Daggerfall Unity

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Cliffworms

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Cliffworms

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The Elder Scrolls II: Daggerfall (Unity) 1.0.0 or later

Name: Fixed Desert Architecture
Version: 1.34
Date: 04/06/2024
Category: Locations
Author: Cliffworms

1. Description
2. Installation
3. Uninstallation
4. Save Games
5. Conflicts/Known Errors
6. Legal Stuff/Disclaimer
7. Changelog
8. Credits

==============
1. DESCRIPTION
==============

Fixed Desert Architecture replaces angled-roof buildings in desert towns with their flat-roof counterparts.
You may easily notice this change in marketplaces, around temples and Thieves Guild and Dark Brotherhood guild halls.

In addition, residents of the replaced buildings are now mostly Redguards instead of Bretons. Some shops' interiors have
also been redesigned. Libraries look like actual libraries now, for instance.

Finally, all buildings touched by this mod have had small interior fixes applied. Furniture is aligned along the walls,
hanged lamps are centered with the ceiling and they now all have quest markers, meaning that more house types can now
be used by the game's quest generation. You may stumble upon houses you've never seen before because they didn't previously
have quest markers.

Enjoy!


===============
2. INSTALLATION
===============

First, make sure you are not inside a desert town building when installing this mod.

Either install using Vortex Mod Manager or install manually as described below.


Extract the content of the archive to the StreamingAssets of your Daggerfall Unity directory.

Example : [Your drive]\DagUnity\DaggerfallUnity_Data\StreamingAssets

The .dfmod file will be installed in "Mods".


In-game, activate Fixed Desert Architecture from the mod launcher.


=================
3. UNINSTALLATION
=================

First, make sure you are not inside a desert building when uninstalling this mod.

Simply remove the mod file from the "Mods" folder, under StreamingAssets.


=============
4. SAVE GAMES
=============
For existing save games, make sure you are not inside a desert town building before enabling or disabling this mod.
In versions 1.3 and earlier, there was a bug where in some cities the Mages Guild would show up as the Fighters Guild. This was fixed in 1.31.
If your character already discovered those bugged buildings in 1.3 or earlier, the buildings will still show up incorrectly.

To fix this on existing saves, travel to the location where the Mages Guild is still identified as the Fighters Guild.
Open the console and type the following command :

refresh_buildingnames

=========================
5. CONFLICTS/KNOWN ERRORS
=========================
Compatible with Finding My Religion and Unofficial Block, Location and Model Fixes
The Archeologists : The guild halls of Santaki (Santaki), Jalijer (Dak'fron), Bubandanis (Sentinel), Khajogujer (Sentinel) and Lajrea (Tigonus) will not be present. A patch will be made eventually.
Soldier's Luxury : Ensure it's loaded before Fixed Desert Architecture.

May conflict with other mods altering specific desert cities.


If you encounter any issue with the mod, please let me know.


=========================
6. LEGAL STUFF/DISCLAIMER
=========================

The mod may be distributed/translated without my authorization as long as I am credited as the author. Spread the love!


============
7. CHANGELOG
============

1.34
- Soldier's Luxury mod now automatically is loaded before Fixed Desert Architecture for compatibility.

1.33
- Added the deity's statues' textures for desert temples.

1.32
- Fixed, foor good, the issue with Mages Guild buildings identified as Fighters Guilds. Now has the same location and building fixes as Unofficial Block, Location and Model Fixes.
- The Fighters Guild in some cities use the layout from Soldier's Luxury to fix the above issue.
- Added Finding My Religion's temple changes to Fixed Desert Architecture's temples, notably interior fixes, deity banners and statues.

1.31
- Fixed a few desert cities having a "swamp" texture set.
- Fixed the issue with Mages Guild buildings identified as Fighters Guilds.

1.3
- Wealthy home locations (Manors, Palaces, Courts, Halls) have been changed.
- Manors and Palaces now have more buildings and a tavern.
- Courts and Halls now have a fountain for thirsty Climate & Calories travelers.

1.2
- Fixed the issue that disabled the towns of Ramoparia (Abibon-Gora) and Sedettu-Thar (Kairou).
- "Desertified" the block called BOOKAM02. All town blocks should now have desert architecture.
- "Desertified" Abibon-Gora City. All cities should now be covered.
- Applied Unofficial Block, Location and Model Fixes' changes for compatibility.

1.1
- Added Finding My Religion's temple layouts in desert temples
- Removed unused location files from the mod file


1.0
- Initial Release


==========
8. CREDITS
==========

Azimov for the Fighters Guild layout.
XJDHDR for Unofficial Block, Location and Model Fixes
BadLuckBurt for extracting all of Daggerfall's building and location data.
Hazelnut and Uncanny Valley for the World Data Editor.
Interkarma and the wonderful community that gave us Daggerfall Unity
The DFU community for feedback.
Daggerfall's development team, how could I not credit them?