Fallout 4

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DominatorCDA

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DominatorCDA

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About this mod

Highly detailed Settlement Blueprint for Red Rocket designed as both a player home and Trading Outpost.

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Permissions and credits
A hotspot for any traveling trade caravan, the Red Rocket Trading Outpost is conveniently accessible just outside sanctuary hills, with ample food & drink, ammo, and beds. Dine-in or take-out at our famous UpnOver Cramburgers,  barter with our local weapon and junk traders who serve only the highest quality merchandise while your pack brahmin spends the night in the pen. Also includes one highly detailed player home to serve you through all your wasteland adventures.

Red Rocket Trading Outpost-Transfer Settlements Blueprint
This settlement blueprint is intended to grant you a settlement home worthy of any seasoned wastelander while attempting to look as natural, functional, and fitting as possible. The settlement currently includes lvl. 3 junk, and weapons traders and the best cramburgers the wasteland has to offer. It also includes a functional nuka cola vending machine, basement living fallout shelter, weight bench, numerous horizon crafting stations, bathroom and separate outhouse, crafting storage area, rooftop access, vehicle housing for settlers, and a  functional terminal for turrets, spotlights and power. Power to the Vendor building can be separately powered down from the roof.  This settlement is also currently set up for a Horizon playthrough. While it will run perfectly without, If you choose to do so expect a few empty areas that you will need to fill yourself.   This is my first mod upload to the nexus. I hope you all like it!









Mods Essential to Using Red Rocket Trading Outpost-Transfer Settlements Blueprint:

-Settlement object dependencies will be listed next to their required mod.-

1. All DLC 
2. F4SE 0.6.4 by Ian Patterson, Stephen Abel, and Brendan Borthwick (ianpatt, behippo, and purplelunchbox)
3. HUDFramework by registrator2000
4.Transfer Settlements by CDante
5. OCDecorator by mcface and EbokianKnight (necessary for importing in-game items to the settlement.)Objects lose their static-iness after import and so will have to be placed again manually to keep them in place.
6. Homemaker - Expanded Settlements by NovaCoru (tons of clutter and objects)
7. Creative Clutter by Dinozaurz, Evanpox, MsRa,e DAmanding, Mimaef, FrogprincessQ4, Sarinia (tons of clutter, naturally)
8. Modular Kitchens by evanpox (Essential for trading outpost kitchen)
9. Warehouse Shelves for Components and Ammo By Cartman1975 (numerous objects)
10. Gruffydd's Signs and Posters by Gruffydd Z (numerous signs and posters)
11. Minutemen Morale Pack  by EvilViking (numerous posters and signs)
12. Thematic and Practical by 5like ( Absolutely essential for trader building)
13. Do it Yourshelf by dinozaurz bv (essential for most of the clutter)
14. Settlement Objects Expansion Pack by ccmads (numerous objects)
15. Scrap Everything by shadowslasher410 and VlitS (essential for scrapping settlement junk)


Highly Recommended but not Completely essential ( The settlement will import just fine with missing mods, however objects that depend on said missing mod will simply not be there.) 

-Settlement object dependencies will be listed next to their required mod.. ( If you choose to not use all the listed mods  expect a few empty spaces to fill or  missing items that you will need to replace with something else. ) -

1. Horizon by Zawinul (weapons lab, numerous food items, technician repair station, command mailbox, scrapping station, tech lab, resource management)
2. Architect by Zawinul ( Caravan Trade Hub, Farming workbench, water pump-improvised x2, kitchen stove, Guard Barrier, personal comfortable bed, pinball machine, chemistry station, nuclear generator-small x2, caravan beacon, Guard barrier)
3. Canteens of the Commonwealth by meysam ( canteen workbench, Pure water station)
4 Northland Diggers Resources -Animals - Landscape - Garden and More... by ludvig08 (adds one item "Push it")
5.  Basement Living by fadingsignal   (basement bunker)
Smokeable Cigars  by FLipdeezy ( box of cigars)
More Vault Rooms by sirbalin (for interactive nuka cola vending machine)
8.Functional Displays  by SecretAgent99 (key rack, eat-o-tronic, and heavy weapons rack)
9.Craftable animation markers by opsedar - Very optional. Adds numerous animation mats across the settlement.  I might remove this completely just to reduce mod requirements. Again, optional.

Installation Instructions:

If your having difficulty in installing transfer settlements or  your settlement blueprint, details are given here on how to get your settlement blueprint working in-game.

Settlement Preparation:
Upon import be sure to check the following:
1.Import or nuke marker
2.Import mod-added items
3.Import DLC
4.Import Original Items ( items not made by the player)
5.Import Wired power connections
6.Restore snapped power connections
7.Nuke settlement before import.

Unfortunately,  the game will not scrap all the garbage in your settlement for you. So some scrapping is required.
Here is the list of objects NOT TO SCRAP ( although they should just import anyway so long as you have import marker based items enabled.)
RedRocket (RR) garage
-Save most if not all of the posters.
RR entryway
-Leave all posters on the wall behind the yellow shelves;. Delete the shelves themselves.
RR Kitchen
-Don't touch the bar table. Save the Giddyup Buttercup poster. Scrap the adjacent one.
RR Bedroom
-Save desk,  and computer terminal + cooler. Scrap the file cabinets and chair.
RR Gas Pump area
-Scrap everything out here. First aid kit included.
Behind RR 
-Don't touch the giant shrubs or trees!
-Scrap the rest . Be sure to scrap the cluster of bushes/vines immediately behind the truck.
-Scrap any missed items when necessary (clipping).



Future Plans:
-Create horizon-free version (may require alternative mod in its place due to all the great missing assets.)
-Create minimalistic 'lite' version  of both original and horizon-free that keeps the spirit of the original but has a smaller mod requirement.