About this mod
Brings Iriazi's Way of the Windwalker subclass for Monks to Baldur's Gate 3, based on the Monk specialization from World of Warcraft.
- Requirements
- Permissions and credits
- Donations
I adapted Iriazi's adaptation of the Mistweaver, so why stop there? The Windwalker is the damage-oriented Monk wing of the World of Warcraft Monk specializations and introduces lightning-fast strikes (literally) and wind-related features galore. Enjoy a Monk subclass that offers a lot of versatility and potential for extreme burst damage—more so than your average Monk can already dish out—if you can pull off the right combos.




SUBCLASS FEATURES

Starting when you choose this tradition at the 3rd level, you learn how to infuse your strikes with the essence of Xuen, the White Tiger. Immediately after you take the Attack action on your turn, you can spend 2 Ki Points to perform an unarmed strike as a Bonus Action. If the attack hits, you weaken the creature's ki force. Until the end of your next turn, attacks you make against the creature deal an additional 1d8 damage.
Grants you the option to spend a few Ki Points to boost your upcoming attacks, in lieu of your regular bonus unarmed attack.

Additionally at 3rd level, you are able to channel your ki to boost the speed of your allies. Creatures of your choice that start their turn within 1.5m of you gain a bonus of 1.5m to their movement speed until the end of their turn.
This bonus increases to 3m at 9th level, and 4.5m at 15th level.
This feature allows your allies to benefit from some of your ridiculous amounts of Monk movement speed. I did limit this to turn-based mode only (and, by extension, combat) since the buff granted was annoyingly re-applied over and over again for virtually no reason since movement speed doesn't really matter outside of turn-based mode. If it somehow doesn't behave as it should, let me know.

At 6th level, you have improved your ki abilities through intense training. Your Flurry of Blows, Patient Defense, and Step of the Wind features are improved, as described below.
Fists of Fury. Whenever you hit a target with Flurry of Blows, you can deal Bludgeoning damage equal to your Martial Arts die to any other creature of your choice that is within your reach and within 1.5m of the original target.
Dampen Harm. When you use Patient Defense, you also gain temporary hit points equal to a roll of your Martial Arts die + your Wisdom Modifier.
Flying Dragon Kick. When you use Step of the Wind, the next successful melee weapon attack you make before the end of your next turn deals additional damage equal to your Martial Arts die, and your target must make a successful Strength Saving Throw or be knocked Prone.
Somewhat similar to some of the Monk equipment gear in the sense that it incentivizes you to use your more utility-based Monk features. The Fists of Fury attack is a free extra attack that is guaranteed to hit, so you can use it to finish off a target low on health, or to simply pummel the same target once more. Dampen Harm is pretty straight forward and doesn't really need further explanation. For Flying Dragon Kick, however, it is worth noting that it only applies to your next melee weapon attack, meaning it won't trigger off an unarmed attack.

Beginning at 11th level, you have learned how to focus your ki to better protect yourself. If you take damage from a creature within melee range, you can use your reaction to gain Resistance to that damage. You then cause the creature who dealt you damage to take the same amount of damage as you.
Once you use this feature, you can't use it again until you finish a Short or Long Rest.
If you know (or suspect) that you're about to be absolutely wrecked by an incoming attack, you can use this feature to mitigate some of the incoming damage while forcing the attacker to share the pain. Worth noting is that this requires the attacker to be in melee range of you, and it only reflects one instance of damage from the incoming attack. This means that if someone uses e.g. Magic Missiles or Flurry of Blows or something similar to deals multiple instances of damage, only one of those instances will be affected. That being said, I do believe that as long as all of an attack's damage is dealt at the exact same time, it'll reflect all of it back.

At 17th level, you've become blessed by Al'Akir the Windlord and given a sliver of his power to channel into your attacks. When you hit a creature with an attack, you can spend 6 Ki Points to empower yourself and deal 3d12 Lightning damage to all creatures in front of you.
When you do, until the end of your next turn, your attacks deal an additional 4d4 Lightning damage.
*Requires a mod that allows levelling past level 12.*
I tried implementing this one as an interrupt with an automatic cast, similar to Hellish Rebuke. For some reason it actually cast the spell like 1 time out of 10, and I honestly have no idea why that was. Maybe it's because it's a Zone spell. I scrapped that idea and simply implemented the spell as castable when you've hit a target with an attack instead. The original version of this feature also boosts your damage by 1d4 Lightning damage per target hit, but I implemented a flat 4d4 bonus instead since it's supposed to be a powerful capstone feature after all.

POTENTIAL ISSUES/DISCLAIMERS
• Can't come up with any right now, but I'll add them here in case anything pops up.

INSTALLATION WITH BG3 MOD MANAGER
1.
Start BG3 Mod Manager and press the "Open Mods Folder" button on the top bar, or press Windows + R and type %userprofile%\AppData\Local\Larian Studios\Baldur's Gate 3\Mods\.
2.
Open "Windwalker.zip" and place "Windwalker.pak" in the Mods folder.
3.
inactive mods to active mods in the mod manager window. If you encounter any issues, try placing it further down in the load order. Make sure you use the "Public" profile.
4.
Click "Save Load Order to File" in the top bar and launch the game.

MODS USED IN SCREENSHOTS
• Head: HGY Heads (Luli)
• Armor: Mythral accessories (Bodyacc A ver3), Ghastly Ghouls - Playable Undead Race (Wrappings Full)
• Hair: more dreadlocs and curly hairstyles Vol.03 (Faerun duster)
• Dye: Lunar Sorcery (Lunar Sorcery Dye)

CHECK OUT MY OTHER MODS:
Oath of Conquest FOR PALADINS
Graviturgy Magic FOR WIZARDS
Swarmkeeper FOR RANGERS
Circle of Stars FOR DRUIDS
Circle of Wildfire FOR DRUIDS
Chronurgy Magic FOR WIZARDS
Circle of Stormchasers FOR DRUIDS
Aberrant Mind FOR SORCERERS
College of Spirits FOR BARDS
Oath of the Bleak Walkers FOR PALADINS
Oath of Redemption FOR PALADINS
Lunar Sorcery FOR SORCERERS
Circle of the Shepherd FOR DRUIDS
Circle of the Blighted FOR DRUIDS
Inquisition Domain FOR CLERICS
The First Vampire FOR WARLOCKS
Clockwork Soul FOR SORCERERS
Wretched Bloodline FOR SORCERERS
Green Knight FOR FIGHTERS
Grave Domain FOR CLERICS
Circle of Blood FOR DRUIDS
Path of the Corpse Eater FOR BARBARIANS
Circle of Winter FOR DRUIDS
College of Tragedy FOR BARDS
Debonaire FOR ROGUES
Misfortune Bringer FOR ROGUES
Eldritch Domain FOR CLERICS
Night Domain FOR CLERICS
Grim Surgeon FOR ROGUES
Hedge Mage FOR WIZARDS
Way of the Mistweaver FOR MONKS
-> Way of the Windwalker FOR MONKS <-
Way of the Brewmaster FOR MONKS
Circle of Spores Enhanced
Resurrect NPCs
Non-Lethal Ranged Attacks and Spells