Skyrim Special Edition

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jayserpa

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jayserpa

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About this mod

Skills of The Wild adds four new campfire survival skills: Art of The Hunt, Knower of the Land, Beast Handler and Culinary Arts. They're meant to be compatible with most mods out there, stay balanced throughout an entire playthrough and enhance your experience by letting you roleplay different aspects of Skyrim that were very static in vanilla.

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INTRODUCTION —

Thank you for showing interest in Skills Of The Wild (SOTW). If you are a fan of Campfire, Frostfall and Hunterborn, this mod might be worthy of a ESP slot in your load order. SOTW adds 4 new campfire skills related to survivality. The mod comes with a lot of new abilities, new gameplay mechanics and lots of new perks, all without interferring with the core aspects of Skyrim and without running constant script loops in the background.

That means it should play nicely with gameplay overhauls, no matter if you're a Requiem veteran or a purist vanilla player. However, take into account that the mod takes a hardcore/survival approach in some aspects, like making you rely on your actual orientation skills at the beginning to find your way around as you'll have no compass during the first levels, but it also gives you other tools so you can overcome these obstacles in a very immersive manner.

Here's a quick video showcasing some of the aspects this mod introduces. I still recommend reading at least the intro in full, and the whole description if you want to know all the details. 



Quick overview of the new perk trees:

  • WAYFARER : The more places you visit, the longer you stay outdoors and the more you read about Skyrim and the people inhabiting this harsh cold land, the quicker you will level up this tree. You will unlock abilities to sense your surroundings, abilities to fortify your stamina while you're out of combat, the ability to resist a percentage of damage while underwater, or the damage you take from falls, unlocking the default compass and lots more.
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  • ART OF THE HUNT: You will level up this perk tree as you develop your hunting skills: either by using Hunterborn talents or simply by killing animals and creatures, reading about animals, hunting tales, etc. This perk tree will allow you to pick up, craft and place traps, it will allow you to create certain items on the spot without the need of crafting equipment, it will allow you to track down your prey, be a better hunter while outdoors, obtain different bonuses against certain types of enemies as you learn about them and also let you bury and pay respects to your fallen enemies. (Including support for certain... bosmer ritual).
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  • CULINARY ARTS: Without any cooking knowledge, you will only be able to cook the simplest of dishes. All meats can be cooked even without any perk, but more advanced dishes will require unlocking the respective perk. Besides unlocking dishes, you can learn to cook more meals without using extra ingredients, and get a small experience bonus simply by being well fed and spending time in the kitchen. Cooking meals and reading about the culinary arts also improves your cooking skills.
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  • BEAST HANDLER: This perk tree diverges into two different branches, handling your horse and handling wild beasts. Riding your horse, spending time with animals, taming wild beasts and feeding them will level up this tree. You can learn to be the best rider, able to push the boundaries of your horse to make it faster or more acrobatic. Learn how to dogde attacks while on a horse, or inflict more damage. The right side of the tree will allow you to tame wild beasts. This is however no easy task, as it will require a LONG time to pull off, so that only the most persistant of characters will have a chance at this skill. Once tamed, beasts can be named and fed and provide different bonuses depending on the type of beast, more on the dedicated section.



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MOD REQUIREMENTS—
These mods are required to run Skills of the Wild:


To read more on compatibility, patches and possible issues, please look at the end of each perk tree description below.

SKILL TREES AND ABILITIES 

You must use Campfire's skill system to use the perk trees. If you are not familiar with it, when you launch the game you will have a talent called "Create Campfire". With some wood and once you start your first fire, you will see an option to access the skill system. It should be very intuitive from that point onwards. Let's look at the four perk trees in detail:



Description
The art of cooking exquisite and nutritious meals. Prepare your own dishes and read books on cooking to improve your technique and your diet.

