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- [Tweak] The [VT] prefix on plot and flag names has been replaced with [VTT]. - [Tweak] Several workshop menu changes: -- Settlement Menu Manager is no longer required if Workshop Framework is installed. -- Overseer Desks are now in Sim Settlements > Furniture. -- Dynamic Furniture is now in Sim Settlements > Vault-Tec Dynamic Furniture. -- Gear Door Placement Helper is now in Sim Settlements > Martial Plots. -- Gear Door Placement Helper now automatically selects the Gear Door building plan on the placed plot. - [Bug Fix] Fixed some objects missing from Stack'em High and Locker Library, including beds. - [Bug Fix] Turrets on the Gear Door will no longer attack Trashcan Carla, Vault-Tec Rep, and possibly other NPCs that had issues. - [Bug Fix] Shower stalls in Expandable Restroom are now usable by the player. - [Bug Fix] The Washer Dryer Combo in Prewar Wear is now usable by the player. - [Bug Fix] Fixed vendor income values on levels 2 and 3 of Cola Bar and Prewar Wear. - [Bug Fix] Added a lamp that was missing from the pool of random lamps for plots that use them.
Version 1.1.2
- [Bug Fix] Cola Bar's shelf now appears correctly regardless of the player's Extra Lights performance setting.
- [Bug Fix] Children can no longer use the school desks (both the Classroom plot ones or the craftable ones) since they refuse to sit in them correctly.
- [Bug Fix] Removed a debugging popup message that appeared when the Cool Fusion plot upgraded.
- [Bug Fix] Added an additional snap point to the craftable Bathroom Sink dynamic funiture so that it can snap to atrium walls without floating.
Version 1.1.1
[Bug Fix] The couch in the Child at Heart residential plan now correctly counts as a settlement bed
Version 1.1
Vault-Tec Pump
- [Feature] New industrial plot plan that generates water.
- [Feature] Bonus water generated if used in Vault 88.
Prewar Wear
- [Feature] Added Mechanist's Vault Jumpsuit to possible vendor inventory. Requires Automatron DLC.
- [Tweak] Removed the Out of Time quest requirement for the Vault 111 suit.
Expandable Restroom
- [Feature] Added holotape setting to use CWSS Redux toilets and showers if that mod is installed.
- [Feature] Added holotape setting to leave stall doors unlocked.
- [Bug Fix] Fixed an issue that caused the terminal to not appear if Sound Emitters are disabled in the Sim Settlements settings.
Cool Fusion
- [Tweak] Lower power generated to 25/50/75.
- [Tweak] Bonus power generated when used in Vault 88.
- [Tweak] Removed the extra defense requirements. The plan now has the default -1/-2/-3 defense rating.
- [Tweak] The power will now cut off when the plot is unassigned or the connector is removed (scrapping the plot, refreshing the plot, etc).
- [Tweak] The connector now persists through all plot levels, instead of being replaced every level. It's power value will update automatically at each level.
- [Bug Fix] Fixed an issue that caused the level 1 generator to be missing if Wasteland Workshop isn't installed.
- [Bug Fix] The terminal is no longer missing.
Ordinary Clinic
- [Tweak] Renamed to Give It A Shot.
Power Gym
- [Bug Fix] Fixed an issue that caused the plot to get stuck in the building phase.
Sliding Door Functions
- [Bug Fix] Potentially fixed a issue that sometimes caused the addon's sliding door functions to not work.
Version 1.0.2a
Critical Bug Fix
- Fixed an issue that caused the game to crash when the clothes rack on Prewar Wear level 2 and 3 loaded.
Minor Bug Fixes
- Fixed an issue that caused the mod to fail to detect optional DLC/mods while 1.0.2 was installed.
- Fixed an issue that caused vault suits to not unlock if the required quests were completed while 1.0.2 was installed.
Version 1.0.2
General
- The mod's start up code will now only run under certain conditions, such as when optional DLC has been installed or removed, after City Manager 2078 ran for the first time, the mod was been updated, etc. This might slightly reduce script load when loading a save, or starting a new save. Lower end systems might be the only ones to notice. It runs pretty quickly currently, but this also helps prepare for future updates where the code might be expanded.
Holotape
- The Vault-Tec Tools holotape will no longer present options if City Manager 2078 hasn't been installed yet.
- Summon Settlers options will no longer cause the screen to get stuck on fade to black when the player is not in a settlement or when there are no settlers in the current settlement.
