This mod completely overhauls Daggerfall's visuals while maintaining its original pixel art charm.
Permissions and credits
Credits and distribution permission
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File credits
carademono (most sprites and textures) Ninelan (no-nude sprites) Hazelnut (villager variety coding) Kab the Bird Ranger (animated NPCs and enemy variety coding) Kamer (Unique town guards) RealAKP (Kynareth's priestess) Kokey (masked roads inspiration and advice) King of Worms (Daedra summonings, archive 184 NPC flats, emissions textures from DREAM)
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Changelogs
Version 3.4.6
Orsinium Belongs to the Orcs! compatibility
Higher resolution dungeon textures
Compatibility for RedRoryOTheGlen's mods
Improvements here and there
Version 3.4.5
Animated People: Finally complete, bugfree FlatReplacer compatibility (I think)
Animated People: Compatibility with Roleplay & Realism variant shopkeepers
Villains & Monsters: Fixed giant horse rider bug
Version 3.4.4
One more hotfix for exterior NPCs
Version 3.4.3
Another hotfix for Roleplay & Realism compatibility
Version 3.4.2
Hotfix for bug in Animated People
Version 3.4.1
Added partial NPC Flat Replacer compatibility (currently only DET and SMK flats supported)
Version for @vwing Android build now available
Version 3.4.0
Adapted Daedra summonings, archive 184 NPC flats, and emmissions textures from DREAM
An immense THANK YOU to King of Worms for permission to adapt DREAM textures!
Version 3.3.2
All terrain flats now have the same pixel scale
Version 3.3.1
Animated People, Villagers, and Villains & Monsters bugfixes
Added city walls to VE Base
Masked Roads now depends on VE Base
Version 3.3.0
All new terrain textures that are higher resolution, seamless, and rotatable.
Added optional no-nudity setting to Animated People
Version 3.2
V&M now has runtime options to turn on/off enemy faces, Ninelan's No-Nude sprites, and Ralzar's Helmet Swap sprites
Possible fix for Animated People's disappearing NPCs bug
Small quality touch-ups across VE
Version 3.1.1
Fixed glowing corpse issue.
Version 3.1
Added Enemy Expansion sprites.
Version 3.0.3
Added optional mod Ralzar's Helmet Swap for Vanilla Enhanced. Also updated the nymphs in Ninelan's No-Nudity.
Version 3.0.2
Improved the terrain and terrain flats textures. Also revised the Terrain Options optional textures (for Hazelnut's Basic Roads and Kokey's masked roads).
Version 3.0.1
Better Kynareth's priestess by RealAKP, improved the nymph's face, better palette swaps for Redguards and female mage enemies.
Version 3.0
3.0: Massive update. The entire mod has been painstakingly palettized using the vanilla Daggerfall palette. Coastal and Dragontail Redguards have been redone to be more culturally appropriate. Many monsters redone, dragonlings are pink again, ghosts now work, and beggars are no longer prisoners. Version number bumped to 3.0 to reflect size of update and to synchronize version numbers of the component mods.
1.3.2: Compatibility fix between Animated People and modded exterior static NPCs (ex: Lively Cities).
1.3.1: Added unique Daggerfall, Wayrest, and Wrothgaria region guards by Kamer. Disappearing NPC bug in Animated People possibly fixed? Let us know if it still happens to you.
1.3: Completely overhauled Animated People, restoring the vanilla palette and making huge quality improvements across the board.
1.2.2: New Vanilla Enhanced - Base version that removes changes to the UI and restores accidentally removed changes that double terrain and terrain flats resolutions.
1.2: Added new Redguard villagers and town guards. Coastal Hammerfell (including Sentinel) and the Dragontail Mountains are now populated by Redguards.
1.1.4: Fixed Sentinel guard looking like a king. Fixed homeless man causing runtime errors. DFU 0.13.5 (or above) required.
1.1.3: No more yellow ghosts. Ghosts and wraiths are now grey and transparent, like in classic
1.1.2: Fixed for DFU 0.13.5
1.1.1: New version of Vanilla Enhanced Skies released. These are cubemapped to work with John Doom's Skyboxer mod.
1.1: Vanilla Enhanced welcomes Ninelan as new artistic director of the project! The base mod has been revised to be much closer to vanilla, with oversmoothing and smudging hopefully eliminated. Note: NPC and monster sprites have not yet been revised, but they will be in the next release. Terrain textures and most terrain flats have had their resolutions doubled. Color bleed in the UI has been greatly reduced.
1.0: Initial release.
Vanilla Enhanced
This mod completely overhauls Daggerfall's visuals while maintaining its original pixel art charm. It also adds remastered vanilla skies and a huge variety of villagers and enemies.
Main Features
Terrain textures and most terrain flats have 4x resolution, while staying extremely faithful to vanilla aesthetics.
VE packages all of carademono's sprite variety mods. There are around 1,000 villager varieties (instead of vanilla's 24), 720 human enemy varieties (instead of 15), and 10-15 varieties of orcs, centaurs, and vampires. Redguard enemies now appear throughout Hammerfell.
NPC flats have been remastered based on the best available vanilla source -- and all are now animated.
Vanilla Enhanced Contributors carademono (most sprites and textures) Ninelan (no-nude sprites) Hazelnut (villager variety coding) Kab the Bird Ranger (animated NPCs and enemy variety coding) Kamer (Unique town guards) RealAKP (Kynareth's priestess) Kokey (masked roads inspiration and advice) King of Worms (Daedra summonings, archive 184 NPC flats, emissions textures from DREAM)