Leveling up
There's a total of 10 levels in this tree. After each level is reached, the next one will be harder to achieve, this applies to all the perk trees in this mod. 
This means you will very quickly get your first level-up, but will require a lot more time to achieve the last one.
Besides reading books on cooking, the natural way to level up this tree will be cooking meals.
Wearing a certain hat while cooking will give you a small exp bonus too.

Perks
10 levels, so a total of 10 perks. Description of each one below. Number between brackets indicate how many levels the perk has.
  • Low Heat (1/2): After cooking a meal, you feel invigorated, providing 15% extra stamina regeneration for 3 minutes. (second rank: 30%)
  • Exotic Taste (1/2): Eating an ingredient (alchemy ingredient) provides 15% extra magicka regeneration for 3 minutes. (second rank: 30%)
  • Healthy Diet (1/2): Eating a meal gives you an additional 15 points of extra health for 3 minutes. (second rank: 30)
  • Inspired Cook (1/2) After cooking a meal, your inspiration kicks in and you feel more inclined to learn. You also get more cooking experience in the kitchen. (NOTE: 3% increased exp for 6 hours / 5% for 8 hours for the second level. Similar to the "Well Rested" vanilla effect in terms of balancing)
  • Frugal Gourmet (1/2): You sometimes manage to create additional meals without using extra ingredients. (Second rank increases the chance)



Compatibility and changes to other mods

No edits to food or recipes as of version 2.0. Should be compatible with any food/cooking overhaul.



Description
The art of stalking, slaying and harvesting your prey. Read books about hunting, take down animals and harvest their pelts and organs to increase this skill.

Leveling up Methods
1) Hunt creatures and beasts
2) Loot pelts off dead animals via Simple Hunting Overhaul 
3) Read books about hunting and dealing with creatures

Perks
Art of the Hunt has a total of 8 levels and perks. Description of each below.


  • Art of the Hunt: By remaining still and focusing on your surroundings, you can use your instincts to track down nearby animals and resources. (NOTE: Unlocks Frostfall's Sense Surrounding ability)
  • Handcrafting: There's a wide array of objects you can create by using natural resources, rudimentary tools and your hands. (NOTE: Unlocks Campfire's "Create Item" ability.)
  • Wind Impulse: While being outdoors, you know how to best place your shots so your arrows are impulsed by the wind and inflict more damage. (NOTE: While being outdoors, bows do 5% more damage.)
  • Cycle of Life: You can now bury your fallen friends or foes. Alternatively, you can also harvest ingredients from the corpses of humanoid races. (NOTE: You can only do so at a huge and long speech debuff. Wood elves are unaffected by this debuff due to their customs. If seen doing this, you will get a huge bounty as well. As for burying, you can bury using different methods and then pay respects to your fallen comrades or foes. This will give you a small +10 health bonus during some in-game hours, but will cost you up to 5 hours to dig the grave. Having tools reduce this.)
  • Trapper: You learn to safely deactivate and handle bear traps. They can now be picked up by activating them while pressing SHIFT, and placed in the world by dropping them from your inventory.
  • Bestiary of The North (1/2/3): You start to take note of the fauna of Skyrim. By observing their behaviours, you learn to fight these animals and creatures more efficiently. (NOTE: Gives you a 5% damage bonus against small / medium / large animals and monsters. Each rank of this perk unlocks one of these:
    - 6.1 Bonus against mudcrabs, Skeevers, Slaughterfish, Dogs, Wolves
    - 6.2 Bears, Sabre Cats, Horkers, Trolls, Chaurus, Frostbite Spiders
    - 6.3 Giant Frostbite spiders, Werewolves, Werebears, Mammoths, Dragons)

Compatibility and changes to other mods
No issue . I recommend not touching any of Campfire's MCM options, especially when it comes to unlocking new abilities that might now be attached to a perk. If you dig a grave and is glitching through the terrain, I recommend using Jaxonz Positioner to fix it. Good general advice is to bring the corpse to an even surface before activating the ability, this will ensure that the grave appears correctly.



Description
The art of riding, taming and commanding beasts. 

