. WarfightersWorkshop
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    I cant look through every single comment on here, so if you have a issue the best way to contact me is by joining my Discord and asking me there.
  3. serega19881
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    Я прочитал твои красные прикреплённые сообщения в комментариях, у меня нет проблем, но есть весомая претензия, ты запарился на счёт крафта шкурок, но видно сильно не парился,что касается % усиления из шкурок оружия, ну в принципе норм, если забыть как шкурки крафтятся, и ты топишь за реализм? Но это не про то, что я в принципе хочу изложить. На счёт Очков Колды, в прицепе пофиг, главное что внешка осталась, правда название  ты выбрал, такое себе, мог бы и фантазию включить. 
    А вот и сама претензия. Как раз на счёт 40 мм снарядов, как уже выше я написал, раз уж ты написал про REAL, то какого лешева, я снаряды для подствольника, в химлаб просто беру и столько, сколько позволит мне жадность, ну или совесть. Я бегал без подствольника, но нашёл ствол с ним, в одном из ящиков, ну и думаю, а давай попробую, присобачил, и тут я понял, а как пользоваться? Кстати, нашёл где-то 10 штук снарядов к нему, и решил, почему бы и нет. И тут подхожу в своём крики души к основному. Во первых, снаряд перед выстрелом надо затолкнуть, а уж потом пальнуть, но вот прикол, когда снарядишь их в инвентаре, как обычную гранату, при чём даже не в меню боеприпасов, а именно в меню оружия(как например в Fallout:New Vegas, где патроны разной модификации можно было переключать/выбирать) , и я попробовал  швырнуть, как обычную гранату, но тут жирный плюс и спасибо за это! так как всегда хотел придержать гранату и швырнуть её так, что б взорвалась, когда мне надо, а тут на тебе, взрывается теперь при столкновении и траектория палёта более прямая. Спасибо! Но когда я подумал, что надо подойти к химлаб и на крафтить, вот тут меня и бомбануло, я это всё пишу от того, что не смог этого терпеть, но смирился с мыслью, ну что есть то есть, а бомбануло от того, что крафта то и нет, я то рассчитывал на интересный крафт, теперь гранаты и подобное можно не просто копить и продавать, они пойдут в интересный крафт, но нет, ты просто имеешь 40 мм столько, сколько натыкал, это вообще не в какие ворота, так сильно меня ещё не обламывали! 
  4. serega19881
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    Всё круто, звук исправил,чутка потише сделал)Только вот бы знать ,где звук попаданий прибавить)?
    Я тут понял/вспомнил,что это не мод громкий,это игра тихая,у мода как раз таки звук обычный,как если б вы включили YOUTUBE,не знаю у кого как,но мне приходится звук на колонках выкручивать,что б нормально слышать игру,от того оружие и такое громкое,вот бы узнать как в игре звук прибавить,не выкручивая звук на колонках.
  5. KamichamaKevin
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    You totally need to remove the pre war money changes, it'll mess up item sortings settings or for poeple which specially downloading a mod for it, and some other items not to be scrap because it's a valuable item to sell.

    1. BryanBreynolds
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      I simply deleted COD Points in FO4Edit just to avoid any f*#@ ups with my sorting mod.
  6. KyteDevlin
    KyteDevlin
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    Hello I seem to have run into an error regarding some of the weapons in the game causing them to not fire any bullets, while atleast one of the guns works, alot of my pipe weapons do not fire and this gun does not fire any bullets. IF anyone has had this error after installing these mods then please let me know in the comments if you believe its linked to another mod like craftable bullets let me know aswell,  I am not using weaponsmith or any other gun related mods aside from these standalones.
  7. TheGrimWonB82
    TheGrimWonB82
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    Too bad I get a CTD whenever I try to display any of the weapons in this mod. There's so many and I have a nice large trophy room perfect for displaying them.
  8. TheGrimWonB82
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    Too bad the collectible rifles cause my game to ctd. They would of looked great in my trophy room! Still love the rifle though. I do love me a bullpup. And the IWI Tavor is a good one. 
  9. BrokeAF
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    Hi, thank you for providing easy-to-install MW guns. I've downloaded most of my gun mods from you, they're all amazing. I just noticed that all the ones I downloaded from you have a very loud sfx, like 100x louder than the vanilla and other gun mods that I have. Is there a way to decrease it? I saw from other posts that you can use foedit but I don't really know how to use it.
  10. jet90
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    I have..a simple question..do the hybrid sights actually function? ^_^"
  11. HighMilo
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    The mod its nice, but "If you lack a sense of humour you can easily delete the COD points" makes you sound like a bitch. 
    I dont think people who never play COD find it funny. You can just be nice and upload a version without it instead n nobody'd complain. 
    1. Kledysom
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      I agree.
    2. deleted161706833
      deleted161706833
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      this
    3. HighlanderK
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      Have to agree, especially considering there's no mention of this change in the mod description nor is there an optional file (like there was for the M91). Anyway, if anyone may be wondering what other weapon mods are renaming Pre-War Money to COD Points, it's the following:

      MW - M91 (there's a patch in the mod page's optional files), MW - Ram-7, and maybe the AN94 by Wardaddy (or so I have read about, though I only noticed the change made by the former two). Hopefully this saves someone else the time it took for me to find out which mods were responsible for this unwanted, unmentioned addition on a WEAPON mod. Cheers.
  12. kilalalei
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    Nice weapon!
    But the sound is just too loud.  If I turn down the volum then everything becomes hard to hear except this firing sound
    1. Zhnety
      Zhnety
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      Open FO4 edit of this file, go to Weapons, and select the gun (obviously). Scrool down near I think in the Data section (could be wrong, but it's below there). There should be a modifiable category called "Sound Level". By default it is set to "Very Loud". For me I just change it to "Loud" and sounds reasonable now, you could maybe try to bring it down more to "Normal" or even "Quiet".
    2. Shazeye
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      I tried fO4 edit solution but the problem remain. I tried all type (loud,normal,quiet) but the sound still the same. Any other options?
    3. Halochris
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      The setting that Zhnety is referring to controls how likely NPCs will hear the gun when it is being fired (i.e. "louder" guns are more likely to alert nearby NPCs than "silent" ones). The setting has no effect on the volume of the actual sound effects (what we, the players, are hearing). 
    4. FO4lover
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      The MW AN94 posts has the way to solve this