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About this mod

Uses and depends on Mike Moore's Bowie Knives to make a unique appearance and name for Pickman's Blade, buffs the Bowie Knives' base damage, and improves Serrated and Legendary Bleed effects - and makes bleeding SILENT. Because IT WASN'T.

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‘I disapprove of what you say, but I will defend to the death your right to say it’

Bowie Knives - That's Not a Knife is a great mod I've been using for years, but Vanilla melee's base damage is just too low for how I tend to play.

This mod started out as a buff to the Bowie's base damage to keep them viable at harder difficulties and high levels. All three Bowie variants are changed (Puma, Winchester, Sawback).

But I've always hated that Pickman's Blade was just a vanilla Combat Knife..... so I made a custom appearance and name for it while I was at it. Also, all Serrated, Stealth Blade and Legendary Wounding bleed effects are improved.

Last and weirdest - discovered that applying bleed effects, in the base game, creates a detection event. As in, a sound to screw up your stealth - even tho all knives themselves are tagged as Silent weapons. Yyyyyyeah. Bleed effects are now silent

This mod depends, of course, on Bowie Knives, and must come after it in your load order. Other than that, should be compatible with everything.


Want more sharp pointy things?
Think the Raider scum should have a sporting chance?
Install Raider Blades alongside this mod and [i]paint the town red

It's not a dependency, but I also recommend VAFS if you intend to use melee in any kind of hardmode game. Its changes to the Blitz perk, especially, make running around with a big honkin' knife viable instead of suicidal, and is a lot of fun.



Accelerator Sound Fix - Custom Reverb and Quad's Reload Sounds
Gets rid of the Bethesda Bullet Bangs every weapon has outdoors and gave the Plasma Accelerator 9 custom reverb tails from its own firing sounds. Also custom reload effects, and a slight balance tweak. Plus a new optional skin for fun.

Unique Pickman's Blade and Bowie Knife Buff
A unique appearance and new name for Pickman's Blade, instead of the generic Combat Knife, plus buffs Mike Moore's Bowie Knives' damage a bit.

Effective Melee Blocking
Makes blocks actually stop enough damage to keep you alive, and more

Ad Pictoriam - Brotherhood of Steel Apocolyptic Visuals-Only Override
Strips out most of the game changes from Ad Victoriam, existing-save friendly, keeps all the cool new visuals

Useful Assault Masks
Changes the Assault Gas Mask to three varieties of hood/mask color - and gives it stats that make it worth using

Mastermind - Automatron Provisioners using Robotics Expert
Think it's silly needing to be a politition and salesman to program your robots? Now the Robotics Expert perk works too!
Time to build your robot army!

Companion Stealth Distance Fix (No Free Hugs!)
Tired of your companions standing on your head when you stealth? Now with Less Dogmeat Standing on Loot!
Still some. Just much, much less.

Bugfix for Dismissed Companion Endless Babble
A permanent fix for the bug that makes Companions spout all their comments endlessly after you dismiss them.
You know, maybe I like the rain, Preston! Custom interval times available!

Perforation: Better Automatic Weapons
Not a damage number tweak, but a changed mechanic. Preserves balance and ammo, and adds fun.
Did I mention it also affects the Minigun and Gatling Laser

Home Despot - Local and Linked Workshop Component Inventories
Shows the raw component totals from all the junk in your Workshops, local or linked.
Get a Grip on Your Junk

Scarcity: Destructible Power Armor and More
Permanently destroyed PA pieces. Fewer and randomly-charged Fusion Cores. Tougher requirements for repairs.
Less is... less.

FusionGun-VIS: a compatability patch
for the Fusion Gun by Fallout Suite (not me), tagging it like Valdacil's Item Sorting (also not me) using AWKCR (still not me).