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Fantasy Brothers - new content mod
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Version4.1
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cocowingUploaded by
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About this mod
Added new background mercenaries, new weapons, new monsters, new legendary dungeons, etc
- Requirements
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Nexus requirements
Mod name Notes modding script hooks - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You are allowed to use the assets in this file without permission or crediting me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
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- Changelogs
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Version 4.1
- - Mercenary : Royalty is no longer controlled by AI. Detailed values have been berfed. (However, at the start of a field battle, there is a 20% chance that AI will control it.)
- Skill : Slander buff.
- Skill : Summon Fiend no longer used HP. 10 level Fiend buff.
- Skill : Fixed an issue where Ifrit tied to an abyssal grab becomes invisible when combined.
- Skill : Goblin Weaponoloy rework
- Skill : Orc Weaponology replaced with new skill Shield of Faith (additional effect when wearing a shield)
- Skill : Bone Collector fatigue recovery value increased from 5 to 10
- Skill : Desolator damage increase increased from 20% to 25%
- Skill : Pincer Attack buff
- Skill : Holy Spear buff
- Skill : Electric shock buff
- Item : Bamboo Spear Rebalance
- Item : Ring of Protection maximum bonus increased, price increased
- Item : Ringblade rework (bonuses and penalties changed to be more intuitive)
- Item: Nodachi rework (bonuses and penalties changed to be more intuitive)
- Item nuff : Dragon Slayer.
- Item: Magic staff hitting effect now changes when the resolve is above a certain level.
- Event : Reputation event reward item buff
- Event : The reward you get when accepting the Adventurer Wage Increase event increases from Bravery +1 to +5.
- Changed fantasy monster entity type (from SkeletonBoss to AlpShadow)
- Adventurer's Quest now gives special rewards every 5 wins. Adventurer quests become more difficult in the beginning.
- Nerfed numerical value for fantasy monsters to be strengthened after 155 days.
- Monster : Fenrir new skin (Art by Kir Kuhar(Kirill))
- Monster : Wendigo skin modified, variation 1 added
- Monster : Golem's shield nerfed, appearance changed when the shield is lost
- Monster : Added appearance type of Black Swordman
- Monster : When the Samurai appears, there is a low probability that it will become more powerful Samurai (wearing a mask)
- Monster : Among the Battle Master's appearance types, there is a slight change in the appearance of the samurai form.
- Monster : Doppelganger no longer uses ranged weapons. Mechanism changes.
- Monster : The overall HP of boss fantasy monsters decreases (except for some).
- New skill: New active skill ‘Propaganda’ added
- New skill: New passive skill ‘Honest Attacker’ added
- New monster : Elven Lord
- New monster : Elder Alp
- New monster : White Dire Wolf
- New monster : Smasher
- - Mercenary : Royalty is no longer controlled by AI. Detailed values have been berfed. (However, at the start of a field battle, there is a 20% chance that AI will control it.)
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Version 4.0c
- Fixed an issue where the game would crash due to the AI of allies such as Royalty and Summons (skeleton, fiend, spirit wolf) being broken.
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Version 4.0b
- - Skill code optimization work
- Fixed an issue where 'Nodachi' and 'Kusarigama' did not counterattack
- 'Heavy Rain' skill is replaced with the following skill: 'Extreme Weather' - Pay 399 crowns and give -5 hit and evasion debuff to all enemies.
- 'Heavy Snow' skill is replaced with the following skill: 'Double Edge' - Unconditionally attacks self (25%), enemy (25%), and both (50%) depending on the probability. Consumes half the AP and fatigue of the main weapon skill.
- 'Mana Force' skill is replaced with the following skill: 'Thunderstorm' - Deals 10 ranged damage to random targets in 2 tiles around you.
- 'Bondage' (Passive) skill is replaced with the following skill: Mana Mastery - Ranged damage increases by 40% of current resolve.
- 'Last Stand' (passive) effect increased from 75% to 100%.
- 'War Crime', 'Drain Blood' skills decreased from 9 to 6 AP
- Fixed a bug where the 'Abyssal Pull' skill made enemies invincible (unconfirmed)
- 'Slander' range increased by 1, effect applied with 100% probability.
- 'Purifying Flame' damage chance increased from 50% to 60%, cooldown reduced from 20 to 5
- When 'Great Awakening' is activated, deals damage to nearby enemies. Skill activation probability increased from 20% to 35%
- 'Gale Force' now takes damage even if the enemy is not pushed back.
- Fixed bug where 'Warcry' disappears when save & load.
