This adds 215 Gunner themed Outfits/Hats/Helmets/Masks (75 Outfits, 112 Hats/Helmets, 10 Masks, 11 Backpacks, 2 Goggles and 5 Standalone Kevlar armors) + Gunner themed Paint Jobs for the T-45, T-51, T-60 and X-01 Power Armors to the game.
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File credits
Mavmanzero - For providing the new crafting category in the Chemistry station, new meshes for the goggles and more. Creodron - For providing the leveled list integration. TheCrawlingDark - For providing the Gunner Outfit Replacer Blazze69 - For providing the Gunner Outfit Pack - CBBE Patch DeathByPewPew - For providing the Gunner Outfit Extreme Overhaul
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- Adds the "Gunner Contractor Outfit" to the scrap list which should fix the issue where you don't obtain any materials once you scrap the said outfit.
Version 4.8
- Fixes the issue where some Combat Helmet variants would be stuck floating in the air once dropped from your inventory: Gunner Combat Helmet (Mask V2) Gunner Combat Helmet (Skull Mask V2) Gunner Breacher Helmet Gunner Enforcer Helmets
- Changed the shoulder flag texture on the Gunner Mechanic outfit to a similar look as the rest of the Jumpsuit variants have.
- Fixes some minor clipping with the Gunner Contractor variants 2 & 3.
Version 4.7
- Fixes the missing meshes on the following outfits: Gunner Operator Outfit (Beanie) Gunner Operator Outfit (Mask)
- Fixes the incorrect 1stPerson view model being used on the Gunner Contractor Outfit V3 (Rolled Sleeves) female variant.
- Modified the flag texture on the Jumpsuit/Pilot's outfit to have a similar look as the outfits with the fatigues do.
- Removed a few textures which served zero purpose.
- Fixed the issue where on some select few outfits with hoods that're lowered down, the hood would disappear when dismembering a NPC's head wearing said outfits.
- Added some of the missing headgear/outfits to the chest at Gunners plaza.
Version 4.6
- Added the Subindex flag to all the outfits/headgear which were missing it, in attempts to fix the CTD's some people reported when targeting Gunners in VATS which wore my outfits. (Many thanks to Blazze69 for the suggestion)
- All outfit meshes which previously had gloves, hoods & collars on them have now been separated into their own ArmorAddon & .nif mesh, instead of being a part of the outfit mesh. (What this means is if you're using a custom race mod, you'd end up having messed up textures with your character/NPC's skin while wearing those outfits, again, many thanks for Blazze69 for suggesting this.)
- Gunner Tactical Pants and T-Shirt & Flannel shirt now have fingerless gloves with the watch.
- Gunner Veteran's Outfit now has a fingerless glove instead of the "Preston Glove"
- Gunner Survivalist's Outfit now has the "bandage glove & watch", the one the Scout outfit has.
Version 4.5
- Fixes the missing texture found on the sleeves of the female variant's of the following outfits: Gunner Veteran's Outfit Gunner Operator Outfit V2 (Sleeveless)
Version 4.4
-Fixed Gunner Broker Outfit crashing the game upon shooting NPC's wearing it (or wearing it yourself). -Fixed a bug so severe it could've caused a cataclysmic event to unfold, description for the power armors said "Strenght" instead of "Strength".
Version 4.3
- Fixes the missing textures found on the rolled sleeves of the outfit "Gunner Tactical Pants and Hoodie (Rolled Sleeves)"
Version 4.2
- Merged the plugin which fixed the stats with the main file. - Fixed the missing texture on the Spec Ops Agent outfit. - Fixed the Heavy Outfit left arm pauldron being half invisible.
Version 4.1.1
- Fixes stats being incorrect in the Pip-Boy menu.
Version 4.1
- Fixes the game crashing upon entering Gunners Plaza
Version 4.0
- All the outfits which previously had those ugly backpacks have been replaced with the newer ones (i.e. Commander, Engineer, Demo, Scout,..etc)
- The Engineer outfit has newer pants (the Tactical pants you can find on the new outfits such as "Operator Outfit" , "Contractor Outfits V4 & V5", "Tactical Pants And T-Shirt & Flannel Shirt & Hoodie") see pictures above for reference.
