Baldur's Gate 3

File information

Last updated

Original upload

Created by

Magnetuning

Uploaded by

magnetuning

Virus scan

Safe to use

Tags for this mod

About this mod

Gives players some nicer dialogue options for Wyll by overriding existing game text. Also corrects some typos in his dialogue captions and player responses to him. ***Mod images contain spoilers!***

Requirements
Permissions and credits
Donations
Made for Patch 6 - Hotfix 25, but likely compatible with previous patches (I started working on this with Hotfix 21, and it's still working as intended for Hotfix 25! As always, be careful about using it for previous patches, but it should be safe to remove if you run into issues.)

***Mod images contain spoilers!***


---


Ever since people started pointing out how mean your dialogue options to Wyll can be, I haven't been able to stop noticing it, so I decided to take matters into my own hands. Now, with this mod, you'll be able to have some kinder dialogue options in key conversations!

Obviously, this is a roleplaying game, so I don't think having mean options is really a bad thing—sometimes you just want to play an evil character, and that's ok! But when you have conversations where you're basically trying to choose the least mean response to someone who honestly really needs your support, because you don't have any kind options, something's gone horribly, horribly wrong.

With that in mind, this mod does not get rid of every mean response you have to Wyll. Rather, it changes some of them to be either kinder or more neutral, depending on how he responds. We really need some nicer options at least! I did have to work around the fact I couldn't change his responses, but I tried to make sure each conversation had at least one kind option. Be nice to him, please!!!

I did also rewrite and tone down some of the mean options, just, because some of them really are a LOT. And also um. Can quite frankly give middle school bully sometimes, and it bothered me. Like, just, weirdly juvenile insults for no reason. Some of those have now been tweaked a bit, too.

A list of the changes made by the mod can be found in the articles section, and has also been included in a .txt file in the mod .zip folder. The documentation in the .zip file itself is more accurate right now, though! I was trying to make couple corrections to the article on this site, but no articles are saving for me at the moment. I'll try to fix that up later. In the meantime, you'll still have a current list of all the changes the mod makes in the .zip file.


This mod requires a base .loca file to work!

You can find the base files I've uploaded here, and you can find a modder's guide to base .loca files, game text edit compatibility, and a sample mod—Nautiloid Nonsense—here. The sample mod is fully compatible with this one! This mod, as well as the sample mod, use my localization file compatibility method, which is explained more in the modder's guide.

tl;dr if you just want this mod, though, using a base .loca file lets this mod override the existing game text, without affecting any other text. It should be compatible with other mods using the same method, as long as they don't override the same strings!


If they do override some of the same strings, though, you can configure a kind of load order within your localization folder by adding or removing Zs to the beginning of the modded .loca file names. Mods with more Zs at the start of the file name will be placed lower in your load order, and take priority over other overrides!

For example, if Mod A and Mod B override some of the same strings, and you'd like to keep mod A's changes to those strings, while keeping the
rest of Mod B's changes, your file names should look like this:

originallanguage.loca
Z Mod_B.loca
ZZ Mod_A.loca

Make sure you put a space between the Zs and the rest of the file name! _ characters are counted as loading later than Z, but spaces are not. so you'd want this file name:

Z Mod_B.loca

and not this:

Z_Mod_B.loca

(Or maybe you'd prefer it the other way around! But I personally find more Zs = loading later much easier to remember 😅)


A more in-depth explanation as to why this works has been provided in the modder's guide but, again, tl;dr: Localization files don't seem to work in the BG3 Mod Manager load order! At least, not in the same way as other files. Instead, they require the .loca file names themselves to be in alphabetical order. Using Zs at the start of a .loca file name is a simple way to load your files in the order you'd like!

For this reason, I've only provided a loose file version of this mod, so you can rename it how you'd like.


On compatibility with mods not using this method:

I've tested this mod with some other mods that override all game text, like Show Approval Ratings, Slithering Wet Malice Restored, and Overexplained Interaction Options, but only Overexplained Interaction Options was compatible. OIO is also only partially compatible! My mod overrides some of the changes added by that mod, just because they override some of the same dialogue options, and my mod has to take priority to function. All other lines edited by OIO have been left untouched, though! Also, since OIO overrides the original localization file, it actually functions as a base file, and shouldn't be installed at the same time as one! Only use OIO, or one of my base files, not both.

I'd like to work more on compatibility over time, but that will uh...take time. Please be patient, and please don't expect other modders to use my method! It's a option that's there for people to use if they'd like, but there's no pressure to if they don't :}

Installation:

Download the required base .loca file for your game version provided on this page here! (As long as you don't have Overexplained Interaction Options, or another mod overriding the original localization files.) Install the base file according to the instructions on the linked page, and then install this mod by dragging the Localization folder in the .zip folder into your BG3 Data folder.

You can find your BG3 Data folder here:

\\SteamLibrary\steamapps\common\Baldurs Gate 3\Data\

As always, let me know if you run into any issues, and enjoy!


Future Plans:

I'm almost certain this mod will need some adjustments in the future. There's a TON of dialogue in this game, and, while I did my best to go through as much of Wyll's dialogue as I could, I probably missed things I'd like to tweak. (Also I may end up wanting to revise some of my writing in the future 😅) I'm 100% open to suggestions, too! Just let me know. I can't promise I'll incorporate all suggestions, but I'd love to hear your feedback.

Also, I'm sure I'll need to add more corrections for typos and inaccurate dialogue captions over time! Some of the changes I made with this mod were just correcting typos, and dialogue captions that didn't line up with his voice lines.

The inaccurate dialogue captions especially are a huge accessibility concern, so if you notice any captions that don't line up with what characters are saying, let me know, and I'll fix them! This doesn't just affect him; other characters through the game have issues like this, and I'd like to do my best to fix as many as I can. I'm planning on making that an ongoing project of mine (probably in another mod, so people who don't want the changes from this one can still get corrected captions).

I'd appreciate any help I can get with that, too! I fully support anyone who wants to correct inaccurate captions on their own; let me know if you do, so I can share the link! You can use my localization file compatibility method to make sure your mods work with other overrides like this one.

Let's make a more accessible world together!!! 🎶

Take care everyone, and show Wyll some love for me, ok? 🌼

Mods used in preview images:



(By the way, if you like my work, tips are welcome!! You can do so through my ko-fi here: https://ko-fi.com/herotune

It's the same ko-fi I use for my art, but I'll never paywall my mods. Thanks for taking a look, if you do!!)