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Gunner Outfit Pack - Standalone and Integration (Korean)
Changelogs
Version 2.0
This change log is for people who are updating from v1.4. If you never installed this mod before than just read the description page.
This mod is completely remade from the ground up in the Creation Kit. You must start a new playthrough, do not update from v1.4 to v2.0 in the same playthrough. The esp names are different, form IDs are different, there is nothing in common on a technical level between the two.
By remaking the mod in CK I have addressed two very glaring issues, the difficulty/stats of my NPCs and distribution of the different classes. I now have a complete understanding of how Bethesda implements NPCs in Fallout 4. v1.4 users who didn't use damage mods would have eventually faced Gunner NPCs that were impossible to kill because I didn't fully understand how they worked at the time because all previous versions were made entirely in FO4Edit.
I believe I have covered almost all the named Gunners as opposed to a handful in v1.4 They were many I didn't even know existed. Both Nuka World and Far Harbor included. If I missed any please let me know. I even covered several unnamed Gunners who show up as an event trigger.
Added two Power Armor Units that utilizes the new paint jobs from DefaltTheFixer.
No longer providing BodySlide files as v3.0 of Gunner Outfit Pack does not clip with the CBBE body. Do not use v1.3 BodySlide files for v3.0 Gunner Outfit Pack, the meshes are different.
It is no longer a ESL flagged ESP. No plans to make it a light plugin in the future.
Removed all edits to the required mod. Please notify DefaltTheFixer if you are experiencing any problems with any of the outfits.
Version 1.4
Removed ballistic weave/legendary keyword from Spec Ops Combat Helmet Gas Mask to prevent CTD at workbench due to a possible mesh problem.
Fixed armors showing wrong DR values in Pipboy.
Stat balance changes for all armors.
Changed the weapon lists that the Gunner NPCs pull from to the lists that many mod weapons inject/edit into regarding Gunners. This affects many of the Gunner classes but not all of them so some will still only use specific weapons.
Improved weapon selection for Conscripts and Enforcers. Scouts will use the same weapons available to Marksman.
Updated BLD patch to reflect weapon leveled list changes.
Added another BLD patch for users who use my WATM-MM-MMUPAIA_BLD_CompatibilityPatch. Read the compatibility section in the description tab for more information.
Version 1.3
If you are upgrading from previous versions, this update should not require a new save game but I am not 100% certain.
Fixed a major oversight regarding template actors for regular and legendary Gunner NPCs. All stats are working correctly now.
Fixed world placed Gunner bosses spawning in vanilla outfits.
Overridden additional vanilla NPC records.
These named Gunner NPCs Jefferies, Lee, and Hart will now spawn with the outfits.
Gunner corpses will now spawn with the outfits. Name changed from "Gunner" to "Gunner Corpse". Their faces will now have more variety.
Better Locational Damage Compatibility Patch: Changed health of custom NPCs to BLD levels. They are no longer bullet sponges.
BodySlide Files: Merged base and hotfix data. Fixed preset issue. All presets default and custom will now show up without any additional work on your part. Some custom presets may still not show, read my sticky comment if you have this problem.
6/6/2020 - Better Locational Damage Compatibility Patch: Updated for v6.5.3.1.
Version 1.2
Updated patch to reflect changes made in Gunner Outfit Pack v2.2.2.
Updated optional BodySlide files for Gunner Outfit Pack v2.2.2.
Add a Hotfix BodySlide file for Gunner Outfit Pack v2.2.3.
Version 1.1
Gunner Combat Fatigues (Military) will no longer spawn on Gunner NPCs as it was producing a consistent CTD. This outfit will be added back in a future update when the issue has been resolved.
Added option to remove the ability to craft items from Gunner Outfit Pack.
Version 1.0
Initial release.
Donations
No donations accepted
This is the Gunner NPC integration overhaul for this required mod.
Specific Classes: Military Police, Scout Sniper, Combat Engineer, Radiation Specialist, Field Medic, Bounty Hunter, Heavy, Ranger, Support, Contractor, Pilot, Special Forces.
Power Armor Classes: Mechanized Infantry, Armored Dragoon.
Basic classes will spawn more often than specific ones with the exception of Colonel and General which have the lowest spawn rates. At level 30, all classes will be available to spawn. If some classes spawn more than others, than it is simply the result of probability. I have done everything I can to mitigate this issue and create a balanced spawn distribution among all the different classes. Your experience with each different play through will vary.
There will be Gunner Power Armor pieces for T-45, T-51, T-60, and X-01. They cannot be modified, only repaired or sold.
Specific and Power Armor classes have Legendary versions.