- The Combat Pants (the Diamond City Guard pants) now have a slightly more cleaner texture.
- Bounty Hunter outfits have had their backpacks removed, now you can instead use any of the new standalone backpacks alongside them.
- Most of the helmets/hats will now properly disappear (or bits and pieces attached to said helmets/hats) when shooting a NPC who is wearing them in the head. (Some may still display that issue such as the new Breacher Helmet with the shotgun shells on the back of it, couldn't find a way to fix it).
- Some of the outfits had those useless Damage resistance values (i.e. fire, electrical) and have since been removed.
- Fixed clipping on a few dozen outfits, hats & masks.
- And a few dozen other things (the list goes on and on, it's mostly fixes and slight retextures of existing outfits).
- The Recon helmet as well as the Spec Ops gasmask now have a glowing effect, as well as the new helmets which have NVG's, thermals, Recon MK2 and the headset V2 (Keep in mind, they're purely cosmetic)
Edited the following: -All outfits which had backpacks.
-Engineer outfit has new pants.
-Most outfits have been revisited and have reduced clipping with them.
-Helmets/hats which previously showed objects upon dismembering a NPC's head who's wearing the headwear now no longer show floating objects. (For the most part, there's still some cases where I couldn't entirely fix it.)
Version 3.0
- Crafting requirements for the outfits/helmets/masks/hats have been simplified, it's no longer restrictive/realistic.
- Scrapping the outfits/helmets/masks/hats now provides you with more materials.
- All of the outfits (minus the headwear & facewear) can be modified in the Armor Workbench (BioCommMesh, Deep Pocketed,..etc).
Edited the following: - The gloves which are more common on most of the outfits (example: Gunner Combat Outfits and Gunner Combat Fatigues) have a new texture which removes the weird looking shiny metallic tint on them.
- Re-added the older version of the "Gunner Heavy" outfit which had the arm armor, it caused CTD's in the past after shooting at a NPC who's wearing it, but it has been fixed since.
- The radio receiver (distress pulser) found on the Gunner Combat Outfit (Commander) & Gunner Combat Fatigues (Lieutenant), has a new "Gunner property" texture on the side of it.
- The outfits with the old yellow/white flare piece have a new military green themed flare texture.
- Gunner Combat Helmet (Goggles up) & Gunner Combat Helmet (Face mask & Goggles up) now both have the pouch and flares all the other Combat Helmets have on the back.
- Gunner Facemask (Fatigues) and the Lowered version have been edited to reduce clipping with fatigues and outfits which have the flannel shirt.
- The outfits below now have additional armor pieces and a new holster with a 10mm handgun: Gunner Combat Fatigues (Sergeant) Gunner Combat Fatigues (Lieutenant) Gunner Enforcer Gunner Spec Ops Operative Gunner Spec Ops Commander Gunner Spec Ops Trooper
- The outfits below have had their meshes modified to fix odd clipping issues: Gunner Combat Outfit (Trooper) Gunner Combat Outfit (Grunt) Gunner Combat Outfit Gunner Scout Outfit Gunner Spec Ops (Trooper) Gunner Supervisor Outfit Gunner Combat Pants and T-Shirt
Version 2.2.3
- Fixed a CTD which was caused by shooting at female NPC's who wore the "Gunner Mechanic" outfit.
Version 2.2.2
-Removes the "handle" piece from the Gunner Heavy Outfit (Full) male variant.
Version 2.2.1
- Fixed the incorrect material path for the Gunner Spec Ops Operative outfit.
Version 2.2
-Fixed the following outfits which caused the game to crash if you shot at a NPC wearing them:
Gunner Advisor. Gunner Heavy Outfit (Removed the Arm pieces due to them somehow causing the game to crash.) Gunner Heavy Outfit - Full (Removed the original pants and replaced them with the Combat Outfit pants.) Gunner Spec Ops Heavy. Gunner Spec Ops Operative.
