Here are further instructions about how to install Darker Nights for both VW and TS mods. I don't know how to state it more clear, so if you still left in wonders after reading this - i can't help you.
1) First, you need to install DK with the mod manager for a weather mod which is not a priority in my weather patch. I.e. if you use Vivid priority then install DK for True Storms, and vice versa. 2) Now when it's installed you have to find the plugin of DK. Old Nexus Mod Manager installed it right into the game's Data folder, Mod Organizer ha it's own folders which user could explicitly set, and for new Vortex idk, never actually used it. But it should be somewhere. 3) Once you found the DK plugin file copy it somewhere else, anywhere, you will need it soon. And rename it. Like if you installed TS version you may rename it into 'Darker Nights - TS.esp'. 4) Now uninstall DK in mod manager. 5) Then install DK for weather mod of priority choice. I.e. for Vivid Weathers priority install DK for Vivid Weathers, and so on. 6) Now again find the place where it had been installed (Data folder, or some mod manager's dedicated folder), and copy into it the plugin file from before, one you have renamed. 7) Now you have both DK plugins for both wether mods. All is left is to activate the mod (if it's not activated automatically), and check the load order of plugins. The renamed DK file should be listed before the DK file for priority weather. Both files should be active.
I truly enjoy both mods. i love the look and feel of Vivid but i like the storms of TS what priority do i need to have the look and feel of Vivid but the Storms of TS? im a bit confused.
"Look and feel" is quite subjective thingy, but I think TS priority will suit you. It will have TS heavy rain weathers and others weathу types will be VW.
I always find this confusing also. I think I want TS priority as well, but am confused by what Vivid priority offers. What, other than mostly the heavy rain weathers, do you want from TS?
@cstarkey42 with VW priority what's left is probably rad storms and ghoul hordes attacks. So yeah, TS priority is the most reasonable choice. But I didn't want to enforce this choice on players, so here it is.
Do you happen to know if the latest versions of vivid and true storm work with darker nights patches? the patch in darker night specifies a few versions behind?
Just curious if you've considered updating the mod for TS Version 1.4.2? Asking because this patch hasn't been updated in a few years. If yes is there an ETA we can expect? Thanks :)
According to the description it does support TS 1.4.2 - though admittedly the last update on TS was put out January of 23, while this version last was updated December of 22 - that said, the changelog for TS 1.4.2 just says 'Fixed material files for light rains, which were not being detected by ENB Rain' which I don't think would have huge issues assuming that this worked for 1.4.1 already.
Just curious, did you find any issues using this with TS 1.4.2? I'm working on a load order currently using this so I'm just curious if there's any issues you've seen that I might need to anticipate or try and work around.
The in-game plugin list is currently rejecting it because is sees it as missing a requirement. ie TS 1.4.1. I've even attempted manually enabling it in the plugins.txt but the game catches it when it loads and disables it. At least that's happening with mine.
Will the Earlier Sunsets setting in TS be compatible with VW as well with this mod?
Edit: I seem to have found the answer to my question elsewhere and the answer is no. At least according to this post: https://www.reddit.com/r/fo4vr/comments/q5bji6/update_truestorms_vivid_weathers_darker_nights/
Edit again: I'm confused about this, as I now see that the fomod for weather synergy also probides the possibility for turning on earlier sunsets. I think I would like to try it after all now, but I need to ask, in the fomod it says; "NOTE: Appropriate True Storms Earlier Sunsets extension does NOT needed as it was fully consumed in merge process, this extension may be removed from your load list."
Does this mean that I shouldn't choose earlier sunsets when installing True Storms, but choose it in the fomod of Weather Synergy instead?
Yes, you got it correct. Changes from TS Earlier Sunsets plugin are mixed together with TS/VW data, so if you have it and choose Earlier Sunsets in this patch then TS-ES plugin is redundant.
I just realized that when I have both mods and this patch activated I never got the extreme weather from both mods; radstorms, snow, or silent hill, just the usual rain and fog. But once I took off true storms I immediately got snow and radstorm from Vivid Weather. Do you have any idea why? Do you reckon Commonwealth Climate mod messed this merging? Thanks in advance.
Stop trying to combine a bunch of weathers that don't have patches to work together. There is no reason you should even have Commonwealth Climate with this Synergy mod.
Having trouble weather doesn't seem to change automatically. I can manually change the weather by TS/VW means, but it doesn't change after that. I'm also using Seventy-Six Weather and the patch for True Storm, Vivid Weather, and Seventy-Six weather.
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1) First, you need to install DK with the mod manager for a weather mod which is not a priority in my weather patch. I.e. if you use Vivid priority then install DK for True Storms, and vice versa.
2) Now when it's installed you have to find the plugin of DK. Old Nexus Mod Manager installed it right into the game's Data folder, Mod Organizer ha it's own folders which user could explicitly set, and for new Vortex idk, never actually used it. But it should be somewhere.
3) Once you found the DK plugin file copy it somewhere else, anywhere, you will need it soon. And rename it. Like if you installed TS version you may rename it into 'Darker Nights - TS.esp'.
4) Now uninstall DK in mod manager.
5) Then install DK for weather mod of priority choice. I.e. for Vivid Weathers priority install DK for Vivid Weathers, and so on.
6) Now again find the place where it had been installed (Data folder, or some mod manager's dedicated folder), and copy into it the plugin file from before, one you have renamed.
7) Now you have both DK plugins for both wether mods. All is left is to activate the mod (if it's not activated automatically), and check the load order of plugins. The renamed DK file should be listed before the DK file for priority weather. Both files should be active.
Thanks :)
Just curious, did you find any issues using this with TS 1.4.2? I'm working on a load order currently using this so I'm just curious if there's any issues you've seen that I might need to anticipate or try and work around.
I've even attempted manually enabling it in the plugins.txt but the game catches it when it loads and disables it. At least that's happening with mine.
Edit: I seem to have found the answer to my question elsewhere and the answer is no. At least according to this post:
https://www.reddit.com/r/fo4vr/comments/q5bji6/update_truestorms_vivid_weathers_darker_nights/
Edit again: I'm confused about this, as I now see that the fomod for weather synergy also probides the possibility for turning on earlier sunsets. I think I would like to try it after all now, but I need to ask, in the fomod it says; "NOTE: Appropriate True Storms Earlier Sunsets extension does NOT needed as it was fully consumed in merge process, this extension may be removed from your load list."
Does this mean that I shouldn't choose earlier sunsets when installing True Storms, but choose it in the fomod of Weather Synergy instead?