Baldur's Gate 3
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Trips

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Trips

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About this mod

Re-releases old shader files to get around those pesky VT's. Modder's Resource and dependency for mods.

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Permissions and credits
Changelogs
DOES NOT SUPPORT MacOS
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If you're here from UNIQUE_TAV:

Get Unique Tav from HERE (Click)

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Everything BELOW this line is for MOD AUTHORS

With this Compendium installed you can reference the old Patch 4 and earlier non-VT shaders/Material SourceFiles:

Vanilla Shader    --->  New Trips Name
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Public/Shared/Assets/Materials/Characters/
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CHAR_Skin_Body.lsf---> Trips_Skin_Body_Old.lsf
CHAR_Skin_Body_GM.lsf---> Trips_Skin_Body_GM.lsf
CHAR_Skin_Head_v3.lsf---> Trips_Skin_Head_v3.lsf
CHAR_Skin_Head_v3_GM.lsf  ---> Trips_Skin_Head_v3_GM.lsf
CHAR_Skin_Head_v3_LOD1.lsf ---> Trips_Skin_Head_v3_LOD1.lsf
CHAR_Skin_Head_v3_LOD2.lsf ---> Trips_Skin_Head_v3_LOD2.lsf
CHAR_Skin_Head_v3_LOD3.lsf ---> Trips_Skin_Head_v3_LOD3.lsf
CHAR_Skin_Head_v3_LOD4.lsf ---> Trips_Skin_Head_v3_LOD4.lsf
CHAR_Skin_Head_Creature.lsf ---> Trips_Skin_Head_Creature.lsf
CHAR_BASE_AlphaBlend_2S ---> Trips_BASE_AlphaBlend_2S
CHAR_BASE_AlphaTest.lsf ---> Trips_BASE_AlphaTest.lsf
CHAR_BASE_AlphaTest_Flowmap_GM.lsf ---> Trips_BASE_AlphaTest_Flowmap_GM.lsf
CHAR_BASE_AlphaTest_2S_Dither.lsf ---> Trips_BASE_AlphaTest_2S_Dither.lsf
CHAR_BASE_AlphaTest_2S_Dither_Anisotropy.lsf ---> Trips_BASE_AlphaTest_2S_Dither_Anisotropy.lsf
CHAR_BASE_AlphaTest_MSK.lsf ---> Trips_BASE_AlphaTest_MSK.lsf
CHAR_BASE_AlphaTest_VertCut.lsf ---> Trips_BASE_AlphaTest_VertCut.lsf
CHAR_BASE.lsf ---> Trips_BASE.lsf
CHAR_BASE_2S.lsf ---> Trips_BASE_2S.lsf
CHAR_BASE_2S_GM.lsf ---> Trips_BASE_2S_GM.lsf
CHAR_BASE_2S_VertCut.lsf ---> Trips_BASE_2S_VertCut.lsf
CHAR_BASE_GM_SSS.lsf ---> Trips_BASE_GM_SSS.lsf
CHAR_BASE_GM_MSK.lsf ---> Trips_BASE_GM_MSK.lsf
CHAR_BASE_GM.lsf ---> Trips_BASE_GM.lsf
CHAR_Shadow_Shadow.lsf ---> Trips_Shadow_Shadow.lsf
CHAR_Shadow_Body.lsf --->Trips_Shadow_Body.lsf
CHAR_Shadow.lsf ---> Trips_Shadow.lsf
CHAR_Feathers.lsf ---> Trips_Feathers.lsf
CHAR_Feathers_Bloody.lsf ---> Trips_Feathers_Bloody.lsf
CHAR_Feathers_GradientMap.lsf ---> Trips_Feathers_GradientMap.lsf
CHAR_Horns.lsf ---> Trips_Horns.lsf
CHAR_Horns_SSS.lsf ---> Trips_Horns_SSS.lsf
CHAR_Horns_SSS_PMA.lsf ---> Trips_Horns_SSS_PMA.lsf
CHAR_Horns_SSS_PMA.lsf (EA Patch 7)   ---> Trips_7EA_Horns_SSS_PMA.lsf
---------------Virtual Textures---------------
CHAR_BASE_AlphaBlend_2S_VT ---> Trips_BASE_AlphaBlend_2S_VT
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Public/SharedDev/Assets/Materials/Effects/Cinematic/
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VFX_Cinematic_CHAR_SSS_Karlach_Fire_01.lsf ---> Trips_Cinematic_CHAR_SSS_Karlach_Fire_01.lsf


Big thanks to Padme4000 for trawling through Larian's trash (EA files) to get me most of these.

Replacing the reference in your mod with the above will allow you to continue using your old material.
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This and any mod I make is and always will be completely free to use. Donating or tipping is completely optional, and I provide this button here for those who want to show their appreciation and/or support my continued modmaking.