- Crown consumption for the following skills has been changed: Acid Bomb (299), Black Magic Bomb (299), Bribe (155), Cannon Barrage (299), Battle Cure (100), Hellfire Bomb (299), Flood Bomb (299)
- Modified terrain height correction for Multishot, Bansh Scream, Flood Bomb, Black Magic Bomb, Acid Bomb, and Hellfire Bomb skills.
- Royalty can now equip range 1 melee weapons and gadgets.
- Fixed an issue where friendly AI was confused in defensive terrain.
- Item nuff: Katar, Rune Glaive, Lightning Staff
- Item change: Skill Book now has a 3% chance to learn the desired skill.
- Item change: Advanced Skill Book now has a 27% chance to learn the desired skill.
- Item change: 'Horses' now increase melee skills instead of increasing damage.
- Item 'Berserker Ring' reworked (No longer affected by Nimble and Battleforge.)
- Item 'Heavy Lance' buff and code fix
- Item 'Ring Blade' buff
- Item 'Guardian Necklace' code fix (modified so that no damage is taken even if an ally is hit with a 5% chance. Some skills are exceptions)
- Monster changes: Changed the way Jinn and Efreet share their HP, changed their names (only share HP and death, changed from real-time to turn start)
- Event : When the adventurer wage increase event occurs, the probability of receiving the loyal trait changed from 33% to 50%. If negotiations fail, the chance of leaving is reduced from 50% to 37%.
- Event: Girl Rescue Events 1, 2 no longer lower village public sentiment even if you choose to fight.
- New event: Reputation reward (occurs when reputation is at its best or at its worst.)
- - Skill code optimization work
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Version 4.0
- Fantasy Brothers 4.0 Rework Patch
Rework Purpose : We decided on a large-scale rework to reduce elements that make the game easy and provide a more diverse experience.
1. Fantasy Mercenary
* Existing fantasy background mercenaries have been integrated into a new background called ‘Adventurer’.
* Adventurers are high-tier mercenaries with various races and appearances (e.g. elves, goblins, orcs, women, undead, etc.).
* Adventurers are randomly assigned various pasts and events are shared accordingly. (Example: If you have a farmer past, farmer-related events occur)
* Adventurers can only be hired in fantasy towns and cannot be hired in militia scenarios because they are not lowborn.
2. Skill Book
* All techniques used by existing fantasy background mercenaries have been added here. (More new skills have also been added.)
* When using a skill book, you randomly learn one active or passive special skill, and previously learned special skills are removed.
* 77 active skills + 29 passive skills including new skills.
* Skill books can be purchased at Fantasy Town.
3. Fantasy Scenario
* Since the existing fantasy background mercenaries have been deleted, a mercenary with an adventurer background will be selected as the main character.
* In fantasy scenarios, you can start as a special adventurer (wizard, spellsword, fight master, etc.) with a special skill combination in advance.
4. Mercenary Background - Royalty Rework
* Royalty has been changed to a special mercenary that appears in events or exclusive scenarios and cannot be controlled by the player. Royalty gives you more crowns in battle, but there is a big penalty when the royal dies.
5. Newly added and reorganized fantasy events
* A total of 20 fantasy events are added as a mode.
6. Balance adjustments, bug fixes, visual reorganization
* All overly powerful or fraudulent special abilities have been nerfed or given large penalties.
* There are balance adjustments to items and fantasy monsters.
* Most known bugs have been fixed.
* Many visual fixes.
7. New Legendary Dungeon - Hall of Proof added
* Battle with sword masters guarding special advanced skill books
* Obtain a special advanced skill book upon victory
8. Many other changes
- Fantasy Brothers 4.0 Rework Patch
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Version 3.2
- * Mercenary-Umbra: Skill rework and balance adjustment
* Mercenary-Umbra, Shaman: Improved saturation
* Mercenary-Umbra, Shaman: Skill effect replacement
* Mercenary-Ghoul: Feasting now removes only SemiInjury type injuries (intoxication, dehydration), and also removes acid and goblin poison
* Mercenary-Royalty: Skill rework and balance adjustment. New skill added.
* Mercenary-Royalty, Crimson Knight: Fixed issue where message cannot find brush in the log upon death
* Dummy skills added for distinguishing between Fantasy Mercenaries
* Added new monster: Killer Bear
* Added new monster: Lizardman
* Added new monster: Orc Hunter
* Item-Skill Book (Demonization): Decreases the chance of dying from aftereffects after battle
* Item-Book of Death (Dark Hive Reward): now casts instantly with no delay
* Item-Nodachi: Basic maximum damage reduction, armor damage reduction
* Item-Katar: Armor Penetration Damage reduced, Weapon Mastery no longer increases headshot damage
* Item-Rune Glaive: Bonus health gained when ranged defense is 30 or higher and reduced nearby values
* Balance fixes and rework for monsters exclusive to fantasy mode
* Added more detailed tooltips at the start of fantasy quests, now gives special rewards every 7 wins
* Fixed an issue where you could not receive fantasy quests when you had too much inventory
* The quest cooldown for the Adventurer's Guild has been reduced from 2 days to 1 day
* Fantasy Event - Upon starting a new game, players can choose whether to activate the Fantasy Event and also whether to activate the maximum number of Fantasy mercenaries.
