Daggerfall Unity

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Cliffworms

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Cliffworms

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18 comments

  1. Cliffworms
    Cliffworms
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    Sticky
    Version 1.3.2 has been released. 

    - Fixed, foor good, the issue with Mages Guild buildings identified as Fighters Guilds. Now has the same location and building fixes as Unofficial Block, Location and Model Fixes.
    - The Fighters Guild in some cities use the layout from Soldier's Luxury to fix the above issue.
    - Added Finding My Religion's temple changes to Fixed Desert Architecture's temples, notably interior fixes, deity banners and statues. (now requires Daggerfall Expanded Textures 0.6.3 or later
  2. HardSAM
    HardSAM
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    Having an issue where buildings are completely gone when I enable this.
    1. Cliffworms
      Cliffworms
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      Do you have Daggerfall Expanded Textures 0.6.3 or later loaded? It's required.
  3. Cliffworms
    Cliffworms
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    Version 1.31 has been released, which comprises of fixes : 

    - Fixed a few desert cities having a "swamp" texture set.
    - Fixed the issue with Mages Guild buildings identified as Fighters Guilds.

    In versions 1.3 and earlier, there was a bug where in some cities the Mages Guild would show up as the Fighters Guild. If your character already discovered those bugged buildings in 1.3 or earlier, the buildings will still show up incorrectly. To fix this on existing saves, travel to the location where the Mages Guild is still identified as the Fighters Guild. Open the console and type the following command : 

    refresh_buildingnames
  4. ASphincterSaysWhat
    ASphincterSaysWhat
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    great upgrade to desert regions
  5. Daelyn
    Daelyn
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    Cliffworms, you seem to half own Daggerfall with all your mods I'm coming across. Good job! Given a kudos!
  6. KingOfWormsDFU
    KingOfWormsDFU
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    Thanks for the update Cliff, I adore your mods, big fan :)
  7. Iheartgiantrats
    Iheartgiantrats
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    Cliffworms, you rule!
  8. Cliffworms
    Cliffworms
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    Version 1.3 has been released. Here are the changes : 

    - Wealthy home locations (Manors, Palaces, Courts, Halls) have been changed.
    - Manors and Palaces now have more buildings and a tavern.
    - Courts and Halls now have a fountain for thirsty Climate & Calories travelers.
  9. CaptainRay1993
    CaptainRay1993
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    Nice mod! Just out of curiosity is this compatible with transparent window?
    1. Cliffworms
      Cliffworms
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      Thanks! Yes it is compatible. Some of the new buildings have been built with Transparent Windows in mind so that the interior windows match the exterior.
  10. shergun
    shergun
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    Me and my redguard greatly appreciate your work. You even added NPCs with a name in the farms. My only complaint is that it is not compatible with Kamer's Windmills of Daggerfall mod. I'm going to visit the bookstores now ^^
    1. Cliffworms
      Cliffworms
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      Ah that's something I didn't think about. I'll check it out for Windmills of Daggerfall. Thanks!
    2. Naddja
      Naddja
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      Are there any news on the compatibility with Windmills of Daggerfall?
    3. Cliffworms
      Cliffworms
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      I believe it was Kamer's plans to take my flat roof farms and add in his windmills in a Windmill update. 
  11. GoatBoy11
    GoatBoy11
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    Looks awesome! Would you ever do a compatibility patch for the Archaeologist Guild mod?
    1. Cliffworms
      Cliffworms
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      I'm looking into it. It's still compatible though. Only the guild halls of Santaki (Santaki), Jalijer (Dak'fron), Bubandanis (Sentinel), Khajogujer (Sentinel) and Lajrea (Tigonus) will not be present. The rest of the guild halls in desert towns are present, so it'll work fine. :)