This is a complete overhaul of the gameplay mechanics of Enderal. This includes a ton of balance changes, improvements to the ai, new gameplay mechanics, new weapons/spells/potions and much more. (eng/ger/rus)
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
A1ta1r - for his help on the russian translation
Donation Points system
This mod is opted-in to receive Donation Points
Translations
No translation available on the Nexus
Changelogs
Version 1.74
- Updated to Enderal SE 2.0.7 (SE ONLY)
- Lots of fixes to the russian translation (thanks to Neitan/A1ta1r) (SE ONLY)
- Added source of the new script and the script changes
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- Added a message on load that indicates that EGO is loaded
- Increased the damage of lycanthrope claws by about 15%
- Wolf Blood potions now heal stamina and magicka to full (this also fixes a bug with claw/attribute calculation)
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- Boneshredder poison resistance from 70% to 40%
- Dragon/Myrad poison resistance from 75% to 60%
- Arp poison resistance from 50% to 40%
- Raga Shadowclaw/Arveldhiin poison resistance from 50% to 25%
- Some small changes to Lost One mages so they are able to fight better
- Fixed the damage of Experimentator/Ea/Tomb Guardian
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- Increased the loot in special coffins (only used 3 times + 3 times in my Riverville Catacombs mod)
- Reduced overall coffin loot, increased variety, added small chance for potions/scrolls
- Slightly reduced Bone Meal found in Urns, added more variety to Urn Loot, some other small changes to Urn Loot
- Added a very small chance to drop Bone Meal to Urns that previously had no loot
- Snow foxes now drop Snow Fox Pelt
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- Silence (Rank I) duration from 20 to 30
- Soul Trap (Rang II) cast time from 0.5 to 0.3
- Psychosis is no longer dual castable
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- Sinistrope: Mystical Binding duration increase from 50% to 75%
- Summoned weapons deal about 25% increased damage against undead
- Summoned weapons deal 25% reduced damage to ghosts instead of 95% (silver weapons deal 50% increased damage)
- Summoned weapons added description "Effective against undead and ghosts"
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- Heavy Leather armor now dismantles into iron
- Kilean Sarass/Halberd of the Kiléan Elder Guard dismantle from 3 ingots to 2
- Set of the Nemesis is now considered light armor, weight and armor rebalanced
- Wandering Mage Set weight and armor rebalanced
- Bow of the Ishyian removed slow (caused crashes), no longer stacks, damage from 1 to 0.5, duration from 10 to 60
- Crafted Iron Curaiss fixed armor value (from 40 to 37)
- Fixed Defense Robe armor rating
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- Reduced the amount of Qyranian Arrows found as loot
- Crossbows armor piercing from 40% to 50% (SE only)
- Silver weapons are enchantable/disenchantable again (the description won't update)
- Silver weapons changed text to "Very effective against undead and ghosts"
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Version 1.73.1
Russian Translation only
- Fixed a crash when opening qyranian stance in the meditation menu
Version 1.73
- Updated to Enderal SE 2.0.6
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- Increased respawn time of cells that weren't cleared from 168 to 360
- Ghost physical damage reduction from 75% to 95% (damage with ghost curse/silver weapons unchanged)
- Fixed an issue that could cause that specific items have a negative amount and therefore not be looted properly (apples, bread, mana fungus and some others)
- Difficulty enemy damage multiplier from 1.4/1.6/1.8/2/2.2/2.4 to 1.2/1.4/1.6/1.8/2.0/2.2
- Manacost of spells for having low skill and casting high level spells from 7/14/21% to 10/20/30% (depending on the level of the spell and skill of the player)
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- Selling prices are about 2% worse
- Shrouded Mage vendors sell high level amulets and rings more often and always sell low level amulets and rings
- Potion of Fire/Frost/Shock Protection resistance from 25/35/50% to 25/40/60% (doesn't affect alchemy)
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- Bertulus the Ripper reduced health/physical damage slightly
- Maulus "The Strangler" Pawdance level from 10 to 11, xp from 100 to 110, damage/health/stamina increased, better loot
- Undercity Arena Enemy 2 (Twins) level from 25 to 20, rebalanced health/stamina/damage values appropriately
- Undercity Arena Enemy 3 (Gur Hal'Nan) level from 35 to 25, rebalanced health/stamina/damage values appropriately
- Undercity Arena Enemy 4 (Raga Shadowclaw) level from 45 to 35, rebalanced health/stamina/damage values appropriately
- Sunborn Ones increased stamina
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- Increased the chance that bandits have potions slightly (bandits includes a wide variety of enemy human NPC's)
- Increased the pennies found on higher level bandits
- Increased the quality of potions found on higher level bandits
- Higher level bandits have a small chance to have a scroll
- Some more bandits are considered high level for the purpose of loot
- Skarrag Warrior added more loot, new tribal loot (arp/sunborn loot)
- Added more items to the arp/sunborn/skarrag loot list, increased the chance of getting items from this list
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- Blade Dancer: Vortex Blades attack speed from 10% to 12%, attack damage from 5% to 7%
- Blade Dancer: Double Vortices power attack damage from 12/10% to 15/13%
- Talent: Shock Nova lightning damage from 40/55/70 to 45/60/75
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Version 1.72.1
- Fixed an issue where the game thought the player looses health all the time (fixes sleeping/fast travel etc.)
