Fallout 4

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4estGimp

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4estGimp

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About this mod

The mod is a Super Mutant Redux No-AWKCR replacer .esp. There were issues with the only replacer found on the net so I made one. HUGE thanks to Mscheetham for showing me how to preserve the OBTS includes. This started a little over 4 months ago and I've been adding litte fixes here and there since.

Requirements
Permissions and credits
Translations
  • Spanish
  • German
  • French
Changelogs
The mod is a Super Mutant Redux No-AWKCR replacer .esp.  There were issues with the only replacer found on the net so I made one.  HUGE thanks to Mscheetham for showing me how to preserve the OBTS includes.

Ruddy 88 Simple Sorter Users and FallUI Item Sorter Mod users each have a file in the MISC section.

Please visit us on Discord:




Pre-Installation  - REQUIRED

** Install or Upgrade M8r98a4f2's Complex Item Sorter to The latest version.

** Verify you have a proper Complex Item Sorter installation per the UI and Complex Sorter Installation PDF.



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Complex Sorter Plugin settings for the ECO/ACO Patcher
These must be OFF:
 - Modify body slots to ECO/ACO style
 - Further reduce body slot usage


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HIGHLY Recommended:
Super Mutant Weaponry - Post-Apocalyptic Weapons - This mod gives super mutants their own weaponry, using Eyeshkeeper's Post-apocalyptic homemade weapons. Super mutants will use these weapons, regardless of the weapon replacers you are using.

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INSTALLATION

1.  Install Super Mutant Redux 2.5-SD-DCL

2. Install the main file 4estGimp - SuperMutantRedux_No_AWKCR  - It is a replacer .esp.
 - - - Those who are re-installing should uninstall the two previous mods as they are both in the main mod now.


F
or R88 Simple Sorter and other free thinkers: Heck if I know.  Do what you do.


Load Order:

(about mid load order)

Super Mutant Redux 2.5-SD-DLC      <-- We replace the .esp from these files.
SuperMutantRedux.esp        <--This must be the replacer file from 4estGimp - SuperMutantRedux_No-AWKCR)


See 4estGimp - M8r98a4f2's Complex Item Sorter Enhancements II for examples of making output files in Complex Item Sorter.


(Optional) Get Equipment and Crafting Overhaul

Equipment and Crafting Overhaul ECO Redux


MOD INFO

Fixes:
- Armor Entries
- - Added instance naming to every single ARMO item
- - Created keywords and INNR rules for M150’s Wigs
- - Restored 4 Legacy INNRs and configured them to Ruddy88's INNR convention.
- - Swapped Armor meshes on multiple items
- - The Aviator Cap caused CTD - Helmet05_GO.nif mesh replaced.
- - Blindfold mesh in barter menus was invisible.  It was changed to a
pair of glasses (sub-optimal) but can be dropped and picked up now.
- - Chain Covering and Chain armor invisible in barter menus.  Meshes changed back to Vanilla.
- - Squire's hat given the correct path to a visible mesh.
- - Mama Murphy's Beaded Hat used all slots and would make a wearer naked - slots fixed.
- Added Keywords and INNR rules for:
- - Creeper Helmet
- - Bearskin Helmet - set to correct INRD
- - Bear Helmet (Supermutant) - Needed keyword and INNR rule
- - Atomic Fast Bomb Armor
- - Atomic Fast Bomb Helmet
- - Protectron Armor
- - Protectron Armor - Fire
- - Protectron Armor - Medic
- - Protectron Armor - Police
- - Protectron Armor - Construction
- - T-60 Armor
- Weapon Entries
- Item Naming
- All Mutants (there are a LOT of them) resized from 109% Max to 105%
Max.  Now they can all walk through Medford Memorial doors.
- Behemoth Enemy status set
- There's more but I don't really remember what.  This mod is much more
expansive than I realized.  It still has a lot that could be implemented
or optimized.