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This page was last updated on 31 July 2024, 12:13AM
- Changelogs
-
-
Version 1.91.1
- - Added the change from 1.91: "- Health regeneration from food increased by 40-50% (higher increase for processed food)" (I forgot to package this change properly)
-
Version 1.91
- - Light-Born's Memory base damage from 29 to 23, is now considered silver, light damage from 10 to 7
- - Anathema bonus damage to Undead from 10 to 15, curse from 20 to 25
- - Readded a lot of error messages and save/load messages
- - Added information to the enchanting tutorial message that players can enchant 2 effects onto items
- - Increased player enchantment power by 7%, increased the magnitude of manareduction enchantments by 5%
- - Stamina regeneration penalty in combat from 25% to 0%, Mana regeneration penalty in combat from 27.5% to 20%
- - Increased player movement speed by ~3%
- - Increased starting stamina/health by 5
- Reduced overall damage of enemies by about 15% - .
- - Reduced the size of some low level Coastal Deerstalker, increased the size of higher level Coastal Deerstalker
- - Reduced the size of Young Moss Crawler
- - Focus manacost reduction from 10/15/20% to 15/17.5/20%
- - Increased the damage of novice spells by 4% and apprentice spells by 2% (only affects players and apparitions)
- - Swimming with no stamina no longer drains health
- - Reduced the stamina drain from attacking with melee/ranged weapons by 25% (doesn't affect NPCs)
- - Further reduced the health regeneration of the Tutorial Mud Elemental
- - Slightly reduced the damage of early game enemy mages
- - Increased NPC spell manacost by 10%
- - Slightly reduced the aggressiveness of enemy mages
- - Health regeneration from food increased by 40-50% (higher increase for processed food)
- .
- - Dagger base sneak attack multiplier from x3 to x2.5
- - Dual Casting mana multiplier from x2.1 to x2.3
- - Unleashed Might damage bonus for each skill from 0.15% to 0.13%
- .
- - Lost One (Draugr) shock resistance increased by 5%
- - Skeleton shock resistance increased by 10%
- - Dragonpriest magic resistance increased by 5%, shock resistance increased by 5%
- - Boneshredder magic resistance increased by 5%, shock resistance increased by 10%
- - Arp/Oorbaya/Soil Elemental magic resistance increased by 5%
- - Starling Centurions/Magic Construction magic resistance increased by 10%
-
Version 1.90.1
- - Fixed an issue not being able to dismantle items
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Version 1.90
- Updated to Enderal SE 2.0.12, this includes some changes and fixes so the updates works well with EGO
- Lycanthrope: Careful Harvest now has an option to return without purchasing the memory
- Lycanthrope: Strengthened Essence is now properly translated
- Fixed a lycanthrope tutorial message (it had wrong information on how scaling works in EGO)
- Fixed the name of "Staff of Zu-Sherath"
- Rebalanced "Fortify Melee" effects on some armor pieces
- Rebalanced the new Shadow Dancer affinity for EGO and improved its behaviour
- Some other small fixes and clean ups
-
Version 1.89
- - Learning Book: +2 Crafting Points value increased by 6%
- - Kinetic Blast manacost reduced by about 10%
- - Elementalism dual cast mana modifier from x2.0 to x2.1 (like all other spell schools)
- - Fixed Portable Laboratory Rank II and Rank III
- .
- - Panacea (Mystical) health/armor bonus from 75 to 80, duration from 90 to 120
- - Mindstorm (Mystical) increased damage done by some effects by 20%
- - Acceleration (Mystical) duration from 45 to 50
- - Summon Abomination (Mystical) duration from 120 to 150
- - Purge (Mystical) slightly increased radius and fixed some interactions
- - Kinetic Nova (Mystical) increased radius by 10-15%, increased force
- - Hysteria (Mystical) increased radius by about 15%
- .
- - All other Mystical damage spells deal ~50% more damage, cost ~30% more mana, 0.25 sec increased cast time (excluded spells with 3 sec cast time)
-
Version 1.88.1
- - Arcane Archer Affinity: Fixed the name of the affinity buff, fixed the description, increased the speed of the spectral arrow, increased the paralysis duration to 2
- - Rhodas's Amulet cooldown reduction from 15% to 10%, added a speechcraft bonus of 8
-
Version 1.88
- - Fixed Dreameater sneak attack
- - Fixed Second Breath arcane fever increase while having the depth concentration perk
- .
- - Sprint stamina drain reduced by 0.15/sec
- - Reduced stamina drain while blocking by about 10%
- .
- - Finn now has Steel Arrows instead of Sharp Steel Arrows, lowered amount slightly
- - Replaced Steel Arrows with Silver Arrows in a secret chest at the beginning
- .
- - Lowered the overall chance of bashes for all humanoid enemies (Human, Arps, Undead)
- - Lowered the chance of bashes while power attacking for undead
- - Drastically lowered the chance of bashes for humans with the "Berserker" AI
- .
- - Axes now penetrate 5% armor
- - Sword/Dagger critical hit chance from 5% to 6%
- - Blade Dancer: Critical Hit - critical hit damage from 23/43% to 25/45%
- .
- - 2H Swords and 1H Axes weapons now have 10% armor piercing against Skeletons
- - 2H Axes now have 20% armor piercing against Skeletons
- - 2H Hammer armor penetration against Skeletons from 74% to 85%
- .
- - Mace/Hammer armor penetration against Starling Constructs from 50% to 55%
- - Mace/Hammer armor penetration against Armored Giants from 35% to 40%
- - Axes increased damage versus Wood Elementals from 10% to 15%
- - Swords/Axes deal about 8% increased damage versus Lost Ones/Dragons/Boneripper
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Version 1.87
- - Mana-reduction perks now reduce manacost by 35% (instead of 45%)
- - Manacost of spells was lowered by 15%
- - The above changes lead to no manacost increase with perk and a 15% manacost decrease without perk
- .
- - Troll weakness to fire from 15% to 20%, poison resistance from 20% to 10%, regeneration slightly reduced
- - Frost Troll weakness to fire from 15% to 25%, poison resistance from 20% to 10%, regeneration increased
- - Increased the effectiveness of player mana reduction enchantments by 10%
- .
- - Sneaking is slightly harder overall
- - Trickster: Shadow Player, the light level required for players to be "in the dark" was decreased (= it's easier to be "in the dark")
- - Infiltrator: Knife Thrust, sneak attack damage from 66.7% to 65%
- - Infiltrator: Assassin, sneak attack damage from 50% to 55%
- - Infiltrator: Heart Shot, sneak attack damage from 40% to 50%
- .
- - Cloak spells no longer damage friendly NPC's
- - Fixed cloak spell descriptions
- - Fixed Summon Mystical Sword description
- - Summon Ghostly Bear/Oorbaya/Abomination manacost increased by about 3%
- - Summon Abomination health increased by 40
- .
- - Added 2 new crafting recipe for nails and coal (no blueprint required)
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Version 1.86.2
- - Fixed apparitions regenerating health in some unintended scenarios
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Version 1.86.1
- - Updated the phasmalist script to Enderal SE 2.0.11
- - Removed changes to the dreameater script since the EGO changes are no longer needed
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Version 1.86
- - Improved low level chest loot slightly (less "old" arrows, higher chance to get useful loot)
- - Lots of improvements to high level chest loot (increased the chance of loot, added more unique high level loot etc.)
- - Blade Dancer: Double Vortices - power attack damage bonus from 15/28% to 16/30%
- .
- - Reduced the duration of stagger effects applied to the player to the lowest possible value
- - Keeper: Firm State 80% reduced duration on stagger effects reworked to 75% chance to negate staggering effects (no changes to knockback immunity)
- - Heavy Armor stagger protection reworked:
- Before: Every piece of heavy armor adds 25% reduced stagger duration (since stagger is pretty limited in Skyrim, this didn't have much impact)
- After: Every piece of heavy armor adds a 25% chance to negate staggering effects (+15% for body armor)
- .
- This hasn't changed: 4 equipped pieces of heavy armor completely negate stagger effects. (this has nothing to do with knockback effects)
- .
- .
- - Sneak attacks are disabled when enemies are searching for you
- - Player/Apparition bow damage by 3%
- - Infiltrator: Heart Shot - bow sneak attack damage bonus from 33% to 40%
- - Shadow of the Wind - bonus sneak attack damage from 10/15/20% to 15/25/35%, duration from 30/50/70 to 30/40/50
- - Changed sneak attack perk descriptions to percent values (do x2 damage -> deal 40% increased damage)
- .
- - Replaced some old iron arrows with iron arrows
- - Reduced the amount of hand placed arrows all over the world
- - Reduced the amount of higher level arrows on NPC's slightly
- - Increased the amount of higher level arrows on vendors (and added righteous path arrows at level 15)
- .
- - Nehrimese Archers now use fine steel arrows
- - All other fine steel arrows are replaced (mostly rune arrows, rune and fine steel have identical stats)
- .
- - Skeleton non-silver arrow damage reduction from 40% to 35%, silver arrow damage reduction from 0% to 5%
- - Silver arrow damage calculation versus undead reworked: (ghost damage is still the same)
- Before: Adds a flat damage bonus of 25
- After: Adds a multiplier (x2.15) and a flat bonus of 5 (this is how silver melee weapons work)
- .