- Reverted the peaceweed change (probably will change it again in the future)
- Chymicum Fire/Shock Claws increased magnitude on Fire/Void Salts, Chymicum Claws increased magnitude on Human Heart
- Chymicum increased effectiveness by 10% (Chymicum will receive more nuanced changes sometime in the future)
- Human Heart value from 15 to 20, increased magnitude of effects (reduced chance to find them in entropist loot)
- Blueprint: Battleaxe of the Righteous Path fixed handicraft requirement description
Version 1.72
SE ONLY
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- Updated for Enderal SE 2.0.5
- Hopefully fixed all german translation errors (thanks to Blaubeerman and Gnarstie)
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GENERAL
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- Reduced the time spent in black screen after a loading screen where the player couldn't act but enemies could
- Added more even more books to book leveled lists ("About Whispertrees" / "Ostian - Capital of Nehrim's Southrealm")
- Added back "Quickloading..." message
- Removed the follower immunity perk added by EGO, made some changes to prevent followers attacking the player after 1 hit
- Increased stamina drain while swimming
- Swimming with no stamina now drains health
- Reduced physical damage of staffs by 40% (CGO only)
- Vagrant: Suitable Armor increased armor from 20/38% to 25/48%
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- Scroll of Magic Key value from 13/30/60/100 to 14/30/65/150 (Apprentice/Adept/Expert/Master)
- Learning Book value from 68/185 to 70/190 (Expert/Master)
- Crafting Book value from 45/120 to 50/135 (Expert/Master)
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SPELLS/ALCHEMY
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- Apparitions deal 20% more damage with spells (only 14% for frost spells) to match player spell damage
- Apparitions gain 7% more armor points from heavy armor to better match player armor
- Detect Life and Detect Death range from 60/60 to 75/150 (interior/exterior)
- Reduced the value of Fortify spell effects slightly
- Removed the EGO spell "Poisonous Touch"
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- Smoking peaceweed now always reduces arcane fever by 1% (instead of seemingly random values)
- Reworked the first effect of many ingredients (the effect that gets applied when eaten)
- Some other small ingredient changes
- Egg crates now have "Bird Egg" instead of "Hammerbird Egg"
- Absorb weapon enchants reduced value by about 30%
- Fixed the description of handicraft potions (fixed: "Improving weapons and armor is <mag>% better for <dur> seconds.")
- Changed text that stated "ignore ##% armor" to "penetrates ##% armor"
- Pyalas Nay'Darim increased damage and armor slightly
Version 1.67
Updated for Patch 1.6.3.0
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- Players can no longer sell forbidden learning books at law abiding merchants
- Players can no longer sell forbidden spellbooks at law abiding merchants (causes a very minor inconsistency in the menu tooltip)
- Replaced a level 33 mage with a level 26 one in The Hollow Hand
- Removed the metal grating from a passage blocking the way to a room in The Hollow Hand (makes it easier to dodge the initial attack)
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- Entropists are more likely to cast spells in combat
- Wild Mages and "dragon priests" are slightly less likely to use staffs (they'll still use them)
- Lost Fleshmaggot Sufferer no longer have enchanted boots and an enchanted bow
- Ghost of an Ishyian increased health, increased xp, added a summon spell, reduced cast time on his lighnting bolt
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- Navigator/The Mechanist increased xp gained
- Increased health of all starling centurios by 50, increased health of level 50 and above centurios by another 50
- Increased health of level 30 starling guardians by 25
- Increased health of all starling spiders by 10, increased health of spiders in starling city by another 15
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- Increased stamina of all humans (including the player) by 10
- Stamina regeneration penalty in combat from 23% to 25% (same as mana)
Version 1.66
- Fixed a few translation issues
- Soil Elementals are less likely to attack in melee, increased the chance they fall back in combat
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- Removed 8 placed Ambrosia (from NPC's and the world), replaced 5 ambrosia with a random high level potion (From NPC's and Soil Mounds)
- Removed Ambrosia and Ghost Curse from lower level chests
- Removed Potion of Poison Protection from low level potion lists
- Added Potion of Poison Protection, Ambrosia and Ghost Curse to higher level potion lists
- Potion of Poison Protection value from 65 to 60
