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Brings Iriazi's Way of the Brewmaster subclass for Monks to Baldur's Gate 3, based on the Monk specialization from World of Warcraft.

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WAY OF THE BREWMASTER HAS COME TO BALDUR'S GATE 3!

Initially, I didn't plan on working on Iriazi's adaptation of the Brewmaster since Drunken Master was already introduced in patch 8, but I figured that I might as well do all three if I already wanted to make two of them. Although building on the same drunken fighting technique as Drunken Master, this one is tankier and is able to absorb and avoid blows that a regular Monk wouldn't be able to. The ability to brew your own concoctions to enhance your combat capabilities tops off the brewmaster fantasy. Now you can fill most of your party with Monks of different roles to cover all bases!


















SUBCLASS FEATURES





Starting when you choose this tradition at the 3rd level, you are Immune to the negative effects of being drunk. When you drink your Brewmaster concoctions gained at 6th level, you regain 1 Ki Point.
NOTES
Some items in the game require you to be drunk and are pretty thematic for the Brewmaster (along with Drunken Master), so I added a slightly modified version of the Drunken Master's Cheeky Tipple to make these items (and the RP opportunities) viable for the Brewmaster as well. Retains the immunity to the drunk condition but removes the "gain half your Ki Points when drinking alcohol" portion, since you already get Ki Points by drinking your concoctions later on. 





Starting when you choose this tradition at the 3rd level, you are able to throw your enemies off balance with mighty kicks. When you hit a creature with Flurry of Blows, you can spend 1 Ki Point to deal additional damage equal to your Constitution Modifier and impose a -1 penalty to the target's attack rolls against you until the start of your next turn.

The penalty to your the target's attack rolls increases to -2 at 9th level, and -3 at 15th level.
NOTES
The original version improves you Armor Class rather than imposing an attack roll penalty, but since they're pretty much equivalent and because it's easier to implement this way, I opted for a penalty for the target you attack. The kick attack unlocks as a temporary spell to the right on your hotbar and is guaranteed to hit, if you decide to use it. 






Also at 3rd level, you have hardened your body, allowing you to drink more and shrug off stronger blows. You now use your Constitution Modifier in place of your Wisdom Modifier when determining your Ki save and Unarmored Defense. Additionally, your hit point maximum increases by 3 and increases by 1 again whenever you gain a level in this class.
NOTES
Essentially exchanges the Wisdom Modifier buff to AC from Monks with the Constitution Modifier buff from Barbarians, while adding a small hit point bonus each level.





At 6th level you gain the ability to brew special concoctions to enhance your combat abilities. You learn 2 concoctions starting at 6th level, and learn an additional concoction at 11th, and 17th level. You can prepare a number of concoctions equal to your Proficiency Bonus before requiring a Long Rest.

Additionally, whenever you imbibe a brew you created with this feature, you regain 1 Ki Point.

Celestial Brew. When imbibed, your strikes become infused with the power of the August Celestials. Until the end of your next turn, your attacks deal additional Radiant damage equal to the roll of one of your Martial Arts die.

Brew of Spitting Flames. When you drink this brew as a Bonus Action, and as a Bonus Action on subsequent turns, you can spit flames in an arc in front of you. Creatures in a 4.5m cone in front of you must make a Dexterity Saving Throw or suffer Fire damage equal to 2d8 + your Constitution Modifier, or half on a successful save. This damage increases to 3d10 at 11th level, and 4d12 at 17th level, and the effects of this brew last for a number of rounds equal to your Constitution Modifier (minimum of one).

Fortifying Brew. As a Bonus Action, you can drink this brew to fortify yourself, granting you temporary hit points equal to your Monk level + your Constitution Modifier.

Swiftfoot Brew. As an Action, you can drink this brew. Until the end of your next turn, you can take the Dash action once on your turn as a free action, and your movement doesn't provoke attacks of opportunity.

Purifying Brew. As an Action, you can drink this brew and recover hit points equal to your Monk level, and end conditions causing you to be Charmed, Diseased, Frightened, or Poisoned.

