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Top 30 Files in past two weeks:
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Makes the default carrots and potatoes invisible to creatures until they are ripe for eating. Adds a crunchy sound to them when they are eaten, and makes the vendors more fun to play with. Comes with an undo script.
- 2KB
- 0
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1Makes the default carrots and potatoes invisible to creatures until they are ripe for eating. Adds a crunchy sound to them when they are eaten, and makes the vendors more fun to play with. Comes with an undo script.
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A special eusocial breed for Creatures 2, the Albian Ant Norns enjoy living in large groups and have a unique lifecycle. Requires the Dragonfly Norn and Golden Desert Norn sprites.
- 87KB
- 1
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2A special eusocial breed for Creatures 2, the Albian Ant Norns enjoy living in large groups and have a unique lifecycle. Requires the Dragonfly Norn and Golden Desert Norn sprites.
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This set of 4 cobs can be used to corral norns of various ages within areas of your choosing, without the use of forcefields.
- 7KB
- 0
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3This set of 4 cobs can be used to corral norns of various ages within areas of your choosing, without the use of forcefields.
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Fixes almost all the most major problems in C2, including Wallbonking, the World Wrap issue, smooths out problematic terrain, and stops creatures seeing through certain ceilings/floors.
- 214KB
- 1
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4Fixes almost all the most major problems in C2, including Wallbonking, the World Wrap issue, smooths out problematic terrain, and stops creatures seeing through certain ceilings/floors.
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Ensures common foods are always present in the world, by periodically checking the total number of carrots, potatoes, and cheeses. If less than ten (10) exist, the appropriate vending machine will be activated at its current location.
- 3KB
- 0
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5Ensures common foods are always present in the world, by periodically checking the total number of carrots, potatoes, and cheeses. If less than ten (10) exist, the appropriate vending machine will be activated at its current location.
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Periodically checks all eggs, toys, and 'food' (cheese and honeypots) to make sure they're not wedged against a wall. If they are, they are shoved a little bit inward so that creatures can reach them without wallbonking. Eggs will attempt to preserve their paused/unpaused status.
- 5KB
- 0
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6Periodically checks all eggs, toys, and 'food' (cheese and honeypots) to make sure they're not wedged against a wall. If they are, they are shoved a little bit inward so that creatures can reach them without wallbonking. Eggs will attempt to preserve their paused/unpaused status.
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Those water pumps are too close to the room walls, giving creatures pain and punishment whenever they attempt to drink from them. This fixes that issue by moving them closer within reach.
- 23KB
- 1
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7Those water pumps are too close to the room walls, giving creatures pain and punishment whenever they attempt to drink from them. This fixes that issue by moving them closer within reach.
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8
A refreshing water fountain that can be placed anywhere.
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Due to a math error, creatures become incredibly confused around the point where the world wraps on itself (in the desert area, by the elevator next to the long bridge). This is the best script-based solution available.
- 15KB
- 3
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9Due to a math error, creatures become incredibly confused around the point where the world wraps on itself (in the desert area, by the elevator next to the long bridge). This is the best script-based solution available.
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10
Finally.
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This potted oddity grows a peculiar fruit that tastes... meaty. Don't worry though; although the growths look a bit like hearts, it's just a coincidence. Honest!
- 131KB
- 0
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11This potted oddity grows a peculiar fruit that tastes... meaty. Don't worry though; although the growths look a bit like hearts, it's just a coincidence. Honest!