Fallout 4
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spacefiddle

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spacefiddle

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About this mod

Ever wish you could see how many components you had available, without opening the Workshop menu and selecting random things to build to see what's in your workbench? This shows the component values - not the junk pieces - from either you local workshop, or available from all linked workshops.

Permissions and credits
Changelogs
Welcome to The Home Despot!

3.0 is completely re-written, and better tested. Please see the sticky post if updating an old version.

This mod adds a constructed terminal to the Power > Misc menu (near the "normal" settlement terminal). Place it anywhere in your settlement.

From it, you can see the totals of each component in that workshop's container or in all linked workshops -
not the junk items, the totals of the actual components they all break down to! 




Previously, the only way to find out "I wonder how many gears I have now" would be to open the Workshop menu, and try to build something requiring the component you care about, and no way to tell what's local and what's from a link.

KNOWN ANNOYANCES

Q. Hey why don't the columns all-

A. I KNOW. Believe me, I know. There's no way to pad the numbers with leading zeroes. So, there's no way to have consistent columns. Except by pure universal RNG, as shown in the last screenshot

Q. The main screen says I have more settlements than I see on my map!

A. This will only happen if you're using a mod-added workshop location that is already tagged as owned by the player (even if you haven't revealed it on your map yet). There's no way around this, if it's tagged as owned then it's owned.


HAPPY HOARDING!

All issues should now be resolved. No more zeroed-out weirdness, or failing intermittently, or not counting certain settlements randomly. Linked function really does add local container contents to totals as advertised. Losing the original source was the best thing to happen to this mod, it was a mess. Completely reworked now.


Massive credit also goes to Wenderer for his FOMOD Creation Tool.
This thing is awesome and saves a TON of time getting stuff packed up.

I ALSO MADE DESE TINGS:

Accelerator Sound Fix - Custom Reverb and Quad's Reload Sounds
Gets rid of the Bethesda Bullet Bangs every weapon has outdoors and gave the Plasma Accelerator 9 custom reverb tails from its own firing sounds. Also custom reload effects, and a slight balance tweak. Plus a new optional skin for fun.

Unique Pickman's Blade and Bowie Knife Buff
A unique appearance and new name for Pickman's Blade, instead of the generic Combat Knife, plus buffs Mike Moore's Bowie Knives' damage a bit.

Effective Melee Blocking
Makes blocks actually stop enough damage to keep you alive, and more

Ad Pictoriam - Brotherhood of Steel Apocolyptic Visuals-Only Override
Strips out most of the game changes from Ad Victoriam, existing-save friendly, keeps all the cool new visuals

Useful Assault Masks
Changes the Assault Gas Mask to three varieties of hood/mask color - and gives it stats that make it worth using

Mastermind - Automatron Provisioners using Robotics Expert
Think it's silly needing to be a politition and salesman to program your robots? Now the Robotics Expert perk works too!
Time to build your robot army!

Companion Stealth Distance Fix (No Free Hugs!)
Tired of your companions standing on your head when you stealth? Now with Less Dogmeat Standing on Loot!
Still some. Just much, much less.

Bugfix for Dismissed Companion Endless Babble
A permanent fix for the bug that makes Companions spout all their comments endlessly after you dismiss them.
You know, maybe I like the rain, Preston! Custom interval times available!

Perforation: Better Automatic Weapons
Not a damage number tweak, but a changed mechanic. Preserves balance and ammo, and adds fun.
Did I mention it also affects the Minigun and Gatling Laser

Home Despot - Local and Linked Workshop Component Inventories
Shows the raw component totals from all the junk in your Workshops, local or linked.
Get a Grip on Your Junk

Scarcity: Destructible Power Armor and More
Permanently destroyed PA pieces. Fewer and randomly-charged Fusion Cores. Tougher requirements for repairs.
Less is... less.

FusionGun-VIS: a compatability patch
for the Fusion Gun by Fallout Suite (not me), tagging it like Valdacil's Item Sorting (also not me) using AWKCR (still not me).