Makes the default carrots and potatoes invisible to creatures until they are ripe for eating. Adds a crunchy sound to them when they are eaten, and makes the vendors more fun to play with. Comes with an undo script.
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File credits
Credit to Zap of Dreams of Albia for the concept, and to Cyberlife for creating the game and the original carrots and potatoes.
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Makes the default carrots and potatoes invisible to creatures until they are ripe for eating. The carrot and potato are called 'root' by creatures, and require inorganic nutrients and a warm environment to grow. They sate hunger, and provide protein, starch, and water. Also adds a crunchy sound to the carrots and potatoes when they are eaten, and makes the vendors more fun to play with. Comes with an undo script. Inspired by a lost mod by Zap of Dreams of Albia, but all changes to the default carrots and potatoes were coded from scratch. Was a Creatures Community Spirit Festival 2016 release. Zap's Modified Nuts and Modified Tomatoes are highly recommended with this mod.