- This is a very minor nerf to early game silver arrows and a substantial buff to late game silver arrows. (also applies to summoned bows with reduced effect)
-
Version 1.85.1
- - Updated for Enderal 2.0.11
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Version 1.85
- - Updated for Enderal 2.0.10, this includes changes like:
- Added "No Respawn" and "Don't Havoc Settle" flags to placed items
- Added proper keyword to blueprints
- Rebalanced the new creature race alternatives for EGO
- Implemented creature reach tweaks
- Fixed some NPC's fleeing/not fighting
- - Included some fixes NPC attack patterns
- - Included some tweaks to creature races to diversify them further
- - Vatyrs have a higher chance to inflict diseases
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Version 1.84
- - Enderal tutorials are now enabled by default again (you can disable them in the Enderal MCM menu)
- - Reworked the content of an "Old Chest" in the beginning of the game (no longer includes a staff)
- - Reduced the health of River Crabs slightly
- - Increased the size of some King Crabs
- - Tutorial Mud Elemental renamed to "Weak Mud Elemental", removed knockback, reduced regeneration, reduced damage slightly
- .
- - Some arena enemies have better rewards
- - Soulgem of the Aura Thief increased value, increased soul quality
- - Reduced vatyr damage by about 6%
- - Reduced the defensivness and bash chance of human combat AI
- .
- - Disintegrate health treshold from 20% to 22%
- - Increased the damage done by novice level spells by 4%, increased the damage of apprentice level spells by 2%
- .
- - Reduced the turn rate of creatures and animals so they are slightly easier to dodge (Mortal Enemies is not compatible and probably never will be, it's a LOT of work to patch)
- - Bash reach from 100 to 110 (140 = vanilla)
- .
- - Talent: "Tempest" damage bonus from 15/20/25% to 15/25/35%, duration from 10/15/20 to 10/12/14
- - Talent: "Shadow of the Wind" duration from 30/45/60 to 30/50/70
- .
- - Rebalanced stamina regeneration on food (buffed in all cases)
- - Base sprint stamina drain increased by 5%
- - Stamina regeneration increased by about 30% (player and humanoid NPC's)
- - One handed attacks/Unarmed normal attack stamina drain reduced by 50%
- - Two handed attacks/Unarmed normal attack stamina drain reduced by 25%
- .
- - Increased player melee weapon damage by a flat value of 2 (this change is a drastic increase in early physical damage)
- - Reduced player one-handed weapon damage by about 4% (to compensate for the above change)
- - Increased player arrow weapon damage by a flat value of 1
- - Reduced NPC arrow weapon damage by a flat value of 1
- .
- - Non-Unique Backpack carry capacity from 25/35/45/55 to 25/40/55/70
- - Unique Backpack carry capacity increased by 5
- .
- - Fixed Blazing Spark spell name and spellbook name
- - Fixed the name of a Soul Gem (Soulgem -> Soul Gem)
- - Fixed a loading screen mentioning Moon Carrot (which is called Heal Root in EGO)
- - Fixed german description of Blade Dancer: Sprint Thrust
-
Version 1.83
- - Removed changes to the undercity arena (I HIGHLY RECOMMEND ONE OF THE MODS AVAILABLE TO REWORK THE ARENA)
- - Compatibility with Enderal - Bug Fixes 1.29
- .
- - Restored the original sizes of Mud Elementals (with fixed collision)
- - Portable Laboratory fixed talent description
- - Thaumaturge: Arcane Resistance fixed the perk description
- - Added cooldown information to the 3 hidden talent descriptions
- - Glacial Bomb damage from 10/15/20 to 10/12.5/15, fixed all glacial bomb damage descriptions
- .
- - Vagabond's Sack value reduced by 150
- - Staff of Frostbite/Grounding/Fire Wrath cast time from 0 to 0.5
- - Staff of Grounding damage from 10 to 8
- - Staff of Zu Sherath damage from 10 to 9 (still has 0 cast time)
- .
- - Increased the chances of finding Ghost Curse on vendors
- - Increased the spell books sold by Emberlord
- - Increased the spell books sold by Shrouded Mages
- - Damage Mana alchemy value reduced by 30%
- - Absorb weapon enchantment value reduced by about 15%
- .
- - Humans slightly reduced defensivness, reduced chance to bash
- - Arps slightly reduced defensivness (melee only), reduced chance to bash
- - Scroll of Magic Key (Master) value from 150 to 140
- - Removed the remaining relationship messages (e.g. "... is hurt by that.")
- .
- - Essence Gift cast time from 0.5 to 0.3, transfered mana from 25/45/70/100 to 20/35/55/80, manacost reduced by about 30%
- - Waterwalking reworked, it's now a concentration spell and needs to be cast continuously to work
- - Added Waterbreathing Rank III
- - Waterbreathing now increases swim speed by 0/20/40%, duration from 30/120 to 30/60/90
- - Added a new spell "Banish" (3 Ranks), instant killing summoned creatures
- - Added a new spell "Stable Spellwork" (3 Ranks), increases duration of all non-damaging spells and talents
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Version 1.82
- -----------------------------------
- MAGIC RESISTANCE/ARMOR
- -----------------------------------
- - Magic protection potion resistance from 15/25/40% to 12/20/30% (alchemy crafted ones stay the same)
- - Protection from Magic Rank II/III manacost increased by about 10%
- - Reduced the effectiveness of player magic resistance enchantments by about 12%
- - Reduced magic resistance on some pre-enchanted gear
- .
- - Keeper: Iron Will: Magic/Poison/Disease resistance from 10% to 8%, fixed description of the perk in the magic menu
- - Thaumaturge: Magical Repulsion now only works while wearing no armor
- - Thaumaturge: Arcane Resistance" reworked to "Thaumaturge: Transmute Self"
- Before: Increases your resistance to magic by 10/20%.
- After: Grants 3 abilities that increase resistance to either frost/shock/fire damage for an unlimited amount of time. Only one can be active at a time.
- .
- - Dragon armor piercing from 30% to 40% (EGO LE value was unintentionally lower)
- - Boneshredder armor piercing from 20% to 25% (EGO LE value was unintentionally lower)
- .
- -----------------------------------
- ENEMIES
- -----------------------------------
- - Fixed Mud Elementals fleeing (increased their range in the process)
- - Fixed the hit box of some Mud Elementals (reduced their size in the process)
- - Fixed summoned Mud Elementals sometimes fleeing from enemies (increased their range in the process)
- - Mud Elementals summoned by NPC's are now translated
- - Mud Elementals magic resistance from 45% to 40%, frost weakness from 10% to 15%
- .
- - Summoned level 15/17/25 elementals health reduced by 5
- - Some other small changes/fixes related to elementals
- - Ice Elemental damage reduced by about 0-10% (lower level = higher decrease)
- - Low level Ice Elemental special AoE attack damage reduced by 20%
- - Corrected the health of Gur Hal'Nan in all versions (english SE was fine)
- .
- - Reduced the mana of most entropy mages slighly, increased the mana of level 8/12 Wild Mages and Arp Shamans sligthly
- - Reduced the mana regeneration of NPC's by about 13%
- - Runaway Prisoners reduced aggressiveness and confidence, reduced damage of level 6 ones slightly, fixed a prisoner that didn't attack
- - Wolves level 10/18 increased size, level 18 reduced health slightly
- - Skeleton arrow/bolt resistance versus non-silver ammo increased from 35% to 40%
- .
- -----------------------------------
- PICKPOCKETING/FRIENDLY NPC LOOT
- -----------------------------------
- - Infiltrator: Swindler pickpocket chance from 50% to 25%
- - Pickpocketing is slightly harder the higher the value of an item is
- .
- - Increased the probability of finding clutter on citizens and in containters
- - Increased the probability that citizens carry loot
- - Citizens/Guards now have a small chance to have higher value loot
- - Guards also can have some clutter items similar to citizens
- - Aristocrats and other NPC's in the Noble Quarter have more money and more valuables
- .
- -----------------------------------
- MISC
- -----------------------------------
- - Improved NPC pathing in the arena
- - Slightly repositioned Gur Hal Nan so he's further away at the start of the battle
- - Health Flux Potion value from 28/50 to 20/40
- - Increased bow stamina drain by 5%
- .
- - Jespar deals 15% more damage with dual wielded power attacks
- - Kor's Sword base damage from 14 to 13, now has 5% increased (added in description)
- - Some sack containers have a higher chance of containing food
-
Version 1.81
- - 2 enchantments can now be applied to every piece of gear
- - Enchantments are 40% less powerful
- - Enchanting skill effectivity per point from 0.75% to 0.8% (at skill 100 enchantments are 80% better instead of 75%)
- .
- - Increased the quality and amount of Soul Gems found on vendors, reduced the chances of filled Soul Gems on vendors
- - Vendors now have a chance to sell Grand Soul Gems
- - Increased the quality of Soul Gems found as loot
- - Low level mages have decreased quality of Soul Gems, High level mages have increased quality of Soul Gems
- - Increased the chances of filled Soul Gems as loot from Mages
- .
- .
- - Reduced sell prices by 2%
- - Additional increases to vendor money where it made sense
- - Reworked the fence vendor in the false dog
- - Added additional Ghost Curse consumables to some vendors (Mirella sells 3-4 now)
- - Added coal crafting requirement for some starling ingots (3 recipes were missing)
- .
