Due to a math error, creatures become incredibly confused around the point where the world wraps on itself (in the desert area, by the elevator next to the long bridge). This is the best script-based solution available.
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Corrects wrong-way target seeking at the west of the Desert, Cellar, and Ettin Temple areas (i.e. the same X coordinate at all the rooms that pass through it along the Y coord, from the top of the world to the bottom).
Modifies scripts {0 0 0 17/18/19/29} and {4 0 0 17/18/19/20/22/23/28/29/39}. If using Albian Updates or Drop Update, inject those FIRST and then this AFTER to prevent them overwriting this.
'Stop Wallbonking!' needs this to be installed first, or its collision detection will not work in all cases.