Battle Brothers

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TechStuff

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About this mod

Armor is more real and less Star-Trek force field style. Compromise between real and original achieved. New Mechanic: internal bleeding and bleeding applied on any significant hit. Gameplay balance mostly unchanged.

Requirements
Permissions and credits
Core Armor Mechanics Changed:

Applied to all weapons:
- Armor penetration increased by flat amount, as a side effect purposely nerfing two-handers and boosting low-penetration weapons.
- Damage applied to armor is 50% of original.
- Increased damage range. -10/+10 simulating grazing hits and criticals. Average damage is unchanged.
Tooltips of weapons and skills are updated.

Constants:
- Armor blocking weapon damage penetration is 80% of original.  Vanilla formulae is based on armor points remaining. 8 DR per 100 remaining armor.


New Mechanics: bleeding applied upon any significant hit, added internal bleeding

- Damage to body over 9 applies bleeding equal to 10% of damage per turn. Duration: 2 turns. Also blunt. Curable by bandages.

- Damage to body over 19 applies internal bleeding equal to 10% per turn +1 reduced by 1 per turn. Duration: 2-4 turns. NOT curable by bandages.


New Mechanics:
 kinetic energy - projectiles

- Damage from ranged attacks is reduced by % per distance travelled. Not reduced at 1-2 tiles. Is balanced and was implemented because tests with Legends mod found that bows, crossbows and piercing quivers were overpowered in this mod.




Requires:
Legends
MSU


Tested with - Compatible with:
Legends PTR mod
Fantasy_Bro
Swifter
Stronghold
Quickstart
Speed - Action Points Scaled