About this mod
Armor is more real and less Star-Trek force field style. Compromise between real and original achieved. New Mechanic: internal bleeding and bleeding applied on any significant hit. Gameplay balance mostly unchanged.
- Requirements
- Permissions and credits
Applied to all weapons:
- Armor penetration increased by flat amount, as a side effect purposely nerfing two-handers and boosting low-penetration weapons.
- Damage applied to armor is 50% of original.
- Increased damage range. -10/+10 simulating grazing hits and criticals. Average damage is unchanged.
Tooltips of weapons and skills are updated.
Constants:
- Armor blocking weapon damage penetration is 80% of original. Vanilla formulae is based on armor points remaining. 8 DR per 100 remaining armor.
New Mechanics: bleeding applied upon any significant hit, added internal bleeding
- Damage to body over 9 applies bleeding equal to 10% of damage per turn. Duration: 2 turns. Also blunt. Curable by bandages.
- Damage to body over 19 applies internal bleeding equal to 10% per turn +1 reduced by 1 per turn. Duration: 2-4 turns. NOT curable by bandages.
New Mechanics: kinetic energy - projectiles
- Damage from ranged attacks is reduced by % per distance travelled. Not reduced at 1-2 tiles. Is balanced and was implemented because tests with Legends mod found that bows, crossbows and piercing quivers were overpowered in this mod.
Requires:
Legends
MSU
Tested with - Compatible with:
Legends PTR mod
Fantasy_Bro
Swifter
Stronghold
Quickstart
Speed - Action Points Scaled