Fallout 4

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malphadour

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malphadour

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As part of Preston's efforts to forge an unassailable stronghold in the north for the Minutemen, Outpost Zimonja got upgraded a bit...

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Outpost Zimonja:-  the Minutemen's north eastern outpost. Exposed to the ravages of the plains - raiders, super mutants, ghouls,  Geordie girls on a night out (extremely dangerous and often indistinguishable from ghouls) the Outpost was fortified over time.  Parts of old vault ruins were dug up and re-purposed - the guy with the massive cement mixer swung by, and a few laws of physics were politely asked to leave the building.............

Over the years, the Outpost grew, its fortifications repeatedly improved as enemies became braver, or more adventurous - there is still a certain amount of respect held for the raider who handbraked turned a bus onto the roof...right before they chain gunned him all over the windscreen....

As usual, some hanger on types have turned up...there is the guy on the roof of the vault building.....doesn't say a lot but he keeps the birds fed....and the other guy who moved in round the back, got some wood and nails and built his own little house out of a vault hallway - we think he might be Preston's brother, but every time we go to ask him he starts gibbering about radiants...and nightmares...and then runs away..




As with all my settlements, they are not Vanilla - apologies - but when you build this many, you need some help to speed things up, and also more choice of things to build and clutter with, otherwise they would all look a bit the same.  There are many more mods (Homemaker, Doit yourshelf etc) that I could use, but it would get to the point where I'm asking you to install 20 mods - some people are ok with that, for others it's a pain in the back side.  So I try and keep it to 10 or less - yes it will need a little bit of work, but once installed you will have covered most of what you need should you want to try any of my other settlements (there are a lot coming) plus you will also have more tools for building your own settlements, or modifying blueprints you have downloaded.  With the links and instructions below we have tested this - and it takes about 10  minutes to install the lot, and that is mostly download time.

You will of course need Transfer Settlements to import the file.   I have set this as Settlement  Blueprint number 72.  If you use Vortex it will automatically fill your 72 folder;  if you have your own settlement blueprint number 72 then you need to do a manual download, and rename the 72 folder in the zip file to a number that you have not used.

There are a few mods required but you don't necessarily need all of them, however they are good mods to have especially if you like your settlement building:-


Armor and Weapon Keywords Community Resource (AWKCR)This has some lights and workshop clutter - not essential

Not Your Average Neon - used for a few Neon signs, again not essential, but a nice mod to have.

More Vault Rooms - this is used a lot for decorating the rooms - its a great mod that adds lots of lived in stuff. You could miss it out, but the place will seem a lot more bare.

Sim Settlements - There is one S.S building (the very subtle and barely noticeable MASSIVE [email protected]$&** lighthouse), but also a lot of S.S building items are used.

Sim Settlements Mega Pack Year ThreeMany components used

Workshop Turret Pack - this is a mod that you get from the Fallout 4 Mods menu (so very easy to load), adds lots of new turrets - if you don't use it you will have a few turrets missing and need to stick some new ones there.

Better Stores - also from the Fallout 4 Mods on the Main menu - lots of signs and some decorations used from this.

Junktown - also from the Fallout 4 Mods on the Main menu - this is made by Utuit, one of the team behind Sim Settlements - lots of building goodies.

Creative Clutter - you definitely need this or there will be lots of empty spaces - this is a fantastic mod that I use extensively for bringing a lived in feel to settlements.   The only caveat with this is that the author has removed it from Nexus due to assorted politics (issues with Automatron and wabberjack etc selling the mod without actually paying the mod author! - read more here)

Creative Clutter is an awesome mod and I have used it for years and ALL my settlements feature it heavily - if you want to do some settlement work of your own I highly recommend it anyway!

You can easily get it from bethesda.net here:

Yes this is going to take you a minute to sign up (if you haven't already) but then you just click on ADD TO LIBRARY on the mod page, open Fallout 4, on the main menu click on the Mods option, look in your Library section for  Creative Clutter and Download - its actually very easy.




Build High - Settlements Expanded - you don't actually need this at all, however if you want to do some work of your own in the expanded area of the settlement you will need this, but if you just want to work in the middle you don't.  This is a fantastic mod for letting you work outside Bethesda's original settlement areas and for me adds a lot of fun to settlement building.  Note: I have placed all the traders within the normal  area so they can be assigned if you don't use this.

I also recommend Settler SandBox Expansion - this massively improves the AI of your settlers allowing them to wander further and higher - especially useful in a large settlement.

My other Blueprints:

Phanes Home Plate
Phanes Jamaica Plain
Phanes Expanded Sanctuary
Phanes Red Rocket
Phanes Abernathy Expanded
Phanes Lakeview Terrace
Phanes Dalton Farm