-Added ballistic weave to the Gunner Spec Ops Heavy outfit.
Version 2.1
- Removed "Gunner Combat Fatigues (Military) due to the mesh itself causing crashes. - Added "Gunner Combat Pants and Jacket" - Changed the names of the following for easier access:
Gunner T-Shirt and Combat Pants to Gunner Combat Pants and T-Shirt. Gunner Flannel Shirt and Combat Pants to Gunner Combat Pants and Flannel Shirt. Gunner Tank Top and Combat Pants to Gunner Combat Pants and Tank Top.
-Fixed Gunner Heavy Outfit & Gunner Heavy Outfit (Full) not being able to apply ballistic weave.
Version 2.0
- Added a new crafting menu in the chemistry station.
- Added the following:
OUTFITS:
- Gunner Advisor. - Gunner Bounty Hunter (V1 & V2, see pictures in the gallery.) - Gunner Combat Outfit. (Not to be confused with the other versions, this is a new one, see picture above.) - Gunner Combat Fatigues (Retextures Military fatigues.) - Gunner Heavy Outfit Full. (A complete version of the old Heavy Outfit.) - Gunner Mechanic. - Gunner Spec Ops Outfits. (Trooper, Operative, Commander, see pictures above.)
HELMETS - HATS - MASKS: - Gunner Officer's Beret. - Gunner Boonie Hat. - Gunner Cap. (It's the old Supervisor cap, just changed the name so it doesn't feel "restrictive".) - Gunner Combat Helmets. (More variants to the Combat Helmet, see pictures above.) - Gunner Combat Mask. (Has 4 different types, two have the green tint goggles, two have transparent goggles, can also be used alongside all hats/helmets that don't have masks, goggles,..etc.) - Gunner Spec Ops Combat Helmets. (Three different variants, Gas mask, Goggles, and goggles on the helmet.) - Gunner Spec Ops Heavy Helmet. - Gunner Spec Ops Beret & Spec Ops Mask.
- Changed the following:
OUTFITS: - Gunner General's Uniform. (Added a new fatigues mesh under the coat, old one was Army fatigues, new one is Military.) - Gunner Heavy Outfit. (Removed the "handles" from the shoulder armor, also added new textures to it.) - Gunner Scout Outfit. (Added a new flashlight strap mesh on the shoulder.)
HELMETS - HATS - MASKS: - Gunner Beret. (Added a slightly more greener texture to go with the Combat Outfits.) - Gunner Enforcer Helmet. (Entirely new riot visor courtesy of Mavmanzero, two variants, raised and lowered.) - Goggles. (Any and all helmets & outfits which had the old goggles mesh have entirely brand new ones.) - Supervisor Cap. (Has a new electronic gadget strapped on it.)
Version 1.1
- Fixed the flare not showing up on the male Pilot outfit - Edited the male mesh of the Gunner Ammunition Carrier outfit to remove the gloves that were attached to it. - Removed a few leftover meshes.
Version 1.0
Initial release.
IMPORTANT:
This mod is a Standalone pack of the Gunner outfits, which means it doesn't make any changes to the Gunner NPC's whatsoever, I strongly recommend checking out creodron'sMod if you're looking to freshen up the Gunners in your playthrough, not only does it add the outfits/headwear to the leveled lists, it also adds new Gunner Archetypes, so you can now truly worry whether or not attacking a Gunner group without pre-planning in advance is a good idea!
So yeah, I sorta lied about the whole "the 3.0 update is the last one", sue me. The 4.0 update is essentially more of a mini-DLC to the Gunner Outfit Pack since it adds 109 new outfits/helmets/hats/backpacks,..etc, keep in mind some of these are different variants of the new outfits/hats, such as variants of outfits with hoods up, sleeves rolled, different pants, backwards baseball caps with or without headsets,..etc. But yeah I'm definitely happy with the outcome of this mod, I'd like to thank everyone who has supported this mod and all of the kind comments you've left, without you I probably wouldn't be motivated to work on the 4.0 update, so thanks once again. With that out of the way, let's get to the interesting part.