- - Added a new item "Learning Book: +2 Crafting Points" (250 value)
- - Learning Book: +2 Learning points value from 260 to 350
- - Gabor Gaboff now sells Learning Book: +2 Crafting Points and Learning Book: +2 Learning Points
- .
- - Blind Miner replaced Learning Book: +2 Learning Points with Crafting Points
- - Added a Ghost Curse in the Clearwater Cave to fight the Aura Thief (to teach the player that there is something like that early on in the game)
- - Aura Thief health increased by 10
- - Reduced NPC blocking stamina drain by about 30%
- .
- - Increased lycanthrope power attack damage by 5%, all power attacks now deal the same damage (=30% increase for some)
- - Fixed a bug with Cold Night placement
- .
- .
- - Weapon block base damage reduction from 55% to 57%
- - Vandal: Skarragian Stance damage bonus from 15/23/31% to 15/25/35%
- - Vandal: Bloodthirst attack speed bonus from 10/18% to 11/20%
- .
- - Vandal: Precise Blow completely reworked to Vandal: Reckless Attack:
- Before: Doubles the recoil of a hit on the enemy as long as your Stamina is above 50%%.
- After: You take 25% less physical damage from enemy attacks while power attacking.
- .
- - Thaumaturge: Arcane Interference changed "Enchantments are 10% more effective" to "Light Magic spells have 20% increased duration"
- - Elixir is no longer considered a healing spell
- - Thaumaturge: Depth Concentration no longer increases arcane fever gained from healing spells
-
Version 1.80
- - Increased the chances of finding high level books in loot
- - Increased the amount of most high level items found on vendors (e.g. spell books/blueprints/weapons/armor/potions etc.)
- - Increased the amount of items found on some specific vendors (e.g. more spellbooks on Emberlord, more potions on Mirella)
- - Increased the amount of staffs found on vendors and increased variety
- - Fitzai Galabagadananka now sells more starling weapons/armor
- - Added a lot of additional food/drinks to the fat leor
- - Increased the money of vendors in the noble quarter
- .
- - Increased required level to see mythical spell books at vendors from 17 to 20
- - Reduced required level to see high spell books at vendors from 17 to 15
- - Reduced required level to see silver/moonsteel weapons at vendors from 16 to 13
- - Reduced required level to see starling weapons at vendors from 19 to 17
- .
- - Chain lightning cast time from 1.05 to 1
- - Added Light Beam (Rank IV)
- - Reduced the damage and manacost of Light Beam by 5-10%
- - Increased the range of cloak spells slightly, they no longer unintentionally scale with magic damage increases
- .
- - Reduced the damage of Fire/Earth elemental cloak effects slightly
- - Reduced cast time of NPC summoning spells from 2 to 1.5
- - Increased the duration of NPC summoning spells from 120 to 180
- .
- - Skin of the Rat Catcher fortify melee damage from 5 to 1
- - Wings of the Skybreaker fortify melee damage from 5 to 0, increased magnitude of other effects
- - Selna's Legacy: Set Bonus (IV) fortify melee damage from 6 to 5
- - Armor of the Skaragg: Set Bonus (III) fortify melee damage from 7 to 8
- .
- - Fixed the name/description of the Fortify Melee Damage in the Russian translation
- - Fixed a set bonus not having the right number in the Russian translation
-
Version 1.79
- Some of these changes may only apply to the SE version (I highly recommend playing Enderal SE)
- .
- -----------------------------------
- TALENTS
- -----------------------------------
- - Rebalanced talent cooldowns, reducing them by about 20%
- - Unleashed Fury is now considered entropy damage (and is therefore less effective vs undead)
- - Glacial Bomb now also deals stamina damage, Rank III damage per second from 18 to 20
- - Well of Life Rank III duration from 20 to 30
- .
- -----------------------------------
- MAGIC
- -----------------------------------
- - Increased player starting mana from 95 to 105
- - Increased Mana regeneration by 5%
- - Mana regeneration combat penalty from 30% to 27.5%
- - Increased the availability of higher level spell books (higher increase on higher ranks)
- - Psychosis cast time from 0.4 to 0.3, duration increased by 2 on all ranks
- .
- - Elementalist: Unleashed Might removed 10% additional damage, added: Every skill point of Elementalism now grants 0.15% increased damage with elemental spells
- - Sinistrope: Bonejudge renimate duration from x3 to x5
- .
- -----------------------------------
- ENCHANTMENTS
- -----------------------------------
- - Reduced the effectiveness of player mana reduction enchantments by about 30% again
- - Mana reduction enchantments are no longer enchantable on necklaces
- - Amulet of the Priest mana from 4 to 12, Light Magic from 5 to 3
- - Necklace of Deceit added fortify sneak 8, fortify psionic from 9 to 3
- - Amulet of Knowledge fortify Light Magic replaced with Fortify Mana
- - Removed Amulet of the Entropist, Amulet of the Entropy Mage, Amulet of the Mentalist
- - Removed Shadowy Copper Necklace (is still obtainable with my Riverville Catacomb mod, reworked the stats, renamed, is now a unique not disenchantable necklace)
- .
- -----------------------------------
- FOOD
- -----------------------------------
- - Added high level mana regeneration potions to some vendors
- - Mana Fungus magnitude from 6 to 10, duration from 420 to 600, no longer applies in combat, value from 4 to 5
- - Wine rebalanced mana regeneration depending on value, no longer applies in combat
- - Ark Doppelbock changed mana regeneration to poison resistance
- .
- - Fixed some balance inconsistencies between food bonuses
- - Out of combat Stamina effects from food have 30 sec increased duration, fixed these effects so they no longer apply in combat
- - Water duration from 90 to 180
- .
- -----------------------------------
- MISC/BUG FIXES
- -----------------------------------
- - Fixed a bug where ghosts received heavily reduced physical damage on the first game load after starting the game
- - Fixed a bug where ghosts and undead received reduced entropy damage on the first game load after starting the game
- .
- - Fixed the apparition healing loading screen tip if Bug Fixes is used
- - Disabled the "EGO is activated" message on game load
- - Removed some unused silver weapon scripts
- - Seducers health from 10 to 20 (this also fixes an issue with their health bar)
- - Level 3 Bandits that previously had Iron Cuirasses now wear Heavy Leather Cuirasses
- - Heavy Leather Armor increased by 5%
- - Fixed mana regeneration descriptions (from point to %)
- .
-
Version 1.78
- Some of these changes may only apply to the SE version (I highly recommend playing Enderal SE)
- .
- -----------------------------------
- NPC's/ENEMIES
- -----------------------------------
- - Replaced the weapons of sailors working at the Ark Dock with more fitting ones
- - Rhalâim guards replaced iron weapons with steel weapons
- - Rhalâim guards now respawn, are killable, have proper EGO stats, deal more damage
- - Undercity, Corpse Pit replaced a potion with a lower level one, removed respawn from another potion
- - Completely rebalanced the 2 bandits encountered in the undercity (+ reworked loot, proper EGO perk)
- .
- - Boneripper/Dragon armor piercing increased by 5%
- - Gur Hal'Nan Fire Breath damage increased by 10%, health increased by 20
- .
- -----------------------------------
- LYCANTROPE
- -----------------------------------
- - Poison and Disease resistance of lycanthropes increased from 25% to 30%
- - Lycanthropes are now immune to paralysis effects
- - Lycanthrope stamina regeneration increased by 20%
- - Lycanthrope increased wolf claw damage by 20%
- - Lycanthrope now has 25% armor piercing
- - Lycanthrope finishing moves ONLY happen if the player kills the last enemy in combat
- - Added immunity to paralyse effects and armor piercing to the appropriate tooltips
- .
- - Lycanthrope: Black Alchemist increased wolf blood duration from 50% to 100%, fixed description (healing is already base line)
- - Lycanthrope: Mangle slightly increased the knockback force
- - Elemental/Physical damage chymica high quality ingredients provide a 25/50% increase instead of 50/100% (compared to low quality ingredients)
- - Elemental/Physical damage chymica magnitude decreased by 5%
- .
- -----------------------------------
- AFFINITIES
- -----------------------------------
- - Affinity: Drifter - chymica bonus from 25% to 10%
- - Affinity: Druid - elemental Chymica bonus from 30% to 25%, Frost Nova now deals damage instantly rather than over 5 seconds, Frost Nova now also deals stamina damage
- - Affinity: Scourge of the Woods - Colossus ability duration from 15 to 20, cooldown from 120 to 140
- - Affinity: Brute - claw damage from 7 to 9
- - Affinity: Soul Caller - Alchemy and Enchanting from 0 to 6 (the bonus of 5 never worked in vanilla)
- - Affinity: Spectral Warrior - one/two handed skill from 6 to 7, fixed description
- .
- - Affinity: Battle Mage - Two-handed, Elementalism and Heavy Armor from 5 to 6, fixed description
- - Affinity: Seraph - Light Magic, Heavy Armor and Blocking from 6 to 7
- - Affinity: Swashbuckler - Light Armor and Archery from 6 to 7
- - Affinity: Assassin - Sneaking and One-handed from 5 to 7
- - Affinity: Blade Breaker - One-handed from 6 to 7, carry capacity from 35 to 30
- - Some minor description typos fixed
- .