Leveling up Methods
1) Ride your horse
2) Spend time with your dog
3) Tame wild beasts, feed them and spend time with them

Taming animals
To start taming animals, you will need to unlock an ability via a perk. To tame an animal, the animal cannot be in combat, so you will either need to sneak up on them or calm them with a spell. You can attempt to tame then with SHIFT + E on them or using the ability. You will be presented the option of giving them food. 

Once you exit the food menu, the animal will decide if they run away (and you cannot try to tame them again), if they let you give them more food (the odds are ran again) or if they actually start following you around. If they do start following you around, please bear in mind that you will have to feed them from time to time. Animals will leave you after 2 in-game days without you feeding them. 

Animal behaviour hasn't been altered, besides following you around. If they're an aggressive animal, like say a bear, they will follow and defend you. If you have a goat as a sidekick and get in combat, the goat will run away and come find you afterwards. Animals are not protected or essential, so they WILL die unless you protect them.

Odds of taming an animal
The odds are not on your side, I'm afraid. I've made it very hard to tame animals. It will become easier as you grow in level and unlock new perks, but keep in mind failed attempts at taming actually give you xp in the tree, so don't give up and you will eventually get there.

The formula takes into account the following:
Random chance / Level Difference between you and the animal / Number and level of taming perks you have / Difficulty to tame the animal (Not the same to tame a goat than to tame a frostbite spider)

It will eventually become trivial to tame small animals like bunnies, but it will always be a challenge to tame the toughest of beasts.

By default, only one "wild pet" can follow you, 2 with the last taming perk. The system that controls these beats is independent both from the normal vanilla follower system and pet system, so you could easily have Lydia, Meeko, a bunny and a sabrecat once you reach the end of the tree. Vanilla pets are not handled by this mod, but having them around will grant you exp in the taming tree.

Perks
A total of 15 different perks, this will definitely be a challenge to max :)


  • Animal bond (1 / 2) : You receive different buffs around friendly animals. (NOTE: Bonuses get activated after feeding your pet, and last for a couple of hours. Riding a horse also grants you a temporary buff while you're on top of your horse. See table below for the different bonuses this perk brings.) 
  • Experienced Rider (1/2/3/4/5): You learn to push your horse to run faster with each perk.. (NOTE: Your horse will be slower by default without any perks. After the first perk here is taken, you will get the default vanilla speed, and then grow from there.)
  • Steady Race: Your horse is well trained, allowing them to sprint for longer.
  • Acrobatic Jump: Your horse takes less damage when falling and can jump higher.
  • Mounted combat: You learn to fight on top of your steed, allowing you to inflict more damage while riding. (NOTE: You inflict +10 more damage while mounted.)
  • Beast Whisperer: You can now tame animals. (NOTE: Unlocks the "Tame animal" ability)
  • Belly Rubs (1/2/3): Taming animals is now easier. (NOTE: Easier with each rank of this perk, affects all animals and creatures.)
  • Pack leader: You can tame an additional wild animal. (NOTE: You can only have a total of 2)



Detailed look at the bonuses
Animals and creatures are divided into 4 categories (+ your horse). Keep in mind that it will be very hard for your character to actually tame an animal, and that you can ONLY ever have 2 wild pets with you (and only once you max the tree) before judging the bonuses of your furry pals. Second level of the perk bonuses includes the effect of the first one.



You must be riding the horse for "High Ground" to apply, the rest will be applied to you as long as the animal is around and you keep them well fed.

Compatibility and changes to other mods
HORSES: Immersive Horses is fully compatible, convenient Horses too, but if you train your hose via convenient horses, the horse might end up too OP.
PETS: My mod does not touch the vanilla pet or human follower system, it's got its own system. My system is recognized by NFF, but you should NOT import the pets into NFF system. I've made a patch to prevent this for NFF users.



Description
The art of scouting, wayfaring and surviving outdoors.