* Fantasy Event - Fixing bugs related to consuming the mysterious potion and raiding the graves of heroes event, and generating various outcomes.
- * Mercenary-Umbra: Skill rework and balance adjustment
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Version 3.1
- * Mercenary: Fixed an issue where the game freezes after using Warlock's Hellfire Bomb skill.
* Mercenary: Wizard and Pyromancer can now cast spells without weapon restrictions, and can deal higher skill damage with duelist builds.
* Mercenary: Umbra's Earthquake skill no longer affects self. Skill code bug fix
* Item: Add a new skill "Turning Movement" when riding a horse.
* Item: Decrease the fatigue consumption of the skill "Charge" that can be used while riding a horse.
* Item: Skill Book - Purifying flame damage reduced to 20-50
* Item: Various numerical changes to the Shape Transformation Helmet and Armor, some bug fixes, and code modifications.
* Item: Code fixes for Red Dragon Helmet and Invisibility Cloak
* Item: Dragon Slayer Remake
* Monster: Orc Overlord +1 AP increase
* Monster: Hwarang +30 HP
* Monster: If the melee or ranged skill of the doppelganger clone is less than 80, it increases to 80
* Monster: Liger texture change
* Monster: Broodmother texture change
* Changed the composition of fantasy quests: easy and low reward tutorial until the 2nd quest, higher difficulty and better rewards for subsequent quests
* Legend Mod compatible version added (Because only minimal code modifications were made to be compatible with Legend Mod, the balance or atmosphere may not be right. Thanks wuxiangjinxing for the help)
* Warning : If you used shapeshifting helmet or shapeshifting armor in an existing save file due to a code change, an error may occur during loading. It is recommended to back up your save file or play a new game.
- * Mercenary: Fixed an issue where the game freezes after using Warlock's Hellfire Bomb skill.
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Version 3.0b
- * Mercenary - Elf, Hobgoblin: Fix multi-shot sound sync
* Item - Skill Book - fixed 'Purification Flame' bug
* Items - Hextech Rifle Reworked
* Other balance and bug fixes
- * Mercenary - Elf, Hobgoblin: Fix multi-shot sound sync
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Version 3.0
- * Mercenary - Jotun: visual and starting items have been changed. skill rebalancing (buff)
* Mercenary - Half orc: visual and starting items have been changed. skill rebalancing (buff)
* Mercenary - Enchantress: Add new skill. skill rebalancing (buff)
* Mercenary - Necromancer: Fixed a bug that did not die when decapitated. Fiend visual chane
* Mercenary - Elf, Hobgoblin: skill rebalancing (buff, nurf)
* Mercenary - Hobgoblin: Visuals have changed.
* Mercenary - Baku : Hair Variation Reorganization. Simplified skill effect
* Mercenary - Wizard, Pyromancer: Skill max damage now scales with level
* Mercenary - Spell sword: skill rebalancing (buff, nurf)
* Mercenary - Jotun, Baku: throwing skills no longer damage Geist
* Mercenary - Amazon: Fixed an issue where the Holy Spear skill would collide with the Duelist perk
* Mercenary - Added 1 body type variation for female mercenaries
* Monster - Dullahan: Added 1 face variation
* Monster - Demonspider, Arachnid: The venom of these monsters can now be cured with an antidote.
* Monster - Guild guard: Change name to Rogue, change appearance, change performance
* Monster - Fixed an issue where the spoils of some fantasy monsters (Samurai Helmet, Mongolian Helmet, etc.) were not displayed properly
* Legendary Dungeon - Increased number of mobs in City of Thieves, changed troop types
* Item - Skill Book - New skill: Bodycheck
* Item - Skill Book - New skill: Purification Flame
* Item - Skill Book - Throw Dirt: fixed tooltip bug
* Item - Skill Book - Boulder Throw: Increases max range by 1
* Item - Skill Book - Demonize: Reduced chance of negative effects
* Item - Changed the role of Lightning Staff and Arcane Staff, and changed weapon skill visuals.