- -----------------------------------
- MISC
- -----------------------------------
- - Antidote value from 30 to 20, reduced crafted Antidote value by about 20%
- - Added Coal crafting recipe (requires 1 Firewood, craftable by the smelter)
- - Fortify Barter base enchantment magnitude reduced by 13%
- - Fortify Barter enchantments value reduced by 25%
- - Vanilla Secure chests are now working as they do in EGO (for better compatibility with other mods that add them)
- - Fixed the dreameater bonus damage message
- - Forwarded some fixes to talent trees
-
Version 1.77
- Some of these changes only apply to the SE version (I highly recommend playing Enderal SE)
- .
- -----------------------------------
- ALCHEMY/MAGIC
- -----------------------------------
- - Self-made fortify lockpicking potion duration from 30 to 60, reduced value accordingly
- - Self-made fortify enchanting potion duration from 30 to 90, reduced value accordingly
- - Self-made fortify barter potion duration from 30 to 90, reduced value accordingly
- .
- - Potion of Enchantment magnitude from 9/15/21% to 7/11/15%
- - Dexterity Potion (lockpick) magnitude from 10/17/24% to 8/13/18%
- - Dexterity Potion/Potion of the Fingersmith duration from 60/75/90 to 90
- - Potion of the Apothecary/Enchantment/Charisma duration from 120/150/180 to 180
- - Potion of Might carry capacity from 10/15/30 to 10/20/30, duration from 600/900/900 to 600/900/1200, fixed a naming issue with the third rank
- .
- - Mesmerize magnitude from 7/10/14% to 6/9/13%, duration from 120/150/180 to 120/180/240
- - Psionic Push manacost increased by about 5%, cast time from 0.65 to 0.75
- .
- -----------------------------------
- CRITICAL STRIKES
- -----------------------------------
- - Reworked critical hit damage:
- Before 1H: base weapon damage x 0.5 x 1.27 (x1.3 if sword/dagger)
- Before 2H: base weapon damage x 0.5 x 1.07 (x1.3 if greatsword)
- Before Bow: base weapon damage x 0.5 x 1.15
- .
- After 1H/Bow: base weapon damage x 0.75
- After 2H: base weapon damage x 0.5
- .
- - The above changes to critical hits also fixes some issues with critical hit damage calculation
- - Swords/Greatswords/Daggers no longer have increased critical hit damage
- - Ambush Daggers critical hit damage "Enchantment" from (base damage + 2) to (base damage x2)
- .
- - Hawk Thrust/Sprint Thrust critical hit damage from x1.75 to x2
- - Trickster: Fatal Shot Rank 2 critical hit damage from 25% to 20%
- .
- -----------------------------------
- MELEE WEAPONS/SNEAK ATTACKS
- -----------------------------------
- - Reduced stamina drain while attacking with 1-handed weapons by about 30%
- - Reduced stamina drain while attacking unarmed by about 20%
- - Reduced stamina drain while blocking by about 20%
- - Reduced stamina drain while blocking with heavy armor shields by about 25%
- .
- - Sidewards and Backwards power attacks with 2-handed weapons deal 15% less damage but are able to hit multiple enemies (NPC's don't receive the damage nerf)
- .
- - Fixed Infiltrator: Heart Shot description (damage is x2 and not x2.25)
- - Infiltrator: Assassin no longer increases 2-handed sneak attacks (and applies the same bonus to all non-dagger 1-handed weapons)
- - Swords/Greatswords no longer deal increased sneak attack damage
- - Swords/Greatswords increase the effectiveness of blocking by 10% (also applies if blocking with a shield)
- - Melee block base damage mitigation from 46% to 45%
- .
- - Blade Dancer: Vortex Blades damage increase from 7% to 8%
- - Stunning Blow completely reworked to Weapon Master:
- Before: Backwards power attacks with 1-handed weapons paralyze the target for 3 seconds.
- After: Applies various bonuses with different 1-handed weapon types.
- Swords: Reduces the damage you take from melee weapon attacks by 15%.
- Axes: Attacks versus enemies with low armor deal 20% increased damage.
- Maces: Power attacks on a blocking enemy deal 30% increased damage.
- Daggers: Critical hits deal 30% increased damage.
- .
- - Sweeping Blow completely reworked to Raging Defense: (Sweeping Blow is now a baseline perk)
- Before: If you are performing a sideways power attacks with two-handed weapons, you will hit all targets in front of you.
- After: As long as your health is 50%% or less, blocking with two-handed weapons is 25%% more effective.
- .
- -----------------------------------
- MISC
- -----------------------------------
- - Forgotten Dungeon is no longer unlockable with lockpicks (to avoid confusion because it required master unlocking)
- - Reworked Jewelry Box loot to be more diverse
- - Added a new loading screen: "Sidewards and Backwards power attacks with 2-handed weapons deal less damage but are able to hit multiple enemies."
- - Some updates to existing loading screens (EGO specific loading screens tips are now also available to read in my discord)
- - Qyranian Arrow armor penetration from 70% to 65%
- - Replaced rhetoric enchantment effects with better prices enchantments (applies to pre- and self-enchanted)
-
Version 1.76
- - Updated apparition script to Enderal SE 2.0.8
- - Many fixes to the russian translation (thanks to @hotzombie)
- - Translated the magic menu debuff of cloak effects
- - Fixed music in Ark, Market
- .
- - Increased NPC ward manacost by 20-30%
- - Completely reworked/rebalanced Crystal Widow encounter (fixed sound, damage, health, AI, loot etc.)
- - Dohra Dal Goldenfurt reduced lightning bolt damage by 10% and cloak damage by 15%
- - Increased the level of low level Cave Trolls to 6
- - Young Vatyr Xp gained from 50 to 65, level from 5 to 6, damage reduced by about 5%
- - Increased the aggro range of the Triceratops
- .
- - Reduced the damage of Fire Cloak/Lightning Cowl by about 5%
- - Increased/Rebalanced mana regeneration enchantment magnitude (pre-enchanted and self-enchanted)
- - Thaumaturge: Mental Master manaregeneration from 7 to 8
- - Reworked teleport scroll vendor distribution (vendors have a smaller variety of teleport scrolls)
- - Renamed "Crystal Elemental Fragment" to "Crystal Fragment"
- .
- - Some small changes to book distribution
- - Improvements to NPC pathing in the undercity arena
- - Removed disassemble recipe for Tyarge Pelts (now handled by Enderal - Bug Fixes)
- - Cloak of Twilight removed armor points
- - Fixed NPC armor keywords
- - Some small fixes here and there
- .
- - Renamed "Silver Steel" to "Moonsteel" (to avoid confusion with silver weapons and also because it sounds good :)
- - Redone all Moonsteel weapon recipes to better reflect the new name (they already required moonstone)
- - Changed the models of Moonsteel weapons (to Dragonborn DLC Nordic weapons)
- - Changed the models of the EGO Silver War Axe/Battle Axe to the old silversteel weapon appearance
-
Version 1.75.2
- - Properly updated the English and Russian versions to Enderal 2.0.8.2
-
Version 1.75.1
- - Updated to Enderal SE 2.0.8 (everything was properly updated but there is a new apparition spell system that wasn't balanced yet)
- - There is no longer a difference between apparition class arcane fever
-
Version 1.75
- -----------------------------------
- GENERAL
- -----------------------------------
- .
- - Fixed some more problems in the russian translation (thanks to Neitan/A1ta1r)
- - Glacial Bomb is now translated
- - Added racial bonus description at character creation
- .
- - Player Heavy/Light Armor skill scaling increased by 5%
- - Player Mana regeneration out of combat increased by 5%
- - Reduced human NPC mana regeneration by 20%
- - Stamina regeneration out of combat very slighty increased, Stamina regeneration in combat very slightly reduced
- .
- - Trickster: Concentration bow damage bonus from 20% to 18%
- - Infiltrator: Warrior of the Shadows sneak attack damage bonus from 35% to 30%
- - Infiltrator: Heart Shot sneak attack damage multiplier from 2.25 to 2
- - NPC's have better detection in general
- - Sleeping NPC's have slightly worse detection
- .
- -----------------------------------
- ENEMIES
- -----------------------------------
- - Increased Starling Spider lightning projectile recharge speed by 20%
- - Some higher level spiders have more potent bite poison
- - Reduced Wood Elemental physical damage slightly
- - Replaced a level 25 Ice Elemental in Ad Balor with a level 14 one
- - Soil Elemental run speed reduced by 6%
- .
- -----------------------------------
- WEAPONS/ARMOR
- -----------------------------------
- - Replaced Shadowsong in the museum with a new unique staff "Eternal Dread" (Shadowsong still drops from a high level boss)
- - Shadowdance base damage from 17 to 16, value reduced by 400
- - Strange Place replaced the iron weapons with corroded silver weapons (1H and 2H)
- .
- - Removed the ability to temper clothing (with no armor)
- - Fixed an issue that prevented being able to sell some clothing
- - Capes and Circlets are now considered clothing for the purpose of selling it to vendors
- .
- -----------------------------------
- MAGIC/ALCHEMY
- -----------------------------------
- - Sugar value from 50 to 5, added to some leveled lists/vendors
- - Protection from Magic fixed book model
- - Talisman: Mercenary, Samael Dal'Litzu now requires Ark Doppelbock instead of Wine (reducing recipes from 8 to 2)
- - Talisman: Marksman, Pyrean Scout now requires Pyrean Armor instead of Pyrean Gauntlets or Boots (reducing recipes from 12 to 4)
- - Removed Stamina Chymica (replaced with other chymica on ingredients)
- - Rebalanced the effectiveness of Chymica on ingredients
- .
