Daggerfall Unity

File information

Last updated

Original upload

Created by

Cliffworms

Uploaded by

Cliffworms

Virus scan

Safe to use

Tags for this mod

Documentation

Readme

View as plain text

The Elder Scrolls II: Daggerfall (Unity) 0.15.3 or later

Name: Lively Cities
Version: 1.2
Date: 09/24/2023
Category: Locations
Author: Cliffworms

1. Description
2. Installation
3. Uninstallation
4. Save Games
5. Conflicts/Known Errors
6. Legal Stuff/Disclaimer
7. Changelog
8. Credits

==============
1. DESCRIPTION
==============

Lively Cities adds static NPCs on the streets of Daggerfall's cities and smaller settlements. You may
stumble upon beggars, tavern patrons, prostitutes, priests, commoners, children, minstrels and acrobats
the next time you're in town.

These NPCs can be interacted with and some are guild members who will recognize you if you are a fellow
guildmate. NPCs have schedules and some will appear during the day, while others will be there at night.
Rain and thunderstorms will also disable several of them.

In addition, because I used buildings' exteriors to place NPCs, I added quest markers to around 60 houses that
had none. This means that there are 60 new quest locations that can be used for quests. I also fixed
floating lights and aligned furniture with the walls for every building I used. You may thus see less
visual oddities inside the houses I edited.

Note that, for the moment, desert towns are not fully covered because of the lack of Redguard NPCs. Should
the modding community create those, I'll gladly populate these locations.

Using Carademono's Animated People module of Vanilla Enhanced is highly recommended, as it brings all NPCs to life with new animations.

===============
2. INSTALLATION
===============

Either install using Vortex Mod Manager or install manually as described below.


Extract the content of the archive to the StreamingAssets of your Daggerfall Unity directory.

Example : [Your drive]\DagUnity\DaggerfallUnity_Data\StreamingAssets

The .dfmod file will be installed in "Mods".


In-game, activate Lively Cities from the mod launcher.


=================
3. UNINSTALLATION
=================

Simply remove the mod file from the "Mods" folder, under StreamingAssets.


=============
4. SAVE GAMES
=============

Compatible with both new and active save games.

=========================
5. CONFLICTS/KNOWN ERRORS
=========================
- Cities Overhaul is compatible.

If you encounter any other issue with the mod, please let me know.


=========================
6. LEGAL STUFF/DISCLAIMER
=========================

The mod may be distributed/translated without my authorization as long as I am credited as the author. Spread the love!


============
7. CHANGELOG
============

1.2
- Added time of day and weather conditions for NPCs to appear or disappear.
- NPCs will now have different names.

1.1
- Added NPCs to 24 tavern blocks. All non-desert tavern streets are now covered by Lively Cities.
- Fixed a priest in a residential block that couldn't be interacted with.

1.0
- Initial Release


==========
8. CREDITS
==========

Hazelnut for the conditions script the NPCs use.
Hazelnut and Uncanny Valley for the World Data Editor.
Interkarma and the wonderful community that gave us Daggerfall Unity
The DFU community for feedback.
Daggerfall's development team, how could I not credit them?