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Changelogs
Version 1.1.1
Fixed RobCo Patcher filter keyword spelling mistake that'd make it try to remove extra keyword on all armors if ECO is installed. (Harmless, just redundant.)
Version 1.1.0
Modified Headlamp naming and material costs to be unified amongst all my mods that add headlamps.
Added support for Tactical Flashlights Injection if using my corresponding eXoPatch.
Version 1.0.2
Fixed an issue where flashlight for "Gunner Combat Helmet (Mask V2)" would not work in 1st person.
Version 1.0.1
Fixed an issue where the regular headlamp did not show up as option.
Version 1.0.0
Initial release.
Gunner Outfit Pack - West Tek Optics
Adds Flashlight support to all Gunner Combat Helmets in the Gunner Outfit Pack. Also adds Night and Thermal Vision support to the Thermal/NV Goggle Helmets.
Some Info Night and Thermal Vision is currently applied to the 8 helmets: Gunner Combat Helmet / Balaclava / Thermal / NVG / Up
Added new "Forehead" mod that is applied by default to all helmets that previously had "Up". Can be changed at Workbench. Original NV will have the NV Effect by default. Original Thermal will have the Thermal by default. "Night Vision Goggles" is now called "Tactical Goggles" and "Thermal Goggles" is now called "Cyclops Goggles" as all affects can be applied to all of them.
Helmets looted before adding patch won't have the needed modifications added and you need to add them yourself (which requires unlocking Blueprints). Also need to drop and then pick up the helmets again for the script to properly apply.