This page was last updated on 09 July 2025, 6:13PM
Changelogs
Version 1.3.3
Added compatiblity with Daggerfall Expanded Textures 1.0.0 and later versions. This will also fix the issue where fast traveling to some regions after visiting the Lively Cities' Marketplaces would break the location, making you fall into the void and not load the area you travelled to.
Version 1.3.2
Fixed some z-fighting inside taverns.
Removed an evil street lamp outside one of the marketplace's taverns that'd collide with the balcony.
Removed an even more evil chimney smoke that'd haunt one of the marketplace taverns' kitchen.
Added Android version
Version 1.3.1
Fixed the issue with mismatching shops and taverns on existing save games.
Version 1.3.0
The marketplace got the Lively treatment. Added merchant stalls, camps and additions to the buildings' exterior.
The interior of the marketplace's shops have been revamped. Enjoy those new areas!
Version 1.2.0
Added time of day and weather conditions for NPCs to appear or disappear.
NPCs will now have different names.
Version 1.1.0
Added NPCs to 24 tavern blocks. All non-desert tavern streets are now covered by Lively Cities.
Fixed a priest in a residential block that couldn't be interacted with.