- Ghost Curse value from 70 to 75
- Ambrosia value from 60 to 75, arcane fever reduction from 12% to 15%
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- Added cooldown description to all talents while meditating
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- Fixed Skarragian Stance magic menu description
- Shock Nova shock damage is now resisted by shock resistance
- Shock Nova shock damage from 30/45/60 to 40/55/70
- Arctic Wind now also drains stamina (same amount of damage to stamina and health)
- Arctis Wind damage per second from 2/2/2 to 1/2/3, added additional description to the perk
- Devour Soul cooldown from 5 to 10, fixed the description of rank II (it drains mana not stamina on second rank)
- Portable Laboratory increased alchemy magnitude from 0/5/10 to 0/6/12, cooldown from 60/40/20 to 180/90/5
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- Weathermancy shock damage from 15% to 20%, frost damage from 20% to 30%
- Wolf Blood perk fixed description that said the limit to the potions is 3 minutes. (It's actually 90 seconds)
- Devious better prices from 7/12% to 7/13%
- Splinted Limbs reduced fall damage from 75% to 80%
- Concentration bow damage from 17% to 20%, stamina threshold from 75% to 80%
- Fatal Shot critical strike damage on rank II from 25% to 30%
- Perfect fit bonus light armor from 25% to 30%
- Savage Blow/Merciless power attack damage bonus from 12% to 13%
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- Double Vortices now works with all power attacks as stated in the description
- Critical Hit now grants 20% critical strike damage as stated in the description (instead of 17%)
- Stunning Blow fixed description (from 2 to 3 seconds)
- Elemental Focus fixed description (range from 2.5/4 to 3/5, there was no damage increase but a manacost reduction)
- Mental Master fixed desctiption (manaregen from 10% to 7 points)
Version 1.65
- Ambrosia arcane fever reduction from 13% to 12%
- Removed an Ambrosia from Fortress Rockwatch
- Salt value from 3 to 2, only yields 2 pieces of "Pinch of Salt" instead of 3
- Increased sprinting stamina drain weight multiplier from 0.033 to 0.04 (per weight), reduced sprinting base stamina drain from 4 to 3.95
Clothing running stamina drain pretty much unchanged, light armor increased by about 0.05-0.1 per second, heavy armor increased by about 0.3-0.55 per second
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- Increased the health of some low level bears
- Increased the health of some low level wolves slightly
- Bears are slightly more aggressive in combat
- Vatyr Fire Vulnerability from 10% to 15%
- Boneshredder Fire Resistance from 40% to 45%, poison resistance from 95% to 70%
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- Reduced health regeneration of food items slightly
- Rebalanced health regeneration duration on some items (mostly reduced duration)
- Reblanced cheese value
- Added the Cheese Bowl (EGO added soup) to some vendors
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- Summoned weapons duration from 60 to 40
- Mystical Binding increased damage with summoned weapons from 20% to 15%, now increases duration by 50%
- Fixed the description of Skarragian Stance (values were off)
- Fixed the description of Rocksolid (values were off)
- Rocksolid cooldown from 160/150/140 to 160, protection from 50/60/70% to 50/65/80%
- Conditioning heavy armor weight reduction from 50% to 30%, now also applies to light armor shields
- Fury Driven health regeneration increased by 5%
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- Reduced alchemy magnitude multiplier reduced by 5%
- Ointment Lore potion effectiveness from 14/26% to 17/32%
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- Dark Keeper affinity Entropic Craze description stated that it increases your damage by 25%.
This was not true, it actually just increased the magnitude of all entropy spells. (this excluded all summoning spells and summoned weapon damage)
The german description stated that it only increases entropy damage, which was also wrong.
- Dark Keeper affinity Entropic Craze effect from "increases the magnitude of entropy spells by 25%" to "increases entropy damage and damage done by summoned weapons by 20%"
- Dark Keeper affinity fixed description, duration of the increased damage effect from 10 to 15 seconds
Version 1.64 and lower
CHECK OUT THE LE VERSION OF EGO TO VIEW THE OLD PATCH NOTES
This is a complete overhaul of the gameplay mechanics of Enderal SE. This includes a ton of balance changes, improvements to the ai, new gameplay mechanics, new weapons/spells/potions, and much more.
The mod is heavily inspired by older RPGs (such as Gothic, Kings Field, Baldurs Gate, etc.) and by the Skyrim Mod "Requiem". The changes made lead to a harsh and unforgiving world with more consistent and immersive gameplay.