* Items - Bamboo Spear, Cestus, Shuriken: Permanent stat upper limit adjustment
* Fantasy event reorganization: event content changed, now there is no penalty even if you choose the option to refuse battle, retreat battle
* Added 6 new Fantasy Mode events - Dueling Tournament, Magic Merchant, ETC
* Reinforcement of various texture details
* Other balance and bug fixes
- * Mercenary - Jotun: visual and starting items have been changed. skill rebalancing (buff)
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Version 2.8
- * Massive mercenary balance patch - averaged fantasy mercenary performance and increased cost, removed fantasy mercenary background with no personality
(Delete Janissary)
(Delete Umbran)
(Delete Pirate)
(Delete Rentboy)
(Delete Tavern Guard)
(Delete Syndicate)
(Delete Shield Master)
(Delete Ninja)
(Delete Rogue)
(Delete Paladin)
(Delete Trobairitz)
(Delete Witch)
* Mercenary: Existing fantasy mercenaries' skills, stats, and equipment large-scale patch
* Item - Berserker's Ring Reorganization
* Item - Skill Book 'Kick' Buff
* Custom Hero Scenario now has a new option to start with 12 fantasy mercenaries from the same background.
* There are many balance fixes, bug patches and code changes. A conflict with an existing save file is expected, so please start a new game. (However, it is compatible with save files that have never used fantasy mode)
- * Massive mercenary balance patch - averaged fantasy mercenary performance and increased cost, removed fantasy mercenary background with no personality
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Version 2.7c
- * Monsters - Fixed an issue where some fantasy monsters would surrender without fighting them
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Version 2.7b
- * Mercenary: Increases armor penetration of all skills of Fight Master by 10%
* Item: Fixed the problem that Dragon Slayer's AoE skill did not work normally
* Other bug fixes
- * Mercenary: Increases armor penetration of all skills of Fight Master by 10%
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Version 2.7
- *Added new system "Skill Book"
- Skill books can be purchased from the shop, and can be purchased by regular vanilla mercenaries and some fantasy mercenaries to learn special skills.
Skill List
1.Mana Force: Temporarily increases Melee skill, Ranged skill, and Melee defense in proportion to Resolve.
2.Wind Force: Temporarily increases Melee skill, Ranged skill, and Melee defense in proportion to Ranged defense.
3.Forced March: If there are no enemies nearby, move 1 tile without using AP.
4.Kick: Attack the enemy with a kick with a 50% chance without using AP.
5.Boulder Throw: Throws a huge boulder at an enemy, dealing damage. Targets with a shield will always be hit.
6.Hide: Hide when no enemies are around to avoid enemy line of sight and ignore zoc.
7.Demonize: Gains great power through evil sorcery. But with great power comes great responsibility.
8.Throw Dirt: Throws dirt at the target, reducing attack power and initiative.
* Monster: Fixed a bug where the game freezes when doppelgangers use lute (doppelgangers don't copy lute now)
* Mercenary: Added new skill to Umbran Warrior
* Mercenary: Janissary's penetrating shot code changed + Now changed to show projectiles
* Mercenary: Paladin skill visual effect change
* Mercenary: Half Orc's Line Breaker and Jotun's Fling Back skills now cost 1 AP.
* Mercenary: Enchantress' Boulder Throw skill has been removed and a new buff skill has been added.
* Mercenary: Syndicate's blood magic can now be used on allies (value adjusted)
* Mercenary: The hit rate of Shield Master's Shield Bash skill has been reduced.
* Item: Katar - fixed damage bug
* Item: Arcane staff - rework
* Item: Dragon Slayer - nerf damage and hit chance
* Item: Lightning Staff - rework
* Item: Shuriken - fixed a bug where the double throw skill could be used even if there was equipment in the off hand(left hand)
* Item: Heavy Lance - buff
* Decreased the chance of receiving a penalty when refusing to battle in the Fantasy Monster Encounter Event and enemy count reduction
* Difficulty has been lowered by removing the roster limit for Custom Hero Scenario (previously up to 12 players)
* Fixed an issue where some skills were permanently memorized (requires restart if already memorized)
* Other bug fixes
- *Added new system "Skill Book"
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Version 2.6d
- * Fixed an error when killing an enemy with a shuriken
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Version 2.6c
- * Fixed an issue where a freezing bug occurred when the battle was ended after allowing some monsters to escape
* Other bug fixes
- * Fixed an issue where a freezing bug occurred when the battle was ended after allowing some monsters to escape
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Version 2.6b
- * Side job quest reduced reward, Increased penalty chance, added more text
* Other bug fixes
- * Side job quest reduced reward, Increased penalty chance, added more text
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Version 2.6
- *You can now earn less money without fighting as a side job in the Adventurer's Guild.