- Summon Settlers options will now start when leaving the pipboy or terminal instead of when the option is selected.
- Summon Settlers will now display a notification if there are no settlers in the settlement or no settlers matching the selected condition.
Version 1.0.1a
Re-uploaded because I included the wrong BSAs in 1.0.1. If you downloaded 1.0.1, you will need to re-download. Sorry!
Version 1.0.1
Expandable Restroom
- Stall doors can now be opened from the inside by talking to the person using the toilet/shower, in case the player gets stuck in a stall.
- Stall doors now use the "Barred" lock status when locked. With the previous "Inaccessible" lock status, the player character would sometimes comment that the door was broken, which isn't true.
- The Remove Stall and Remove All Stalls options no longer appear on the Custodian's Terminal if there are no stalls.
Vault Hydroponics
- Added a few work markers so that the assigned settler has something to do. (Requires plot refresh)
Gear Door
- Fixed an issue causing the turrets to face the wrong way when returning to the plot's settlement (hopefully). The turrets are technically NPCs and are pain to keep facing the right way. (Requires plot refresh)
- Fixed an issue causing the plot's assigned settler to float a few inches off the ground when standing guard. (Requires plot refresh)
Expandable Classroom
- Fixed an issue causing the terminal to be unable to spawn new desks after using the Remove All Desks option.
- Fixed an issue causing the desks to spawn and despawn slowly when using the terminal.
- Moved desks to Dynamic Furniture system. The script they were using was written before the main Dynamic Furniture script.
- The Remove Row and Remove All Rows options no longer appear on the Teacher's Terminal if there are no desks.
Cola Bar
- Soda clutter spawned from sitting at the stools can now include Nuka World sodas if the Nuka World DLC is installed.
Holotape
- Added "Plot Plan Specific Settings" menu.
- Moved Prewar Wear menu to the Plan Specific menu.
- Added setting to toggle the auto open/close function on the Gear Door plan under the Plan Specific menu.
- Summon Settlers > Missing Pipboy is now compatible with pipboys from Creations By COOTS.
Craftable Objects
- Removed Vault 88 workshop/quest requirements from the Overseer's Desks and Gear Door Placement Helper. I forgot to removed them before release.
- Added two types of diner stool as Dynamic Furniture, one with soda clutter and one with food clutter. A box shaped marker, visible only in workshop mode, indicates which way to face the stool and where the soda or food will spawn.
Version 1.0
Initial Release
A Sim Settlements Addon Pack containing 22 vault-themed interior plot plans, 2 city planner desks, 4 flags, and several vault-specific features.
Requirements
Required DLC
Vault-Tec Workshop
Required Mods
Sim Settlements (and its requirements) Sim Settlements expansions are not required.
Optional/Supported DLC Some plot plans and vendors have extra items available with these installed.
Creations by COOTS COOTS's custom pipboys are supported by the Summon Settlers > Missing Pipboy function.
CWSS Redux (no longer on Nexus) CWSS animations can be enabled for the Restroom plot in the VTT holotape.
Features
22 Plot Plans See plan list below for details. All plans have settler navigation, a custom Level 0 construction stage, a custom under construction indicator, and Sim Settlements performance settings. All plans are prefixed with [VT] in the plan selector.
10 Interior Residential Plans 5 from Samutz, 5 from Wulfharth
11 Interior Job Plans 9 from Samutz, 2 from Wulfharth
2 City Planner's Desk Found in the Sim Settlements > Vault-Tec Tools workshop menu.
Round Overseer's Desk
Regular Overseer's Desk
4 Martial Flags All flags are prefixed with [VT] in the flag selector.
Vault 88 Flag (Clean)
Vault 88 Flag (Ruined)
Vault-Tec Flag (Clean)
Vault-Tec Flag (Ruined)
10 Dynamic Furniture Pieces Dynamic Furniture is craftable furniture found in the Sim Settlements > Vault-Tec Tools workshop menu. These furniture objects spawn related clutter, such as food, when in use by NPCs. Use these to help fill out a vault room.
6 Diner/Cafeteria Tables
2 Diner Stools
1 School Desk
1 Bathroom Sink Combo
Vault-Tec Tools Holotape Craftable at any chem station or City Planner's Desk.
Sliding Door Settings
Use City Manager Auto Close Door Setting If enabled, sliding vault doors will close automatically after 5 seconds, using your City Manager (Sim Settlements holotape) settings.
