Fallout 4
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About this mod

This is set of merge patches for True Storms and Vivid Weathers mods.

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Description
Not a long time ago hare on Nexus was released new weather mod - Vivid Weathers. This mod adds a hell of new weather types, and it definitely a great addition to everyone's game. Before it, I used True Storms which happens to be incompatible with Vivid Weathers, and choosing between these two was hard, and since the release of the 1.4.1 version of True Storms, this choice becomes even harder. I hate when someone or something forces me to choose between excluding options. And as frequently I do when I need to choose between two alternative options I chose the third one. Here it is, a merge patch for these mods to work together.
Note however that not every conflict could be resolved without data loss, particularly there are four vanilla weather types that were altered by both mods, and that's why there are two types of patches available via NMM installation:
  • True Storms Priority - weather data from True Storms takes priority in excluding conflicts, Vivid Weathers data were thrown away.
  • Vivid Weathers Priority - weather data from Vivid Weathers takes priority in excluding conflicts, True Storms data were thrown away.
There are also a merge patches for Far Harbor and Nuka World DLCs, which actually was possible to make without data loss, so there is no priorities for them.

For the following versions:
  • True Storms:1.4.2
  • Vivid Weathers:  2.23

Installation
  • Firs install both True Storms and Vivid Weathers if you didn't yet.
  • Then with NMM/MO2/Vortex or manually choose merge patch type and Vivid Weathers season.
  • Choose the DLC patch if needed.

Manual Installation
The path files spread over several folders. Folders with names x1, x2, x3, x4 an x8 correspond to versions with increased rad damage from rad-storms and Glowing Sea location. Files for DLCs located in folders "FarHarbor" and "NukaWorld".
Files in x* folders has names of following template:
WeatherSynergy-[priority type]-[season suffix]-[earlier sunset suffix].esp
For example: WeatherSynergy-TruePriority-A-ES.esp. Here this files correspond to True Storms priority, Autumn season of VW and Earlier Sunset option of TS is on.
The season suffixes are following:
  • N - no season;
  • A - autumn season;
  • SH - silent hill season;
  • SM - summer season;
  • SP - spring season;
  • W - winter season.

DLC files has no season options, and the file template is following:
WeatherSynergy-[DLC name]-[earlier sunset suffix]-[rad multiplier].esp

Darker Nights compatibility
Darker Nights mod support both True Storms and Vivid Weathers mods, however, it installation suggests that you have only one weather mod. So you need manually pull out of Darker Nights package patches for both mods and rename them. Load order here is important.
If you use True Storms Priority then your load order should look somewhat like this:
Fallout4.esm
...
TrueStormsFO4.esm
...
[Any True Storms esp extensions]
Vivid Weathers - FO4.esp
[Any Vivid Weathers esp extensions]
WeatherSynergy*.esp
DarkerNights - Vivid Weathers.esp
DarkerNights - TrueStorms.esp


If you use Vivid Weathers Priority then your load order should look somewhat like this:
Fallout4.esm
...
TrueStormsFO4.esm
...
[Any True Storms esp extensions]
Vivid Weathers - FO4.esp
[Any Vivid Weathers esp extensions]
WeatherSynergy*.esp
DarkerNights - TrueStorms.esp
DarkerNights - Vivid Weathers.esp


Credits
True Storms - Wasteland Edition (Thunder-Rain-Weather Redone) by fadingsignal
Vivid Weathers - Fallout 4 Edition - a Weather Mod and Climate Overhaul by Mangaclub