MAIN FEATURES
EGO SE Exclusive: Completely integrated Enderal SE - Crossbows Added new models to unique weapons Some small additional additions (more to come)
Difficulties no longer drastically change the damage multipliers and only change the damage of enemies Fixed Problems with high damage multipliers/health on many enemies All actions drain stamina, physical damage is now dependent on your current stamina (also applies to human enemies) Reworked critical strike damage to be more consistent and more useful Each weapon type has its own unique upside. Some enemies have resistance to certain weapon types. Blocking with shields or weapons is much more efficient and negates staggering effects Heavy Armor grants more protection and adds stagger reduction but will slow the wearer and will increase mana cost for spells Clothing/no armor increases movement speed and reduces manacost but clothing no longer grants armor
AI reacts better, attacks/blocks more frequently Archers now use Arrows and will switch to melee weapons if needed Certain creatures (like Bears and Trolls) will knockback the player with some attacks if the player isn't blocking Undead have drastically increased armor and resistances. Added new silver weapons, silver arrows Ghosts have drastically increased resistances. Bypass it with silver weapons or with a new consumable called "Ghost Curse" More diversity between creatures. Some Examples:
Mud Golems (Troll Template) regenerate Health very slowly, have increased resistances Tyarge (Troll Template) are slower, don't regenerate health, are the only ones left with the ape like idle animation Steppe Crusher (Deer Template) are more aggressive and have a new attack pattern Boneshredder (Vatyr Template) are slower and have increased armor, magic/poison resistances Crystal Elementals (Frost Elemental Template) have new resistances, removed frost cloak, removed frost FX, added a new power attack effect Spiders have different poisons (slow, paralyze or increased damage poisons) and big spiders will knock the player back Starling Guardians use their crossbow, Starling Centurios use their steam breath, Starling Spiders shoot lightning sparks Many enemies have slightly different attack patterns (e.g. a Vatyr uses some attacks more often than a Boneshredder)
26 completely new Spells, 5 of them are mystical spells Manacost is drastically increased, Manacost reduction perks are now mandatory to properly cast spells Manacost of spells is increased if you have a low skill and cast high level spells Completely rebalanced elemental spells, some spells were just much better than others of the same rank Rebalanced spells in general (e.g. summons require two hands, AoE damage spells are higher level, healing spells heal less/less arcane fever) Reworked some spells (e.g. Counter now silences, Dreameater sneak attack rework/fix, Provoke reworked to Soothe) Talents/Perks rebalanced and completely reworked some of them, added cooldown description to memory trees
35 new Potions/Poisons and rebalanced the others (in most cases they are stronger now) Rebalanced apparitions, they have better stats, are poison immune, no longer trigger traps and have all of the new mechanics Fixed and rebalanced Lycanthrope (fixed fleeing enemies, fixed range issues, fixed damage calculation) Completely reworked and fixed armor/weapon blueprint recipes, fixed/balanced all the entries (about 600) of dismantle recipes Added arrow crafting, added a new armor-piercing arrow type
Removed Secure Chests and replaced them with 3 safe chests in locations where they made sense Many hints that had unimmersive or simply too much information were removed Rebalanced stealth/pickpocketing/lockpicking and overall made harder Rebalanced alchemy/handicraft/enchanting, this includes a ton of changes Loot is much more diverse. Animals/Creatures will drop appropriate items Increased weapon and spell diversity on enemies
Many, many other changes. More informations in the readme (located under docs) and in the changelog (located under logs)
INSTALLATION
1. Installing Enderal - Gameplay Overhaul - Install with MO2 - Ensure that "Enderal - Gameplay Overhaul.esp" is at the bottom of the list - Install Recommended Mods (located below) - Install Enderal SE - Bug Fixes (load above EGO) - Check out the optional EGO patches and the EGO hardcore patches to customize your experience - Additional installation steps - Read Informations
2. No compass / No floating Quest markers - Open the MO2 INI folder - Open "SkyrimPrefs.ini" - Change "bShowCompass=1" to "bShowCompass=0" - Change "bShowFloatingQuestMarkers=1" to "bShowFloatingQuestMarkers=0" - Save and Finish INFORMATIONS
- This mod is not fully save game compatible, using a new save game is highly recommended
- If you still want to install the mod midgame then I highly suggest to loot everything out of your secure chest before installing. After installing the mod drop everything in your inventory (into a container), loot it again and wait 6 days indoors.
- This is a complete overhaul of the game and as such most mods will cause conflicts! Only install other gameplay altering mods if you know what you are doing!
- If you dislike certain features there is a good chance that these optional patches will fix that.
- If you have any more questions feel free to join the Discord channel.
- If you want to support what I do consider donating on Patreon or via PayPal.
RECOMMENDED MODS
iHUD Configurable Hud, disable crosshair / enemy indicator, etc. RECOMMENDED SETTING: (MCM menu) Crosshair only "when looking at activatable" disable "Stealth Indicator"
Super Fast Get up Animation (replacer version) This mod is recommended because you will get knocked down in EGO
Skyrim Souls RE - Updated Menus don´t pause the game (Turn off pause when using books or don't use blueprint container, Turn off auto saves in the menu/don't load autosaves with this mod enabled) [Not yet properly tested with SE]