- -----------------------------------
- CRIME
- -----------------------------------
- - Increased the radius that NPC's pass on crimes (still much less than vanilla)
- - Crime fines are now specific to areas:
- Ark/Riverville fines increased (more info below)
- Duneville fines are 25% reduced compared to Ark fines
- Undercity fines are 50% reduced compared to Ark fines
- .
- Rebalanced crime fines:
- - Ark Fines: (vanilla/updated EGO)
- Murder: 1000/7500
- Escape: 100/500
- Assault: 40/300
- Pickpocket: 25/125
- Trespass: 5/50
- Stealing: value of the stolen item x0.5/x0.75
- .
- -----------------------------------
- FOOD
- -----------------------------------
- - Reduced meat gained from some creatures/animals slightly
- - Vegetables and fruits increased stamina regeneration from 10/10/12/15% to 10/12/14/16% (depending on value)
- - Stews/Soups without meat stamina regeneration duration from 15 to 60
- - Stews/Soups with meat now have slightly better health regeneration, stamina regeneration duration from 20 to 90
- - Venison now creates Venison Stew, Beef now creates Beef Stew (instead of both creating Meat Soup)
- - Added additional description to food "Cooked meals provide increased regeneration."
- - Many small changes to food value and health regeneration duration
- - Some small changes to food recipes
- .
-
Version 1.74
- - Updated to Enderal SE 2.0.7 (SE ONLY)
- - Lots of fixes to the russian translation (thanks to Neitan/A1ta1r) (SE ONLY)
- - Added source of the new script and the script changes
- .
- - Added a message on load that indicates that EGO is loaded
- - Increased the damage of lycanthrope claws by about 15%
- - Wolf Blood potions now heal stamina and magicka to full (this also fixes a bug with claw/attribute calculation)
- .
- - Boneshredder poison resistance from 70% to 40%
- - Dragon/Myrad poison resistance from 75% to 60%
- - Arp poison resistance from 50% to 40%
- - Raga Shadowclaw/Arveldhiin poison resistance from 50% to 25%
- - Some small changes to Lost One mages so they are able to fight better
- - Fixed the damage of Experimentator/Ea/Tomb Guardian
- .
- - Increased the loot in special coffins (only used 3 times + 3 times in my Riverville Catacombs mod)
- - Reduced overall coffin loot, increased variety, added small chance for potions/scrolls
- - Slightly reduced Bone Meal found in Urns, added more variety to Urn Loot, some other small changes to Urn Loot
- - Added a very small chance to drop Bone Meal to Urns that previously had no loot
- - Snow foxes now drop Snow Fox Pelt
- .
- - Silence (Rank I) duration from 20 to 30
- - Soul Trap (Rang II) cast time from 0.5 to 0.3
- - Psychosis is no longer dual castable
- .
- - Sinistrope: Mystical Binding duration increase from 50% to 75%
- - Summoned weapons deal about 25% increased damage against undead
- - Summoned weapons deal 25% reduced damage to ghosts instead of 95% (silver weapons deal 50% increased damage)
- - Summoned weapons added description "Effective against undead and ghosts"
- .
- - Heavy Leather armor now dismantles into iron
- - Kilean Sarass/Halberd of the Kiléan Elder Guard dismantle from 3 ingots to 2
- - Set of the Nemesis is now considered light armor, weight and armor rebalanced
- - Wandering Mage Set weight and armor rebalanced
- - Bow of the Ishyian removed slow (caused crashes), no longer stacks, damage from 1 to 0.5, duration from 10 to 60
- - Crafted Iron Curaiss fixed armor value (from 40 to 37)
- - Fixed Defense Robe armor rating
- .
- - Reduced the amount of Qyranian Arrows found as loot
- - Crossbows armor piercing from 40% to 50% (SE only)
- - Silver weapons are enchantable/disenchantable again (the description won't update)
- - Silver weapons changed text to "Very effective against undead and ghosts"
- .
-
Version 1.73.1
- Russian Translation only
- - Fixed a crash when opening qyranian stance in the meditation menu
-
Version 1.73
- - Updated to Enderal SE 2.0.6
- .
- - Increased respawn time of cells that weren't cleared from 168 to 360
- - Ghost physical damage reduction from 75% to 95% (damage with ghost curse/silver weapons unchanged)
- - Fixed an issue that could cause that specific items have a negative amount and therefore not be looted properly (apples, bread, mana fungus and some others)
- - Difficulty enemy damage multiplier from 1.4/1.6/1.8/2/2.2/2.4 to 1.2/1.4/1.6/1.8/2.0/2.2
- - Manacost of spells for having low skill and casting high level spells from 7/14/21% to 10/20/30% (depending on the level of the spell and skill of the player)
- .
- - Selling prices are about 2% worse
- - Shrouded Mage vendors sell high level amulets and rings more often and always sell low level amulets and rings
- - Potion of Fire/Frost/Shock Protection resistance from 25/35/50% to 25/40/60% (doesn't affect alchemy)
- .
- - Bertulus the Ripper reduced health/physical damage slightly
- - Maulus "The Strangler" Pawdance level from 10 to 11, xp from 100 to 110, damage/health/stamina increased, better loot
- - Undercity Arena Enemy 2 (Twins) level from 25 to 20, rebalanced health/stamina/damage values appropriately
- - Undercity Arena Enemy 3 (Gur Hal'Nan) level from 35 to 25, rebalanced health/stamina/damage values appropriately
- - Undercity Arena Enemy 4 (Raga Shadowclaw) level from 45 to 35, rebalanced health/stamina/damage values appropriately
- - Sunborn Ones increased stamina
- .
- - Increased the chance that bandits have potions slightly (bandits includes a wide variety of enemy human NPC's)
- - Increased the pennies found on higher level bandits
- - Increased the quality of potions found on higher level bandits
- - Higher level bandits have a small chance to have a scroll
- - Some more bandits are considered high level for the purpose of loot
- - Skarrag Warrior added more loot, new tribal loot (arp/sunborn loot)
- - Added more items to the arp/sunborn/skarrag loot list, increased the chance of getting items from this list
- .
- - Blade Dancer: Vortex Blades attack speed from 10% to 12%, attack damage from 5% to 7%
- - Blade Dancer: Double Vortices power attack damage from 12/10% to 15/13%
- - Talent: Shock Nova lightning damage from 40/55/70 to 45/60/75
- .
-
Version 1.72.1
- - Fixed an issue where the game thought the player looses health all the time (fixes sleeping/fast travel etc.)
- - Reverted the peaceweed change (probably will change it again in the future)
- - Chymicum Fire/Shock Claws increased magnitude on Fire/Void Salts, Chymicum Claws increased magnitude on Human Heart
- - Chymicum increased effectiveness by 10% (Chymicum will receive more nuanced changes sometime in the future)
- - Human Heart value from 15 to 20, increased magnitude of effects (reduced chance to find them in entropist loot)
- - Blueprint: Battleaxe of the Righteous Path fixed handicraft requirement description
-
Version 1.72
- SE ONLY
- -----------------------------------
- - Updated for Enderal SE 2.0.5
- - Hopefully fixed all german translation errors (thanks to Blaubeerman and Gnarstie)
- .
- -----------------------------------
- GENERAL
- -----------------------------------
- - Reduced the time spent in black screen after a loading screen where the player couldn't act but enemies could
- - Added more even more books to book leveled lists ("About Whispertrees" / "Ostian - Capital of Nehrim's Southrealm")
- - Added back "Quickloading..." message
- - Removed the follower immunity perk added by EGO, made some changes to prevent followers attacking the player after 1 hit
- - Increased stamina drain while swimming
- - Swimming with no stamina now drains health
- - Reduced physical damage of staffs by 40% (CGO only)
- - Vagrant: Suitable Armor increased armor from 20/38% to 25/48%
- .
- - Scroll of Magic Key value from 13/30/60/100 to 14/30/65/150 (Apprentice/Adept/Expert/Master)
- - Learning Book value from 68/185 to 70/190 (Expert/Master)
- - Crafting Book value from 45/120 to 50/135 (Expert/Master)
- .
- -----------------------------------
- SPELLS/ALCHEMY
- -----------------------------------
- - Apparitions deal 20% more damage with spells (only 14% for frost spells) to match player spell damage
- - Apparitions gain 7% more armor points from heavy armor to better match player armor
- - Detect Life and Detect Death range from 60/60 to 75/150 (interior/exterior)
- - Reduced the value of Fortify spell effects slightly
- - Removed the EGO spell "Poisonous Touch"
- .
- - Smoking peaceweed now always reduces arcane fever by 1% (instead of seemingly random values)
- - Reworked the first effect of many ingredients (the effect that gets applied when eaten)
- - Some other small ingredient changes
- - Egg crates now have "Bird Egg" instead of "Hammerbird Egg"
- .
- -----------------------------------
- LYCANTHROPY
- -----------------------------------
- - Completely redone Lycanthrope attribute calculation
- Damage is no longer calculated with weapons/spells at all
- Armor is no longer calculated with worn armor at all
- Armor scaling didn't change so it's effectively an armor nerf equal to your armor before transformation
- Increased overall damage scaling
- Increased alchemy skill damage scaling
- Increased stamina damage scaling (previously pretty much non-existant)
- Adjusted all ingame texts to the new mechanics
- .