Open Doors In Workshop Mode If enabled, sliding vault doors will automatically open when entering workshop mode, and then close when existing workshop mode.
Summon Settlers Summon settlers based on specific conditions.
Q: Can I use these features in other settlements that are not Vault 88? A: Yes. While most of it was designed with Vault 88 in mind, I made sure everything works in other settlements so long as you have vault building unlocked (complete the Vault 88 quest line)
Q: Issues snapping plots to vault pieces? A: To start off, make sure you're using at least version 3.1.5 of Sim Settlements as this version included updates to the interior plot snap points for vault snapping. Then if you're still having problems snapping after that, grab Place Everywhere and use the Disable Ground Snapping hotkey (F2 by default). This also helps immensely with snapping vault pieces that are finicky, not just plots.
Dorm Room #88 by Samutz A simple bedroom setup for a vault dweller living in a cramped room.
Stack 'em High by Samutz Shelves that stack higher and more cluttered with plot upgrades.
Locker Library by Samutz Lockers fashioned in to bookshelves. More open with every plot upgrade.
Child at Heart by Samutz For the dweller that loves toys and games.
Proud Parent by Samutz I couldn't come up with anything to put here.
Vault Dweller by Wulfharth A simple bedroom for your vault.
Vault Intellectual by Wulfharth This well read nerd won't be insufferable to be sealed up with at all.
Clem's Room by Wulfharth A huge step up from that ditch he was living in.
Vault Lounger by Wulfharth The rug really ties the room together.
Vault Janitor by Wulfharth This vault don't clean itself.
Commerical
Compact Kitchen by Samutz Sells various raw and cooked foods.
Cola Bar by Samutz Sells Nuka-Cola and alcohol. Also sells Nuka-Colas from Nuka-World if the DLC is installed. Also sells Vim if Far Harbor is installed.
Prewar Wear by Samutz Sells vault suits and prewar clothing. Available vault suits are determined by quest completion. Suits can also be unlocked manually using the Vault-Tec Tools holotape. Vault 118 suits can also be unlocked if Far Harbor is installed.
Give it a Shot by Samutz A completely ordinary clinic.
Agricultural
Vault Hydroponics by Wulfharth Hydroponics for cultivating fresh clean food.
Industrial
Cool Fusion by Samutz Provides a ton of power. Use the connector on the utility box to connect to vault power station or other power grid connector.
Vault-Tec Pump by Samutz Provides a ton of water.
Martial
Gear Door by Samutz - Direct Select Only! A vault gear door that provides defense stat, turrets, and a guard post. The door stays open by default and then closes when the turrets are in combat. It will reopen when the turrets are out of combat. Place the front of a plot facing a vault hallway exit. The doorway is in the center of the plot. Alternatively, craft the snappable Gear Door Placement Helper from the Vault-Tec Tools -> Miscellaneous workshop menu to help line up the plot.
Vault Holding Cell by Wulfharth Holding cell for minor infractions.
Recreational
Expandable Classroom by Samutz - Direct Select Only! This classroom starts with only the front of the classrom and no student desks. However, student desks can be added to fill space using the teacher's terminal on the desk.
Expandable Restroom by Samutz - Direct Select Only! Starts with 2 toilet stalls. Use the custodian's terminal to request more toilet or shower stalls to fill your bathroom. Dynamic Furniture recommended to add sinks and mirrors to empty walls.
Power Gym by Samutz Keeping your settlers in shape provides a small defense bonus to the settlement.
More Vault Stuff For Your Vault A short list of mods that I use that improve Vault 88.
Snappable Vault Wall Lights by Samutz Adds copies of a handful of vanilla and DLC wall lights that can snap to vault walls for quick and satisfying snapping. Also doubles their light radius
Vault 88 - Static Lights BeGONE and the molerat tunnel project by Fissure Removes static lights that hang around even after you scrap the objects they appear to come from. Also contains alternate craftable wide hallways with power station snap points. If you use my Snappable Vault Wall Lights mod, you can also snap lights to these points. Also lets you add pre-built hallways to the tunnels that lead to the water pump area, but I don't use that as I scrapped the rubble with Scrap Everything and built my own hallway solution. As of the time of writing this, the terminal you're supposed to use to toggle the options doesn't actually work, but you can no-clip (tlc) just outside of the reactor room to find buttons that toggle the options.