This mod completely overhauls Daggerfall's visuals while maintaining its original pixel art charm.
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File credits
carademono (sprites, textures, and daytime skies) Hazelnut (villager variety coding) Kab the Bird Ranger (animated NPCs and enemy variety coding) Ninelan (nighttime skies)
Added optional no-nudity setting to Animated People
Version 3.2
V&M now has runtime options to turn on/off enemy faces, Ninelan's No-Nude sprites, and Ralzar's Helmet Swap sprites
Possible fix for Animated People's disappearing NPCs bug
Small quality touch-ups across VE
Version 3.1.1
Fixed glowing corpse issue.
Version 3.1
Added Enemy Expansion sprites.
Version 3.0.3
Added optional mod Ralzar's Helmet Swap for Vanilla Enhanced. Also updated the nymphs in Ninelan's No-Nudity.
Version 3.0.2
Improved the terrain and terrain flats textures. Also revised the Terrain Options optional textures (for Hazelnut's Basic Roads and Kokey's masked roads).
Version 3.0.1
Better Kynareth's priestess by RealAKP, improved the nymph's face, better palette swaps for Redguards and female mage enemies.
Version 3.0
3.0: Massive update. The entire mod has been painstakingly palettized using the vanilla Daggerfall palette. Coastal and Dragontail Redguards have been redone to be more culturally appropriate. Many monsters redone, dragonlings are pink again, ghosts now work, and beggars are no longer prisoners. Version number bumped to 3.0 to reflect size of update and to synchronize version numbers of the component mods.
1.3.2: Compatibility fix between Animated People and modded exterior static NPCs (ex: Lively Cities).
1.3.1: Added unique Daggerfall, Wayrest, and Wrothgaria region guards by Kamer. Disappearing NPC bug in Animated People possibly fixed? Let us know if it still happens to you.
1.3: Completely overhauled Animated People, restoring the vanilla palette and making huge quality improvements across the board.
1.2.2: New Vanilla Enhanced - Base version that removes changes to the UI and restores accidentally removed changes that double terrain and terrain flats resolutions.
1.2: Added new Redguard villagers and town guards. Coastal Hammerfell (including Sentinel) and the Dragontail Mountains are now populated by Redguards.
1.1.4: Fixed Sentinel guard looking like a king. Fixed homeless man causing runtime errors. DFU 0.13.5 (or above) required.
1.1.3: No more yellow ghosts. Ghosts and wraiths are now grey and transparent, like in classic
1.1.2: Fixed for DFU 0.13.5
1.1.1: New version of Vanilla Enhanced Skies released. These are cubemapped to work with John Doom's Skyboxer mod.
1.1: Vanilla Enhanced welcomes Ninelan as new artistic director of the project! The base mod has been revised to be much closer to vanilla, with oversmoothing and smudging hopefully eliminated. Note: NPC and monster sprites have not yet been revised, but they will be in the next release. Terrain textures and most terrain flats have had their resolutions doubled. Color bleed in the UI has been greatly reduced.
1.0: Initial release.
Vanilla Enhanced
This mod completely overhauls Daggerfall's visuals while maintaining its original pixel art charm. It also adds remastered vanilla skies and a huge variety of villagers and enemies.
Main Features
Terrain textures and most terrain flats have doubled resolution, while staying extremely faithful to vanilla aesthetics.
VE packages all of carademono's sprite variety mods. There are around 1,000 villager varieties (instead of vanilla's 24), 720 human enemy varieties (instead of 15), and 10-15 varieties of orcs, centaurs, and vampires. Redguard enemies now appear throughout Hammerfell.
NPC flats have been remastered based on the best available vanilla source -- and all are now animated.
Known Issues Terrain currently exhibits some texture seams. We are working on fixing these, as well as the texture seams on architecture that were present in vanilla.
Vanilla Enhanced Contributors carademono (sprites, textures, and daytime skies) Ninelan (Artistic Director, nighttime skies) Hazelnut (villager variety coding) Kab the Bird Ranger (animated NPCs and enemy variety coding) Kamer (Unique town guards) RealAKP (Kynareth's priestess)