- - Lycanthrope: Portable Laboratory increased alchemy effectiveness from 0/6/12% to 0/10/20%
- - Lycanthrope: Careful Harvest chance to find double ingredients from 25% to 40%
- - Lycanthrope: Detoxification chance that chymica is not consumed from 0/25/50% to 0/50/100%
- - Lycanthrope: Aetherblood completely fixed the perk (mana can scale damage/stamina/armor just like stamina)
- - Lycanthrope: Thick Fur is now only one buff in the magic menu, fixed german translation
- - Removed "Wolf Claws" magic menu buff because it wasn't accurate and is not needed since the weapon already shows the precise damage
- .
- -----------------------------------
- ENEMIES
- -----------------------------------
- - Undercity arena enemy 3 increased health slightly, replaced the weapon with a better version
- - Undercity arena enemy 4 increased health slightly
- - Added a new level 30 "Lord of the Lost Ones" variant with sword and shield, removed the Pyrean Shield from ones that don't use it
- .
- - Rats deal 10% less damage
- - Reduced the health of skeletons by 5 (Increased the health of level 4 ones by 2)
- - Tutorial Mud elemental health from 73 to 70
- - Fixed some levels from early game enemies (doesn't affect stats)
- - Young Moss Crawler are now considered level 3, increased xp from 20 to 25
- .
- - Level 3 Highwayman are actually level 3 now instead of level 5 (doesn't affect stats)
- - Replaced a level 5 Highwayman in the beginning with a level 3 one
- - Reduced health of level 3 Highwayman from 51-57 to 50 (most had 51-54)
- .
- - Removed loot from small unaggressive rats
- - Rats no longer drop "Rat Skin"
- - Renamed "Rat Skin" to "Rotten Flesh", some small changes to the effects/value/weight
- - Lost Ones now drop "Rotten Flesh" instead of "Bone Meal" (doesn't affect skeletons)
- - Increased the mana of Arp Shamans slightly
- - Reduced the mana of many Entropists
- .
- - Completely rebalanced the Golden Sickle questline enemies with lots of tweaks (balanced for around level 20)
- - Added appropriate weapons to enemies in the Golden Sickle questline, increased spell variety
- - Scimitar base damage from 11 to 10, value from 5 to 75
- - Added a new pre-enchanted weapon for one of the NPC's (Rune Warhammer of Fire Wrath)
- .
-
Version 1.71
- -----------------------------------
- SE ONLY:
- -----------------------------------
- - Updated to Enderal SE 2.0.4
- - Fixed some issues with german text (SE ONLY) (thanks to Blaubeerman for his help)
- .
- -----------------------------------
- DIFFICULTY/EARLY GAME
- -----------------------------------
- - Difficulty enemy damage multiplier from 1.6/1.8/2/2.15/2.3/2.45 to 1.4/1.6/1.8/2/2.2/2.4
- - Player starting health from 90 to 95
- - Young Vatyr size decreased slightly (again), level/xp from 6/60 to 5/50, health/damage reduced by about 7-10%
- - The first ~10 Coastal Deerstalker (wolves) level from 3 to 2, xp from 25 to 20, damage reduced by 10%, health from 32 to 30
- - Coastal Deerstalker (level 3 variant) health from 32 to 34, increased size slightly
- (Previously all Coastal Deerstalker had the same stats in EGO)
- .
- -----------------------------------
- CARRY CAPACITY
- -----------------------------------
- - Base carry capacity from 110 to 130
- - Ice Claw carry capacity gained from 1 to 0.5, value from 30 to 15
- - Weird Fever debuff from -7 carry capacity to -5 Stamina and -5 Mana
- - Added +5 Stamina and Mana to base player stats to compensate the weird fever debuff (this debuff gets removed at a certain point in the game)
- - Backpack carry capacity from 30/40/50/60 to 25/35/45/55
- - Small backpack value from 45 to 40
- - Medium backpack value from 110 to 105
- - Large Backpack handicraft requirement from 35 to 40
- - Arcanist's Backpack handicraft requirement from 75 to 80, carry capacity from 80 to 70, mana from 20 to 25
- - Seven Things/Vagabond's Sack/Companion of the Snow Nomad carry capacity reduced by 5
- .
- -----------------------------------
- PHASMALISM/ENCHANTING
- -----------------------------------
- - Phasmalist: Soul Smith - Adept removed health regeneration (Master Soul Smith still has it)
- - Fixed the description of "Phasmalist: Focus Shaman" and "Phasmalist: Focus Violence"
- - Phasmalist: Focus Shaman mana from 15/40/75 to 40/70/100, elemental damage from 7/15/25 to 8/15/22%
- - Phasmalist: Focus Deviousness critical strike chance from 7/15/25% to 10/18/26%, marksmanship skill from 7/17/30 to 10/18/26
- - Phasmalist: Focus Violence flat melee damage reworked to a weapon skill increase (flat damage is inherently unbalanced)
- - Phasmalist: Focus Violence weapon and armor skill values from 7/17/30 to 10/18/26
- .
- - Upgraded the spellbooks of some apparitions base inventory
- - Set all apparition skills to 5 that have no gameplay relevance
- - Increased the magic skill of mage apparitions drastically, some changes to mage apparition amulet descriptions
- .
- Player-enchanted gear enchanting restricitons:
- - Theriantropist enchantment restricion split up in claw and duration
- - Theriantropist Claws: added gauntlets, removed head
- - Theriantropist Duration: added body, removed head
- - Fortify Spell effect: added helmet, removed body
- .
- - "Boots of the Righteous Beserker" reworked to "Boots of the Righteous Shock Resistance"
- - The enchantment changes above remove inconsistencies between self-made gear and pre-enchanted gear
- .
- -----------------------------------
- VENDORS/CRAFTING
- -----------------------------------
- - Grand Soul Gems are now sold by 3 vendors
- - Increased the amount of higher level armor/weapons on vendors slightly
- - Soul gems are now sold/bought by more vendors (that are supposed to sell them)
- - Added Staff of Greater Healing (55 healing) (available at vendors)
- - Added a wide selection of elemental staffs to vendors
- - Fixed the inventory of some citizens
- - Fixes to many weapon values (iron and pre-enchanted weapons)
- .
- - Smelting Ingots now requires 1 Coal
- - Charcoal value from 1 to 2, weight from 0.25 to 0.5
- - Coal value from 3 to 4
- .
- - Hunting Bow base damage from 6 to 5
- - Fixed Hunting Bow/Hunting Long Bow/Longbow blueprint value
- - Fixed blueprint weight from 2 blueprints
- - Silver weapon handicraft requirement from 36 to 40
- - Completely reworked blueprint values: (way too much changes to list everything)
- Recalculated blueprint values (increased the value of many blueprints)
- Armor blueprints have the same values (some blueprints are no longer more expensive as others in the same set)
- Weapon and shield blueprints have +25% increased values compared to armor (excluding arrows)
- .
- -----------------------------------
- MAGIC/TALENTS
- -----------------------------------
- - Changes to the placement of the first 3 summon books (ghostly wolf is once again available in the suncoast)
- - Summon Ghostly Wolf health from 90 to 80, base manacost from 72 to 70
- - Heal other effects arcane fever increase from 0.5% to 1%
- - Staff of Healing heal from 30 to 25
- - Clairvoyance casting sound level from silent to normal, removed screen flash on cast
- .
- - Qyranian Stance speed bonus from 10/13/16% to 10/14/18%
- - Skarrag Stance damage bonus from 15/20/25% to 15/23/31%
- .
- -----------------------------------
- ENEMIES
- -----------------------------------
- - Starling Centurion breath damage increased by 10% (increased breath damage of level 50 ones by 20%)
- - Reduced spider/beetle poison duration by about 15%
- - Removed mid combat bear knockback (they still knockback out of sprint and with their standing attack)
- - Added 10 health to all bears. Rawr!
- - Wolf aggressiveness while they're alone reduced
- .
- -----------------------------------
- MISC
- -----------------------------------
- - Alchemy base effectiveness reduced by 7%, skill scaling increased by 16%
- - Removed loading screen: "You can cure your diseases at priests in temples and chapels."
- - Added "Warehouse Key" to 2 more guards
- - Some behind the curtain stuff that makes modding EGO easier
- - Renamed "Frost Elemental" to "Ice Elemental" (most of them were already named "Ice Elemental")
-
Version 1.70.1
- Updated for Enderal SE 2.0
- - Ea/Experimentator melee damage fixed
- - Increases Spare parts requirement for silver/starling bolt crafting from 3 to 4
- - Bolt crafting now produces 10 instead of 5 bolts
. - (The below changes will get implemented with 1.71 in the LE version)
- - Arrow crafting now produces 10 instead of 6 arrows
- - Vendor inventory respawn time from 6 to 5 days
-
Version 1.70
- -----------------------------------
- SE ONLY:
- -----------------------------------
- - Completely integrated Enderal - Crossbows into EGO SE (Dawnguard DLC)
- - Added Arrow/Bolt weight (0.1 weight)
- - Added Crab Legs including cooked variant, added to appropriate drop lists (Hearthfires DLC)
- .
