Fallout 4
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spacefiddle

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spacefiddle

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About this mod

This adds the awesome in Valdacil's format to the amazing Fusion Gun standalone weapon created by Fallout Suite, and will give it a nifty icon if you use DEF_UI. Also tags the ammo and loose mods.

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Permissions and credits
Changelogs
STATUS IN 2022:
Firstly you absolutely want to get this Fusion Gun patch by 4estgimp - among other things it fixes the Sentinel Site!
If you've been using the Fusion Gun since its release, you already know that the author was great at making cool weapons and absolutely terrible about not trashing performance in the cells they edited lol. 4est has rebuilt previs for the areas FalloutSuite b0rked. Also gives options to inject it into the world, check it out.

Meanwhile my original patch here is due for an overhaul to bring it in line with current tagging/sorting mods, mainly FIS.
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Do you have Fusion Gun by FalloutSuite?
Do you have Valdacil's Item Sorting?

Do you wish they played nice together?
do you wish i'd gotten this right the first or second time so you didn't have to keep re-downloading it?

Does having DEF_UI, yet seeing an iconless Fusion Gun on your Weapons tab,
make you sad?
or psychotically homicidal

Well, here you go then! Enjoy.


UPDATE: 3.0 redone, extraneous records pruned, much simpler file now, much silliness removed. Two options:

 - One version that removes the "receiver loose mod" requirement. I'm not sure it was intentional; it's impossible to start upgrading the gun unless you build some "wrong" upgrades first, switch to them, then make the parts you want and switch back - with some leftover loose parts you'll never use.

 - Or, the Vanilla install option which doesn't change build requirements, if you're a purist.

Re-worded some descriptions that didn't match existing in-game (or actual weapon) terms. Nothing major, just some confusion over the terms Automatic and Semi-Automatic. Cleaned up some typos also.

You need the Fusion Gun and VIS mods installed (duh) and they need to come before this patch (duh 2, son of duh).
You also need AWKCR since that's how VIS tags weapons - you probably already know this, but just in case.

If you're using DEF_UI, you'll have to define what icon [Cart] uses in your DEF_UI xml files in order to show an icon for the gun itself. Instructions on how to do that below, it's easier than you think.

I didn't make any of the other mods mentioned above. If you don't have them yet, check them out!
then don't forget to come back here and get this one 

Also of note! The reason Fallout Suite calls themselves Fallout Suite is because they composed a Fallout Suite. Have a listen! It's amazing.

Tag notes: It won't look quite like other AWKCR-tagged items, keeping stuff like Discreet and Copper-Plated. This also makes the names very long.


Here's how you tell DEF_UI what icon to use:

Weapons via VIS and AWKCR are tagged by their ammo type. I tagged the Fusion Gun as [Cart] since the Fusion Cartridges are new and unique to the Fusion Gun.
You must make the following edit to get an icon:

Make a backup copy of the file DEF_INV_TAGS.xml found in your Fallout 4\Data\interface\DEF_CONF folder!
Use Notepad++ or similar to open the file, and look for this line:

<tag icon='w_cannon' keyword='Cannonball' hidetag='true'/>

Right after that line, paste in this:

<tag icon='w_institute_rifle' keyword='Cart' hidetag='true'/>

This gives the Fusion Gun the same icon as the Institute Rifle, and hides the tag. If you look at the file "icon_index.pdf" in that same directory, you'll see all the icons' names - change it to anything you like!
Make it the witch hat. I won't judge. I use the Institute Rifle because the profile is most similar to the Fusion Gun - and I noticed that the records in the CK all have InstituteFusionGun in their name, so that's probably intentional.

(you can put that Cart line anywhere, technically, but let's keep things nice and sorted with the existing entries. I mean, if you didn't care about how things are sorted, why are you here??)

If I've forgotten anything or stuff seems Really Weird, let me know. If it's only mildly weird, well, that's life, man.


Massive credit also goes to Wenderer for his FOMOD Creation Tool.
This thing is awesome and saves a TON of time getting stuff packed up.

I ALSO MADE DESE TINGS:

Accelerator Sound Fix - Custom Reverb and Quad's Reload Sounds
Gets rid of the Bethesda Bullet Bangs every weapon has outdoors and gave the Plasma Accelerator 9 custom reverb tails from its own firing sounds. Also custom reload effects, and a slight balance tweak. Plus a new optional skin for fun.

Unique Pickman's Blade and Bowie Knife Buff
A unique appearance and new name for Pickman's Blade, instead of the generic Combat Knife, plus buffs Mike Moore's Bowie Knives' damage a bit.

Effective Melee Blocking
Makes blocks actually stop enough damage to keep you alive, and more

Ad Pictoriam - Brotherhood of Steel Apocolyptic Visuals-Only Override
Strips out most of the game changes from Ad Victoriam, existing-save friendly, keeps all the cool new visuals

Useful Assault Masks
Changes the Assault Gas Mask to three varieties of hood/mask color - and gives it stats that make it worth using

Mastermind - Automatron Provisioners using Robotics Expert
Think it's silly needing to be a politition and salesman to program your robots? Now the Robotics Expert perk works too!
Time to build your robot army!

Companion Stealth Distance Fix (No Free Hugs!)
Tired of your companions standing on your head when you stealth? Now with Less Dogmeat Standing on Loot!
Still some. Just much, much less.

Bugfix for Dismissed Companion Endless Babble
A permanent fix for the bug that makes Companions spout all their comments endlessly after you dismiss them.
You know, maybe I like the rain, Preston! Custom interval times available!

Perforation: Better Automatic Weapons
Not a damage number tweak, but a changed mechanic. Preserves balance and ammo, and adds fun.
Did I mention it also affects the Minigun and Gatling Laser

Home Despot - Local and Linked Workshop Component Inventories
Shows the raw component totals from all the junk in your Workshops, local or linked.
Get a Grip on Your Junk

Scarcity: Destructible Power Armor and More
Permanently destroyed PA pieces. Fewer and randomly-charged Fusion Cores. Tougher requirements for repairs.
Less is... less.

FusionGun-VIS: a compatability patch
for the Fusion Gun by Fallout Suite (not me), tagging it like Valdacil's Item Sorting (also not me) using AWKCR (still not me).