- Fixed, foor good, the issue with Mages Guild buildings identified as Fighters Guilds. Now has the same location and building fixes as Unofficial Block, Location and Model Fixes. - The Fighters Guild in some cities use the layout from Soldier's Luxury to fix the above issue. - Added Finding My Religion's temple changes to Fixed Desert Architecture's temples, notably interior fixes, deity banners and statues. (now requires Daggerfall Expanded Textures 0.6.3 or later
Version 1.31 has been released, which comprises of fixes :
- Fixed a few desert cities having a "swamp" texture set. - Fixed the issue with Mages Guild buildings identified as Fighters Guilds.
In versions 1.3 and earlier, there was a bug where in some cities the Mages Guild would show up as the Fighters Guild. If your character already discovered those bugged buildings in 1.3 or earlier, the buildings will still show up incorrectly. To fix this on existing saves, travel to the location where the Mages Guild is still identified as the Fighters Guild. Open the console and type the following command :
Version 1.3 has been released. Here are the changes :
- Wealthy home locations (Manors, Palaces, Courts, Halls) have been changed. - Manors and Palaces now have more buildings and a tavern. - Courts and Halls now have a fountain for thirsty Climate & Calories travelers.
Thanks! Yes it is compatible. Some of the new buildings have been built with Transparent Windows in mind so that the interior windows match the exterior.
Me and my redguard greatly appreciate your work. You even added NPCs with a name in the farms. My only complaint is that it is not compatible with Kamer's Windmills of Daggerfall mod. I'm going to visit the bookstores now ^^
I'm looking into it. It's still compatible though. Only the guild halls of Santaki (Santaki), Jalijer (Dak'fron), Bubandanis (Sentinel), Khajogujer (Sentinel) and Lajrea (Tigonus) will not be present. The rest of the guild halls in desert towns are present, so it'll work fine. :)
18 comments
- Fixed, foor good, the issue with Mages Guild buildings identified as Fighters Guilds. Now has the same location and building fixes as Unofficial Block, Location and Model Fixes.
- The Fighters Guild in some cities use the layout from Soldier's Luxury to fix the above issue.
- Added Finding My Religion's temple changes to Fixed Desert Architecture's temples, notably interior fixes, deity banners and statues. (now requires Daggerfall Expanded Textures 0.6.3 or later
- Fixed a few desert cities having a "swamp" texture set.
- Fixed the issue with Mages Guild buildings identified as Fighters Guilds.
In versions 1.3 and earlier, there was a bug where in some cities the Mages Guild would show up as the Fighters Guild. If your character already discovered those bugged buildings in 1.3 or earlier, the buildings will still show up incorrectly. To fix this on existing saves, travel to the location where the Mages Guild is still identified as the Fighters Guild. Open the console and type the following command :
refresh_buildingnames
- Wealthy home locations (Manors, Palaces, Courts, Halls) have been changed.
- Manors and Palaces now have more buildings and a tavern.
- Courts and Halls now have a fountain for thirsty Climate & Calories travelers.