- Added new models to unique weapons that shared the model with other weapons:
- - Renamed Commander Greatsword to Sanguine Greatsword, model changed to Bloodskal - Dragonborn DLC
- - Sanguine Greatsword changed enchantment to absorb health, removed enchantment shader
- - Cold Night model changed to Stahlrim (Dragonborn DLC), weight from 10 to 13, removed enchantment shader
- - Steel/Silver arrow model changed to Nordic (Dragonborn DLC)
- - Silver War/Battle Axe model changed to Nordic (Dragonborn DLC)
- - Voice of the Forgotten model changed to Miraak (Dragonborn DLC)
- - Moonwind model changed to Auriel (Dawnguard DLC)
- - Staff of Zu-Sherath model changed to Aetherial (Dawnguard DLC)
- - Corpse Tooth model changed to Dragonbone (Dawnguard DLC)
- .
- -----------------------------------
- SE+LE:
- -----------------------------------
- ARMOR/BLOCK
- -----------------------------------
- - Slightly increased the armor of NPC's
- - Heavy Shields block even more damage compared to light shields, stamina drain increased by 10%, slightly reduced armor of heavy shields
- - Power attacks deal slightly less damage against blocks
- .
- - Completely fixed block damage mitigation and block skill scaling:
- All examples with power attacks dealing 238 damage and blocked by a rune shield (without any perks or other buffs)
- Previous behavior:
- Damage was reduced to 41 damage while blocking (regardless of skill)
- Fixed behavior:
- Damage is reduced to 98 damage while blocking with a skill of 0 and to 64 damage with a skill of 100
- Vanilla behavior:
- Damage is reduced to 161 damage while blocking with a skill of 0 and to 141 damage with a skill of 100
- .
- - Fortify Block player enchantment magnitude reduced by 20%
- - Reduced the magnitude of some pre-enchanted block enchantments
- - Fixed the footstep sound of a ton of boots/shoes
- .
- -----------------------------------
- WEAPONS
- -----------------------------------
- - Shadowdance removed enchantment shader
- - Leaf Dancer Bow model changed to Glass Bow
- - Cold Night cold damage from 3 to 4
- - Corpse Tooth description translated to english
- - Black Widow's Elegy damage from 39 to 40
- .
- - Skarrag Staff model changed to Forsworn Staff
- - High level AoE elemental staffs have a new unused model
- - High level AoE elemental staffs reduced damage by 5%
- - Staff of Zu-Sherath base damage from 5 to 10, charges from 4000 to 2200
- .
- -----------------------------------
- CRITICAL HIT
- -----------------------------------
- - Sword/Greatsword/Dagger critical hit chance from 7.5% to 5%, critical hit damage bonus from 15% to 30%
- - Critical hit damage of one-handed weapons increased by 7%, two-handed weapons by 15%, bows by 12% (to match EGO base damage)
- - One-handed critical hit damage is increased by another 20%
- - Added a new loading screen:
- "Critical hit damage doesn't scale with any damage increase but bypasses armor. One-handed weapons have increased critical hit damage."
- .
- - Blade Dancer: Blade Master critical hit chance from 12% to 10%
- - Vandal: Deep Wounds critical hit chance from 12% to 10%
- - Infiltrator: Throat Cut critical hit chance from 12% to 10%
- - Blade Dancer: Calm Hand stamina required for critical hit chance from 50% to 70% or more
- - Trickster: Fatal Shot Rank II critical hit damage bonus from 30% to 25%
- .
- -----------------------------------
- NPC/ENEMIES
- -----------------------------------
- - Some small tweaks to Vatyr/Troll/Adilas combat AI
- - Zu-Sherath removed a spell so he casts another more interesting spell instead
- - Sister Deyna/Korrie increased damage and health slightly
- - Fixed Devra in the german version
- - Some small fixes/changes to some NPC's
- - Undead NPC's power attack stamina cost reduced to 0 (this has no effect on gameplay)
- .
- - Jespar replaced 1 steel dagger with an iron dagger
- - Enemies can no longer use kill moves against the player (dragons excluded)
- - Myrad Keeper stamina increased by 100
- - Guards/Keeper/Watchdog etc. stamina increased by 150
- - Reduced the bash damage of NPC's with the starling race
- .
- - Fixed Dragon Priest/Mages not using their staffs
- - Nehrimese Scientist removed Staff of Oorbaya, added some other loot
- - Added summon Oorbaya to Expedition Leader Melren
- - Lost Wild Mage increased XP and increased damage of firebolt
- - Added lightning spells to some low level wild mage to increase spell variance
- - NPC Chaos Nova now is AoE, reduced damage slightly
- - Some changes to low level NPC spell damage
- .
- -----------------------------------
- LOOT/CRAFTING
- -----------------------------------
- - Fixed the value of 3 amulets
- - Increased the chance of getting loot from Arps
- - Added 6 new items that can drop from Arps
- - Sunborn Ones reworked loot (now also drops items from the Arp drop list)
- - High level entropists have better loot
- - Fortify Sneak player enchantment magnitude reduced by 10%
- .
- - Fixed the icon of a Scrap Metal of an Ancient Nation
- - Increased the probability of finding Metal Ingot of an Ancient Nation on vendors
- - Rebalanced Scrap Metal of an Ancient Nation dismantling (4x 2 weight pieces are 1 ingot, 1x 10 weight is 1 ingot, 1x 17.5 weight is 2 ingot, etc.)
- - Some other changes to Scrap Metal of an Ancient Nation value and weight
- .
- -----------------------------------
- MISC
- -----------------------------------
- - Removed 15 loading screens with completely unnecessary/wrong information
- - Changed 5 loading screens to reflect changes made by EGO
- - Fixed english weapon/armor names (e.g. removed "the" from "of the Fire Wrath", some fixes to capitalized letters)
- - Translated the EGO self made restore potions to german
- - Made some small changes to make it more compatible with the SE release
- - Made some small changes to make it compatible with Enderal - Bug Fixes (which is highly recommended now, load above EGO)
-
Version 1.69
- Updated to the final Enderal Patch 1.6.4.0
- .
- - Arcane Fever penalties rebalanced, magic menu description is now 1 debuff instead of several
- Arcane Fever debuff 40: Health is reduced by 25 points. Stamina and Mana regenerates 15% slower. Weakness to Magic increased by 10%.
- Arcane Fever debuff 70: Health is reduced by 30 points. Stamina and Mana regenerates 20% slower. Weakness to Magic increased by 15%.
- Debuff 70 gets added on top of debuff 40 (as previously)
- .
- - Fixed some armor penetration problems with Grotesque Lost Ones (their hammer now works like every other hammer in EGO)
- - Reduced player frost spell damage by 2%
- - Special mount now also regenerates health slowly out of combat
- - Humans/Arps/Dragon Priests now regenerate health very slowly out of combat (doesn't include the player)
- .
- - Some changes to Ectoplasm/Bonemeal vendor distribution (=generally more available at wildmage vendors)
- - Demon Heart increased rarity on wildmage vendors
- - Increased the amount of Ectoplasm/Bonemeal needed to craft apparition amulets slightly
- - Crystal Elemental Fragment reduced the amount dropped by crystal elementals
- .
- - Ectoplasm value from 9 to 10
- - Bone Meal value from 5 to 6
- - Enchanted Mud value from 25 to 16
- - Boneshredder Fat value from 16 to 20
- - Fire/Frost Salts value from 50 to 45
- - Void Salts value from 60 to 50
- .
- - Changed the distribution of many ingredient effects
- - Reimplemented restore health/mana/stamina potions:
- Many changes to the restore potions to be properly balanced with EGO
- The restore effect has increased arcane fever built into it (always 3% fever)
- Magnitude doesn't scale, only duration does
- They no longer stack
- .
- - Humans/Arps deal 2% more damage with two-handed weapons
- - Undead deal 7% more damage with two-handed weapons (they didn't have the EGO two-handed bonus)
- - Apparitions deal 7% more damage with two-handed weapons (they didn't have the EGO two-handed bonus)
- - Apparitions deal 12% more damage with bows (they didn't have the EGO bow bonus)
- .
- - Player stamina drain from melee attacks reduced by about 25%
- - NPC stamina costs reduced to 30-40% of player stamina costs (including apparitions)
- - Reduced NPC power attack stamina cost by 60% (including apparitions)
- - Warrior Apparition stamina bonus from 60/90/110/140/170 to 45/70/90/115/140 (added to 90 base stamina)
- - NPC's (including apparitions) stamina based damage is now the same as player (= more damage with full stamina, much less damage with low stamina)
-
Version 1.68
- -----------------------------------
- MEMORIES
- -----------------------------------
- - Infiltrator:Knife Thrust dagger sneak attack damage from x4.5 to x5
- - Infiltrator:Assassin now increases the sneak attack damage of twohanded swords (from x1.3 to 1.5)
- - Phasmalist:Summon Apparition arcane fever from 7/6/5% to 8/6/4%
- .
- - Infiltrator:Bloodlust renamed to Brigand, reworked the perk:
- Before: A sneak attack has a chance of 50 percent to absorb a part of the enemy's Stamina.
- After: Pickpocketing is 10% easier. If you attack while sneaking you penetrate 25% of enemy armor with bows and 35% with melee weapons.
- .
- - Infiltrator:Pickpocket renamed to Bladed Shadow, reworked the perk:
- Before: Pickpocketing is 20% easier.
