I'm a full-time modder who creates content for games like Starfield, Skyrim, Enderal, Wizardry 8, Fallout 4, and Nehrim. If you enjoy my mods, please consider making a donation to help support my work. With your help, I can keep making awesome mods for everyone to enjoy. Thanks for your support! Support me on Patreon and Ko-Fi!
If you want to stay in touch and keep up with my latest mods, joinmy Discord!
I just had to uninstall this mod mid game. While it adds a spice to the gameplay, it just makes the game annoyingly much harder and is destroying the flow of the game drastically. Things like removing secure chests, lowering weight limit like crazy are just few things that destroy this mod.
I uninstalled this mod mid playthrough since it wasn't for me. It didn't seem to break much but I think I got more carry weight than I'm supposed to have at that point (like 360 at lvl 5). Not that it's the end of the world but yea... Would be cool if you could customize this mod with a mod configuration menu since I do like some of the changes but I also dislike alot of them.
Been using this for quite awhile now and just discovered.. garnets and amethysts need to be flawless in order to be crafted into jewelry? So that means that regular precious stones just behave as currency now?
I got the psionic push book from the mud elemental, tells me i didnt start the mod properly.
That's a possibility i think i just launched the game from the exe instead of vortex, im guessing i need to restart yeah? I know this is an old install at least from July last year revision 52 of path of the prophet i believe.
Edit2: Yeah my install is borked i think, started vortex with EGO enderal SE enabled and a new game and i still get the book, what's the worst that can happen if i carried on will the mods just not work? Probably just going to reinstall it all though thanks for the reply.
I don't think that's it in your case because it should work yeah katapumb is part of the path of the prophet which also includes this overhaul.
Do you perhaps happen to have A Gentleman's Flintlock Armoury? I uninstalled the authors collection and that was the only one i installed separately on top of it, anyway at least in my case given the fact the elemental dropped a schematic to make a flintlock weapon as well presumably that was what was interfering with my game, going to reinstall it all and see.
1. What are practical uses of fruits and vegetables now as they provide only stamina regeneration outside of combat, which by itself regenerates fast enough? For cooking? 2. Is flour changed? Because vanilla uses wrong model (one for fire salts) and there is sack of flour mod with esp that replaces texture so not sure If I can put it after EGO as putting esp before reverts it to fire salts model. 3. Is this safe to use alongside Precision mod? I mean do they conflict...Maybe a silly question but still getting the basics of both mods, so not sure.
Does poison resist do anything versus creatures poison? For example pus beetles or spiders (except negating the beetles paralyze effect when over 50) . No matter what value of poison resist I have they do full damage/duration. Was testing it and to my findings there's no difference in different poison resist values vs creatures attacks. Edit: Apparently Arps poisoned weapons damage can't be resisted also. Edit 2 : Kinda fixed it with Game Poisons Patch , I can resist some poisons like spider spit and pus beetle spit, cuz they exist in regular Skyrim, but not other Enderal specific poison attacks, probably need some patching , but I m not that good at that. Revelation 3: After a lot of testing I figured out that it seems that poison resist isn't working because the damage is less than 1 point per second over long period of time and it seems that if damage per second is under a certain threshold it prevents poison resist to kick in. So what I did is I edited duration and increased damage of creatures poisons so that poison resist could have some value.
Hi! As frist thank you very much for this great mod!
I'm an italian gamer and i'm translating the mod in my language. I noticed that in the english version of the .esp file a lot of strings are still in German language, I wonder if this is because those lines aren't visible in the game so i can avoid translating them, is this correct or should I translate them?
Please look at the german and russian version on how to properly translate the mod. Don't translate the English version! Everything that is not translated in the English version is not needing any translation. Join the discord and shoot me a message if you need help.
Weird thing , all of my ammunition weighs 0 , but in SSEdit it says its 0.1 per arrow. I don't have other mods modifying arrow weight except this mod. Or am I wrong and they should weigh 0.
Heavier Arrows: Which arrows are affected has changed in different versions of the addon, but currently, all arrows in the game weigh 0.1 instead of being weightless (excluding Bone ArrowsCC, which weigh 0.2).
724 comments
If you enjoy my mods, please consider making a donation to help support my work.
With your help, I can keep making awesome mods for everyone to enjoy. Thanks for your support!
Support me on Patreon and Ko-Fi!
If you want to stay in touch and keep up with my latest mods, join my Discord!
My modlists:
Odyssey - A True RPG (Starfield)
Constellations - A True RPG (Skyrim SE)
Path of the Prophet (Enderal SE)
Would be cool if you could customize this mod with a mod configuration menu since I do like some of the changes but I also dislike alot of them.
That's a possibility i think i just launched the game from the exe instead of vortex, im guessing i need to restart yeah? I know this is an old install at least from July last year revision 52 of path of the prophet i believe.
Do you perhaps happen to have A Gentleman's Flintlock Armoury? I uninstalled the authors collection and that was the only one i installed separately on top of it, anyway at least in my case given the fact the elemental dropped a schematic to make a flintlock weapon as well presumably that was what was interfering with my game, going to reinstall it all and see.
Hi, interesting mod, starting new game with it.
Few questions though
1. What are practical uses of fruits and vegetables now as they provide only stamina regeneration outside of combat, which by itself regenerates fast enough? For cooking?
2. Is flour changed? Because vanilla uses wrong model (one for fire salts) and there is sack of flour mod with esp that replaces texture so not sure If I can put it after EGO as putting esp before reverts it to fire salts model.
3. Is this safe to use alongside Precision mod? I mean do they conflict...Maybe a silly question but still getting the basics of both mods, so not sure.
Edit: Apparently Arps poisoned weapons damage can't be resisted also.
Edit 2 : Kinda fixed it with Game Poisons Patch , I can resist some poisons like spider spit and pus beetle spit, cuz they exist in regular Skyrim, but not other Enderal specific poison attacks, probably need some patching , but I m not that good at that.
Revelation 3: After a lot of testing I figured out that it seems that poison resist isn't working because the damage is less than 1 point per second over long period of time and it seems that if damage per second is under a certain threshold it prevents poison resist to kick in. So what I did is I edited duration and increased damage of creatures poisons so that poison resist could have some value.
I'm an italian gamer and i'm translating the mod in my language. I noticed that in the english version of the .esp file a lot of strings are still in German language, I wonder if this is because those lines aren't visible in the game so i can avoid translating them, is this correct or should I translate them?
Thank you!
Everything that is not translated in the English version is not needing any translation.
Join the discord and shoot me a message if you need help.
I know new game is recommended but curious to hear from others are there any issues...
I never played survival before so I missed it.