Fallout 4
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Minotaur21

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Minotaur21

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About this mod

Compatibility patch so that Fallout 2287 - Nuclear Winter works properly with the weather, armor, and locations from FROST Survival Simulator.

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:::READ ME:::
:::FROST - NUCLEAR WINTER COMPATIBILITY PATCH:::

Requires Far Harbor DLC.
Requires FROST Survival Simulatorhttps://www.nexusmods.com/fallout4/mods/18898/
Requires Fallout 2287 - Nuclear Winter  https://www.nexusmods.com/fallout4/mods/37988

THIS PLUGIN FOCUSES ON THREE AREAS: WEATHER, ARMOR INSULATION, AND HEAT SOURCES

  • This plugin matches FROST weathers with Temperature and Wind Speed measurements from FALLOUT 2287 - Nuclear Winter. This plugin does not match FROST weathers with "cold/freezing" effect shaders from Nuclear Winter.
  • This plugin adds appropriate armor insulation stats to non-vanilla armor pieces and outfits provided by FROST.
  • This plugin makes sure that locations changed or added by FROST have appropriate heat statistics. Most sealed underground areas are relatively insulated (collapsed subway systems, tunnels, etc.) because heat doesn't conduct that well through the ground. As long as an underground area appears to be sealed, I have made it slightly warmer than the surface.

My logic for sorting weathers is as follows:

  • Lack of sunlight makes ambient temperature colder (e.g. overcast weathers).
  • Precipitation lowers ambient temperature (rainwater efficiently absorbs heat from air due to its high specific heat capacity and due to latent heat of evaporation)
  • Precipitation also generates wind as it cools the air (changes in air temperature, such as during rainfall, create convection currents)
  • Fog and mist slightly lower ambient temperature by partially blocking sunlight and making everything damp. Rain is still much colder than fog or mist.
  • Fog usually indicates lack of wind, whereas mist indicates at least a slight breeze.
  • Radioactive rain is warmer than normal rain since the fallout it contains is undergoing radioactive decay, which generates heat. Similar to normal rainfall, radstorms create convection currents and produce wind. This wind will generally be stronger than wind from normal rainfall due to the intense, localized heating of air pockets by the radioactive decay of fallout and the cooling of the surrounding air by latent heat of evaporation. By making radstorms warmer, I've added an additional gameplay mechanic -  if you're freezing and can't find a heat source, you can potentially stand outside in a radstorm to warm yourself up. So this essentially means that you can choose to trade rads for warmth.

From my limited playtesting, everything seems to be working as intended. I will continue to edit this mod as needed. I am open to suggestions on how to improve immersion, perhaps a few values need to be tweaked here and there to better match FROST environments and lore. Cheers!

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Extended Load Order (if you're using Gas Masks of the Wasteland and/or NAC X):