- After: While wearing a melee weapon the chance to be detected by enemies while sneaking is reduced by 12%
- .
- -----------------------------------
- ARMOR SETS
- -----------------------------------
- - Silent Step of the Rat Catcher: heavy armor from 4 to 5
- - Claws of the Fallen: handicraft from 3 to 6, stamina from 6 to 8
- - Skaragg Cuirass: health from 30 to 20, stamina regen from 11 to 9
- .
- - Footprints of the Vagrant: stamina from 4 to 6
- - Heart of the Vagrant: stamina from 8 to 9
- - Heart of the North: stamina from 8 to 9, health to 7 to 8
- - Silent Step of the Pathfinder: stealth from 9 to 10, stamina regeneration from 7 to 8
- - Leather Skin of the Pathfinder: stamina from 9 to 12
- - Traces of the Ash Warrior: stealth from 11 to 13
- - Shell of the Ash Warrior: stamina from 20 to 24, light armor from 13 to 14
- - Claws of the Ash Warrior: light armor from 5 to 7, one handed from 6 to 8
- - Veil of the Ash Warrior: light armor from 12 to 13, speechcraft from 8 to 10
- .
- - Nemesis Garb: psionic from 8 to 7
- - Nemesis Circlet: psionic from 8 to 7
- - Judging Hand of the Tribunal: mana from 15 to 12, entropy/light magic from 9 to 8
- - Soul of the Wandering Mage: mentalism/psionic from 9 to 10, elementarism from 9 to 11
- - Hand of the Wandering Mage: enchanting from 9 to 10, mana from 14 to 15
- .
- -----------------------------------
- MISC
- -----------------------------------
- - Increased player starting mana from 90 to 95
- - Fixed a very small issue with stamina damage calculation
- - Humanoid Enemies with 10% or less stamina deal 15% less damage instead of 10%
- - Apparition stamina damage multiplier from 1.05/1/0.95/0.9 to 1.07/1/0.93/0.8 (stamina treshold = 100%-70%/69%-30%/29%-10%/9%-0%)
- - Reworked undercity arena: fixed shadows, it's bigger, less cheeseable and AI has less problems pathfinding
- - Undercity arena enemies will fight more courageous, reduced health of most of them slightly
- - Reduced the damage of spikes by about 20%
- .
- - Warrior Apparition arcane fever reduction on death from 1% to 0.5%
- - Mage Apparition arcane fever increase on death from 1% to 0.5%
- - Apparitions reduced the effectiveness of heavy armor by about 10%
- - Apparitions reduced the manacost increase of heavy armor slightly
- - Offensive/Defensive/Balanced apparition AI reduced aggressiveness (= they are slightly worse)
- - Rugar Oneeye apparition heavy armor skill from 19 to 14
- - Reduced the health of all warrior apparitions by 5
- - Fixed an issue where apparitions regenerated health when transitioning cells
- - Fixed an issue where apparitions gained vanilla health regen after loading a save with a summoned apparition
- .
- - Shadow Finger value reduced by 11
- - Shadow Finger crafting requires 1 additional Leather
- - Absorb weapon enchants reduced value by about 30%
- - Fixed the description of handicraft potions (fixed: "Improving weapons and armor is <mag>% better for <dur> seconds.")
- - Changed text that stated "ignore ##% armor" to "penetrates ##% armor"
- - Pyalas Nay'Darim increased damage and armor slightly
-
Version 1.67
- Updated for Patch 1.6.3.0
- .
- - Players can no longer sell forbidden learning books at law abiding merchants
- - Players can no longer sell forbidden spellbooks at law abiding merchants (causes a very minor inconsistency in the menu tooltip)
- - Replaced a level 33 mage with a level 26 one in The Hollow Hand
- - Removed the metal grating from a passage blocking the way to a room in The Hollow Hand (makes it easier to dodge the initial attack)
- .
- - Entropists are more likely to cast spells in combat
- - Wild Mages and "dragon priests" are slightly less likely to use staffs (they'll still use them)
- - Lost Fleshmaggot Sufferer no longer have enchanted boots and an enchanted bow
- - Ghost of an Ishyian increased health, increased xp, added a summon spell, reduced cast time on his lighnting bolt
- .
- - Navigator/The Mechanist increased xp gained
- - Increased health of all starling centurios by 50, increased health of level 50 and above centurios by another 50
- - Increased health of level 30 starling guardians by 25
- - Increased health of all starling spiders by 10, increased health of spiders in starling city by another 15
- .
- - Increased stamina of all humans (including the player) by 10
- - Stamina regeneration penalty in combat from 23% to 25% (same as mana)
-
Version 1.66
- - Fixed a few translation issues
- - Soil Elementals are less likely to attack in melee, increased the chance they fall back in combat
- .
- - Removed 8 placed Ambrosia (from NPC's and the world), replaced 5 ambrosia with a random high level potion (From NPC's and Soil Mounds)
- - Removed Ambrosia and Ghost Curse from lower level chests
- - Removed Potion of Poison Protection from low level potion lists
- - Added Potion of Poison Protection, Ambrosia and Ghost Curse to higher level potion lists
- - Potion of Poison Protection value from 65 to 60
- - Ghost Curse value from 70 to 75
- - Ambrosia value from 60 to 75, arcane fever reduction from 12% to 15%
- .
- .
- - Added cooldown description to all talents while meditating
- .
- - Fixed Skarragian Stance magic menu description
- - Shock Nova shock damage is now resisted by shock resistance
- - Shock Nova shock damage from 30/45/60 to 40/55/70
- - Arctic Wind now also drains stamina (same amount of damage to stamina and health)
- - Arctis Wind damage per second from 2/2/2 to 1/2/3, added additional description to the perk
- - Devour Soul cooldown from 5 to 10, fixed the description of rank II (it drains mana not stamina on second rank)
- - Portable Laboratory increased alchemy magnitude from 0/5/10 to 0/6/12, cooldown from 60/40/20 to 180/90/5
- .
- - Weathermancy shock damage from 15% to 20%, frost damage from 20% to 30%
- - Wolf Blood perk fixed description that said the limit to the potions is 3 minutes. (It's actually 90 seconds)
- - Devious better prices from 7/12% to 7/13%
- - Splinted Limbs reduced fall damage from 75% to 80%
- - Concentration bow damage from 17% to 20%, stamina threshold from 75% to 80%
- - Fatal Shot critical strike damage on rank II from 25% to 30%
- - Perfect fit bonus light armor from 25% to 30%
- - Savage Blow/Merciless power attack damage bonus from 12% to 13%
- .
- - Double Vortices now works with all power attacks as stated in the description
- - Critical Hit now grants 20% critical strike damage as stated in the description (instead of 17%)
- - Stunning Blow fixed description (from 2 to 3 seconds)
- - Elemental Focus fixed description (range from 2.5/4 to 3/5, there was no damage increase but a manacost reduction)
- - Mental Master fixed desctiption (manaregen from 10% to 7 points)
-
Version 1.65
- - Ambrosia arcane fever reduction from 13% to 12%
- - Removed an Ambrosia from Fortress Rockwatch
- - Salt value from 3 to 2, only yields 2 pieces of "Pinch of Salt" instead of 3
- - Increased sprinting stamina drain weight multiplier from 0.033 to 0.04 (per weight), reduced sprinting base stamina drain from 4 to 3.95
- Clothing running stamina drain pretty much unchanged, light armor increased by about 0.05-0.1 per second, heavy armor increased by about 0.3-0.55 per second
- .
- - Increased the health of some low level bears
- - Increased the health of some low level wolves slightly
- - Bears are slightly more aggressive in combat
- - Vatyr Fire Vulnerability from 10% to 15%
- - Boneshredder Fire Resistance from 40% to 45%, poison resistance from 95% to 70%
- .
- - Reduced health regeneration of food items slightly
- - Rebalanced health regeneration duration on some items (mostly reduced duration)
- - Reblanced cheese value
- - Added the Cheese Bowl (EGO added soup) to some vendors
- .
- - Summoned weapons duration from 60 to 40
- - Mystical Binding increased damage with summoned weapons from 20% to 15%, now increases duration by 50%
- - Fixed the description of Skarragian Stance (values were off)
- - Fixed the description of Rocksolid (values were off)
- - Rocksolid cooldown from 160/150/140 to 160, protection from 50/60/70% to 50/65/80%
- - Conditioning heavy armor weight reduction from 50% to 30%, now also applies to light armor shields
- - Fury Driven health regeneration increased by 5%
- .
- - Reduced alchemy magnitude multiplier reduced by 5%
- - Ointment Lore potion effectiveness from 14/26% to 17/32%
- .
- - Dark Keeper affinity Entropic Craze description stated that it increases your damage by 25%.
- This was not true, it actually just increased the magnitude of all entropy spells. (this excluded all summoning spells and summoned weapon damage)
- The german description stated that it only increases entropy damage, which was also wrong.
- - Dark Keeper affinity Entropic Craze effect from "increases the magnitude of entropy spells by 25%" to "increases entropy damage and damage done by summoned weapons by 20%"
- - Dark Keeper affinity fixed description, duration of the increased damage effect from 10 to 15 seconds
-
Version 1.64 and lower
- CHECK OUT THE LE VERSION OF EGO TO VIEW THE OLD PATCH NOTES
-
- Author's activity
-
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-
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