Fallout 4

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malphadour

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malphadour

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Phanes Red Rocket settlement - expanded to meet up with Sanctuary and with a path leading towards Abernathy. Also you better not get vertigo....

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Designed to go with Phanes Expanded Sanctuary, though can be used on its own - this is a heavily fortified and walled Red Rocket, with a market area, walls, guns, walls and also some guns. And walls. A pub (bar) and a 7 story high house and bar built above the Red Rocket itself.  

As with all my settlements, they are not Vanilla - apologies - but when you build this many, you need some help to speed things up, and also more choice of things to build and clutter with, otherwise they would all look a bit the same.  There are many more mods (Homemaker, Doit yourshelf etc) that I could use, but it would get to the point where I'm asking you to install 20 mods - some people are ok with that, for others it's a pain in the back side.  So I try and keep it to 10 or less - yes it will need a little bit of work, but once installed you will have covered most of what you need should you want to try any of my other settlements (there are a lot coming) plus you will also have more tools for building your own settlements, or modifying blueprints you have downloaded.  With the links and instructions below we have tested this - and it takes about 10  minutes to install the lot, and that is mostly download time.

You will of course need Transfer Settlements to import the file.   I have set this as Settlement  Blueprint number 82.  If you use Vortex it will automatically fill your 82 folder;  if you have your own settlement blueprint number 82 then you need to do a manual download, and rename the 82 folder in the zip file to a number that you have not used.

There are a few mods required but you don't necessarily need all of them, however they are good mods to have especially if you like your settlement building:-


Armor and Weapon Keywords Community Resource (AWKCR)This has some lights and workshop clutter - not essential

More Vault Rooms - this is used a lot for decorating the rooms - its a great mod that adds lots of lived in stuff. You could miss it out, but the place will seem a lot more bare.

Sim Settlements - Used a lot for houses and also components

Not Your Average Neon


Workshop Turret Pack - this is a mod that you get from the Fallout 4 Mods menu (so very easy to load), adds lots of new turrets - if you don't use it you will have a few turrets missing and need to stick some new ones there.

Better Stores - also from the Fallout 4 Mods on the Main menu - lots of signs and some decorations used from this.

Junktown - also from the Fallout 4 Mods on the Main menu - this is made by Utuit, one of the team behind Sim Settlements - lots of building goodies.


Creative Clutter - you definitely need this or there will be lots of empty spaces - this is a fantastic mod that I use extensively for bringing a lived in feel to settlements.   The only caveat with this is that the author has removed it from Nexus due to assorted politics (issues with Automatron and wabberjack etc selling the mod without actually paying the mod author! - read more here)

Creative Clutter is an awesome mod and I have used it for years and ALL my settlements feature it heavily - if you want to do some settlement work of your own I highly recommend it anyway!

You can easily get it from bethesda.net here:

Yes this is going to take you a minute to sign up (if you haven't already) but then you just click on ADD TO LIBRARY on the mod page, open Fallout 4, on the main menu click on the Mods option, look in your Library section for  Creative Clutter and Download - its actually very easy.



Build High - Settlements Expanded - you don't actually need this at all, however if you want to do some work of your own in the expanded area of the settlement you will need this, but if you just want to work in the middle you don't.  This is a fantastic mod for letting you work outside Bethesda's original settlement areas and for me adds a lot of fun to settlement building.  Note: I have placed all the traders within the normal  area so they can be assigned if you don't use this mod.

I also recommend Settler SandBox Expansion - this massively improves the AI of your settlers allowing them to wander further and higher - especially useful in a large settlement.

My other Blueprints:

Phanes Home Plate
Phanes Jamaica Plain
Phanes Outpost Zimonja
Phanes Expanded Sanctuary
Phanes Abernathy Expanded
Phanes Lakeview Terrace
Phanes Dalton Farm
Phanes Hangman's Heights