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Changelogs
Version 1.2
Fixed Keymaster, now functioning shotgun. Removed Grenade keyword to remove trajectory line if using HATS perk.
Cryo grenade now acts as a mine, low damage but nstantly freezing enemies when triggered.
Added optional CAS grenade for use with A-10 Warthogs / Stingray mods.
Fixed plasma grenade sounds
Airburst fuses now match names
Removed artillery grenades
Version 1.1
Fixed keymaster sounds / added long - short fuse airburst
added tags for people who use item sorters
Version 1
Original Upload
Airburst - Concussion grenade with a timed fuse designed to detonate middair. Large radius, low damage, used to cripple groups. Frag - Standard fragmentation grenade. Cryo - 40mm launched cryo mine. Low damage, freezes targets in a large radius rendering them immobile. Hellfire - Powerful incendiary grenade. Immolates targets in a large radius, burns the surrounding area for a short time. EMP - Standard pulse grenade. Designed to disable machines. Plasma - Powerful plasma grenade. Larger radius and more damage than a standard frag. Deals energy damage. Flare - Launches a distress flare, aim at the sky. Designed to replace the flare gun. Keymaster - Underbarrel shotgun. Great for checking around corners. Nuclear - See you space cowboy...
Make sure this esp is below MW Ram's.
Optional CAS grenade for use with A-10 Warthogs / Stingrays. In the video the birds dont fly because its a test cell, they brrrrrt overhead in game.
for use with https://www.nexusmods.com/fallout4/mods/51184?tab=description -OR- https://www.nexusmods.com/fallout4/mods/15939