*Now, when you clear an Adventurer's Guild Quest, various linked quests occur with a low probability.
*Monster: Improve Eastern Marauder AI
*Monster: Shaolin Monk, Hwarang, Wokou late game nerf
*Monster: Fenrir buff
*Mercenary: Warlock's Metamorphosis skill has been replaced with Summon Fiend.
*Now, the gamblers who were looking for your reward when you cleared the Adventurer's Guild Quest have disappeared.
(If you want to gamble, visit the Adventurer's Guild at night)
*Other bug fixes
- *You can now earn less money without fighting as a side job in the Adventurer's Guild.
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Fantasy Brothers - new content mod
* Added 'Fantasy Town'
(Fantasy Town is created on the map after a few seconds when you cancel pause after starting the game. The name of the fantasy town is displayed in red, like a hostile force, but it is actually a neutral town, so there are no restrictions on entry and exit. Check out the new content!)
* Added new background - 'Adventurer'
(A fantasy background mercenary with the appearance of various races and a unique past system.)
* Added new system - 'Skill Book '
(Each mercenary can learn one unique, special skill.)
* Added 14 legendary dungeon
(Experience epic battles against unique enemies)
* the Infinite Dungeon
(Test the limits of your mercenaries)
* Added 73 new enemy
(You can meet them in event battles, new dungeon, new quest)
* Added 30+ new weapons and items
* Added Horse
* Added 21+ New Events
* Added fantasy quest and gamble
(Available in Fantasy Town)
* Added Gamble item
(Customize your helmet and armor look. Transparent clothing is also available.)
* Added a dedicated Lone Wolf scenario for new mercenaries.
(Choose your custom avatar and play)
How to use:
-download the file and place it into \Battle Brothers\data\ without unzipping.
-you'll need modding script hooks (version 21 or higher)
-This mod does not require any DLC. But if you want to enjoy all the content, it's better to have the DLC
- It is also compatible with in-progress save files. But if you want to fully enjoy all the content, start a new game
- Compatible with most mods
- Legend mod users, please use the compatible version.
- Known issue: Crash when used with mods that increase combat speed too much.
Thanks to everyone who helped create and test this mod
Lance, Red dragon, Samurai, Hun image: F5349490huanzhuoh (wuxiangjinxing)
Lizardman, Horse, Fungal zombie, Toad, Bloodsucker, Ahool, Knight-helm and ETC: Legend Mod, kaetanea, Misha
Fenrir : Kir Kuhar
People who helped make Legends Mode compatible: wuxiangjinxing, Abysscrane, Barcode, Emo Used HM01, LoneMind and Legends mod discord users
* Added 'Fantasy Town'
(Fantasy Town is created on the map after a few seconds when you cancel pause after starting the game. The name of the fantasy town is displayed in red, like a hostile force, but it is actually a neutral town, so there are no restrictions on entry and exit. Check out the new content!)
* Added new background - 'Adventurer'
(A fantasy background mercenary with the appearance of various races and a unique past system.)
* Added new system - 'Skill Book '
(Each mercenary can learn one unique, special skill.)
* Added 14 legendary dungeon
(Experience epic battles against unique enemies)
* the Infinite Dungeon
(Test the limits of your mercenaries)
* Added 73 new enemy
(You can meet them in event battles, new dungeon, new quest)
* Added 30+ new weapons and items
* Added Horse
* Added 21+ New Events
* Added fantasy quest and gamble
(Available in Fantasy Town)
* Added Gamble item
(Customize your helmet and armor look. Transparent clothing is also available.)
* Added a dedicated Lone Wolf scenario for new mercenaries.
(Choose your custom avatar and play)
How to use:
-download the file and place it into \Battle Brothers\data\ without unzipping.
-you'll need modding script hooks (version 21 or higher)
-This mod does not require any DLC. But if you want to enjoy all the content, it's better to have the DLC
- It is also compatible with in-progress save files. But if you want to fully enjoy all the content, start a new game
- Compatible with most mods
- Legend mod users, please use the compatible version.
- Known issue: Crash when used with mods that increase combat speed too much.
Thanks to everyone who helped create and test this mod
Lance, Red dragon, Samurai, Hun image: F5349490huanzhuoh (wuxiangjinxing)
Lizardman, Horse, Fungal zombie, Toad, Bloodsucker, Ahool, Knight-helm and ETC: Legend Mod, kaetanea, Misha
Fenrir : Kir Kuhar
People who helped make Legends Mode compatible: wuxiangjinxing, Abysscrane, Barcode, Emo Used HM01, LoneMind and Legends mod discord users