Ironskin Brew. As an Action, you can prepare this brew. When hit by an attack, you can use your reaction to drink the brew, reducing any damage you take by an amount equal to your Martial Arts die + your Constitution Modifier until the start of your next turn. 
NOTES
Most of these are pretty straight forward, but damn did I struggle with Brew of Spitting Flames. Way too many checks had to be implemented, and I ended up using Khonshu scripting for the first time for this reason. It seems like it's finally working as intended now after hours of testing and modifying, but let me know if you encounter any issues.





At 11th level, you have learned to empower your stance with your ki. You can spend half of your movement and 4 Ki Points to adopt the Stance of the Ox until the start of your next turn. While in this stance, you can't be unwillingly moved by any means and also have Resistance to Bludgeoning, Piercing and Slashing damage. While in this stance, your speed becomes 0.
NOTES
Sacrifice some of your remaining movement to become an immovable object. If you know you're about to be a victim of a barrage of melee attacks or you don't want to risk getting thrown off a ledge, this thing is your savior.





At 17th level, you have learned to shrug off even the most severe of damage. When you take damage, you can use your reaction to reduce the damage to 0.

You can use this feature once, and must finish a Short or Long Rest before you can use it again, unless you spend 7 Ki Points to use it again.
NOTES
*Requires a mod that allows levelling past level 12.*
Like with all pre-damage interrupts in the game, you won't know how much damage you're going to be dealt when prompted to use this. That being said, since it resets on Short Rest and allows you to use it for Ki Points if you have to shrug off an incoming attack before that, you have ample opportunity to gamble when there's a risk that an incoming attack will take a large chunk out of your health pool. 





POTENTIAL ISSUES/DISCLAIMERS

•   Can't come up with any right now, but I'll add them here in case anything pops up.





INSTALLATION WITH BG3 MOD MANAGER

1.
Start BG3 Mod Manager and press the "Open Mods Folder" button on the top bar, or press Windows + R and type %userprofile%\AppData\Local\Larian Studios\Baldur's Gate 3\Mods\.
2.
Open "Brewmaster.zip" and place "Brewmaster.pak" in the Mods folder.
3.
inactive mods to active mods in the mod manager window. If you encounter any issues, try placing it further down in the load order. Make sure you use the "Public" profile.
4.
Click "Save Load Order to File" in the top bar and launch the game.





MODS USED IN SCREENSHOTS

•    Head: HGY Heads (Luli)
•    Hair: Myky's Hairstyles (Hair_O1_B, Bangs_01_B)
•    Dye: P4 NPC and Outfit Inspired Dyes (P4 Monk Inspired Dye)





CHECK OUT MY OTHER MODS:  
Oath of Conquest FOR PALADINS
Graviturgy Magic FOR WIZARDS
Swarmkeeper FOR RANGERS
Circle of Stars FOR DRUIDS
Circle of Wildfire FOR DRUIDS
Chronurgy Magic FOR WIZARDS
Circle of Stormchasers FOR DRUIDS
Aberrant Mind FOR SORCERERS
College of Spirits FOR BARDS
Oath of the Bleak Walkers FOR PALADINS
Oath of Redemption FOR PALADINS
Lunar Sorcery FOR SORCERERS
Circle of the Shepherd FOR DRUIDS

Circle of the Blighted FOR DRUIDS
Inquisition Domain FOR CLERICS
The First Vampire FOR WARLOCKS
Clockwork Soul FOR SORCERERS
Wretched Bloodline FOR SORCERERS
Green Knight FOR FIGHTERS
Grave Domain FOR CLERICS 
Circle of Blood FOR DRUIDS
Path of the Corpse Eater FOR BARBARIANS
Circle of Winter FOR DRUIDS
College of Tragedy FOR BARDS
Debonaire FOR ROGUES
Misfortune Bringer FOR ROGUES
Eldritch Domain FOR CLERICS
Night Domain FOR CLERICS
Grim Surgeon FOR ROGUES
Hedge Mage FOR WIZARDS
Way of the Mistweaver FOR MONKS
Way of the Windwalker FOR MONKS
-> Way of the Brewmaster FOR MONKS <-
Circle of Spores Enhanced
Resurrect NPCs
Non-Lethal Ranged Attacks and Spells