(NEW IN 4.0)Oh boy this is going to be a long list, hopefully you're comfortable
OUTFITS:
-Gunner Assault Outfit -Gunner Breacher Outfit -Gunner Broker Outfit -Gunner Combat Fatigues (Trooper V2) -Gunner Contractor Outfit V2 -Gunner Contractor Outfit V2 (Hood Up) -Gunner Contractor Outfit V2 (Rolled Sleeves + Hood Up) -Gunner Contractor Outfit V2 (Rolled Sleeves) -Gunner Contractor Outfit V3 -Gunner Contractor Outfit V3 (Hood Up) -Gunner Contractor Outfit V3 (Rolled Sleeves + Hood Up) -Gunner Contractor Outfit V3 (Rolled Sleeves) -Gunner Contractor Outfit V4 -Gunner Contractor Outfit V5 -Gunner Jumpsuit -Gunner Operator Outfit -Gunner Operator Outfit (Baseball Cap) -Gunner Operator Outfit (Beanie) -Gunner Operator Outfit (Hood Down) -Gunner Operator Outfit (Mask) -Gunner Operator Outfit V2 -Gunner Operator Outfit V2 (Sleeveless) -Gunner Pointman Outfit -Gunner Recruit Outfit -Gunner Spec Ops Outfit (Agent) -Gunner Survivalist's Outfit -Gunner Tactical Pants and Flannel Shirt - Can be used as a under-armor for arm and torso armor -Gunner Tactical Pants and Hoodie -Gunner Tactical Pants and Hoodie (Sleeveless) -Gunner Tactical Pants and T-Shirt - Can be used as a under-armor for arm and torso armor -Gunner Veteran's Outfit
BACKPACKS: (They increase your carry capacity and can be worn alongside all the outfits, minus the outfits which have capes and backpacks already on them)
Gunner themed Power Armor paint jobs have been added, you can apply them immediately to any Power Armor variant in your possession without any requirements after installing the 3.0 version. OUTFITS:
- Gunner Beret. (A more green beret suited for the regular Gunners, goes well with the Combat Outfits.)
- Gunner Boonie Hat.
- Gunner Cap. (It's the old Supervisor cap, just changed the name so it doesn't feel "restrictive".)
- Gunner Combat Helmets. (More variants to the Combat Helmet, see pictures above.)
- Gunner Combat Mask. (Has 4 different types, two have the green tint goggles, two have transparent goggles, can also be used alongside all hats/helmets that don't have masks, goggles,..etc.)
- Gunner Spec Ops Combat Helmets. (Three different variants, Gas mask, Goggles, and goggles on the helmet.)
- Gunner Spec Ops Heavy Helmet.
- Gunner Spec Ops Beret & Spec Ops Mask.
- Gunner Supervisor Cap. (Added a new mesh to suit the "Supervisor" feel.)
KNOWN ISSUES:
- Some hats/helmets/masks may clip through certain NPC's/Characters faces, I've done my best to hide this issue, if it's persistent on your character, I would advise using something else or modifying your character's face a bit to make it work.
- The normal face mask + Combat Helmets with said face mask have noticeable clipping issues on certain outfits (Fatigues, Outfits with flannel shirts,..) so I've made separate Combat Helmets and Face Masks to be used with those outfits to avoid this issue.
- There is a chance upon dismembering a NPC's head with one of the new helmets/hats that parts of the new helmets/hats will still be present on the dismembered NPC.
Example image:
- Using mods that modify the VATS are most likely incompatible with my outfits, certain people said using modded VATS on NPC's wearing the outfits would cause their game to crash, while others didn't.
- Targeting NPC's in VATS which are wearing some of my outfits will sometimes highlight incorrect/different object that're a part of the outfit, this is mostly just a visual issue, you can still target & shoot the parts you choose without trouble.
Example image:
REQUIREMENTS:
Far Harbor & Nuka World
LOCATION:
Gunner's Plaza, Wes' Office, the first crate you see on the left. Or you can craft the outfits in a chemistry station under the Gunner Outfits category.
All of the outfits (just the outfits) can be modified in the Armors Workbench.