Ever wish you could see how many components you had available, without opening the Workshop menu and selecting random things to build to see what's in your workbench? This shows the component values - not the junk pieces - from either you local workshop, or available from all linked workshops.
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Changelogs
Version 2.0
Found really stupid errors in how I handled initializing the workshop arrays, leading to them breaking entirely. This is why Linked broke, but Local still worked.
Nerfed terminal construction requirements down to 2 steel, because why be annoying
Linked really does show Local+Linked component totals now
Major overhaul of script logic and code
Welcome to The Home Despot!
3.0 is completely re-written, and better tested. Please see the sticky post if updating an old version.
This mod adds a constructed terminal to the Power > Misc menu (near the "normal" settlement terminal). Place it anywhere in your settlement.
From it, you can see the totals of each component in that workshop's container or in all linked workshops - not the junk items, the totals of the actual components they all break down to!
Previously, the only way to find out "I wonder how many gears I have now" would be to open the Workshop menu, and try to build something requiring the component you care about, and no way to tell what's local and what's from a link.
KNOWN ANNOYANCES
Q. Hey why don't the columns all-
A. I KNOW. Believe me, I know. There's no way to pad the numbers with leading zeroes. So, there's no way to have consistent columns. Except by pure universal RNG, as shown in the last screenshot
Q. The main screen says I have more settlements than I see on my map!
A. This will only happen if you're using a mod-added workshop location that is already tagged as owned by the player (even if you haven't revealed it on your map yet). There's no way around this, if it's tagged as owned then it's owned.
HAPPY HOARDING!
All issues should now be resolved. No more zeroed-out weirdness, or failing intermittently, or not counting certain settlements randomly. Linked function really does add local container contents to totals as advertised. Losing the original source was the best thing to happen to this mod, it was a mess. Completely reworked now.
Massive credit also goes to Wenderer for his FOMOD Creation Tool. This thing is awesome and saves a TON of time getting stuff packed up.