Leveling up
1) Read books about Skyrim and her people
2) Discover new locations
3) Spend time outdoors

Map and UI changes
This mod introduces a series of small yet powerful changes to the UI. Both the compass and the sneaking eye when crouching will be disable from the beginning of the game. As for why, I want players to use the abilities included in this game, at least initially and make you feel like you're becoming an experienced scout. Tracking beasts, listening to your surrounding, using landmarks to figure out where you are... Those are all great things for roleplaying that we simply miss on if we have a compass conveniently indicating how many enemies are looking for you, if you are somehow being seen or not, or where UNDISCOVERED locations are nearby. By locking the compass behind a late game perk, I hope you embrace and use the new tools made available for you to find your way around Skyrim.

Besides the compass, the map now hides the exact location of the player. Sorry, there is no GPS service in Tamriel.
Use skills and common sense to find your way around! If you want the compass back without having to earn it first, check the FAQ for a workaround.
If you want the GPS back, install the optional file for it.
 
Perks
15 perks, making it one of the most difficult trees to max.



  • Wayfarer: (1/2) While being outside and out of combat, your stamina regenerates faster. (NOTE: 10% added regen / 20% with the second perk. Only as long as you stay OUT of combat, so useful for running and walking outside)
  • Lumberjack: While being outside, you can search for firewood via an ability (Unlocks Campfire's "Harvest Wood")
  • Mindful Breathing: allows you to meditate or rest on the spot, granting you extra stamina and magicka regeneration. (NOTE: Sitting down using this ability provides stamina regen (30%) + 15 Stamina. If you rest long enough, this bonus will last 5 minutes, but only as long as you stay out of combat. You can also meditate. This provides magicka regen (30%) + 15 magicka and slightly better shout recovery. If you meditate long enough, this bonus will last 5 minutes, but again, only as long as you stay out of combat.
  • Sixth Sense: While sneaking, you can tell when enemies are aware of your presence by carefully listening to your surroundings. (NOTE: Sneaking eye UI indicator unlocked)
  • Spatial Awareness: You can keep track of the position of your enemies during battle and infer, by looking at clues in your surroundings, where undiscovered locations might be nearby. (NOTE: press X to brings up your compass)
  • One with the Wild: You're an expert ambusher capable of blending in with nature. Enemies have a harder time discovering you while outside and unmoving
    (NOTE: +20 Sneak when outdoors and unmoving.)
  • Expert Packer (1/2): You've learnt to make the most of your bags, allowing you to carry more items. (NOTE: permanent +10/+20 CW)
  • A Day’s March (1/2): You're used to walking for long periods of time. While outside and out of combat, you have a bigger stamina pool available. (NOTE: +20/+40 Stamina while outside and out of combat. Useful for running around)
  • Longfin Maneuvers (1/2): You’re an avid swimmer and know how to best take blows underwater. (NOTE: You take 15/30% less damage while swimming. Argonians get 25%/40%).
  • Goat Stance(1/2): You've learnt the hard way how to best position yourself during a fall. Falling hurts you less. (NOTE: Falling hurts you 15/30% less. Khajiit get 25%/40% by unlocking this perk)


Compatibility and changes to other mods
Nothing besides the UI changes mentioned above. This should still work with custom UI mods, no worries there.



— POSSIBLE FAQ

  • Why don't you make these skill trees modular?

    It might be the route that I take in the end, but right now I've just spent almost a month creating this month and I need a break. Sorry... I've disabled the food module though for compatibility with CACO.
  • Is this compatible with Frostfall? Is Frostfall mandatory?
    Yes, it's fully compatible and no, Frostfall is not required. If you install Frostfall, its perk tree will appear as usual in your campfire. No issues.
  • What patches are needed / coming? 
    Patches I'd like to make soon / eventually after I take a small break from modding:-  Book Covers (SOTW mod adds some keywords to some books, I imagine the affected books will revert to the previous book cover. No big deal as it's an easy patch to make).- Food moods: iNeed + RnD. A patch is needed for full compatibility. Very easy to make. I'll take a look at it eventually, you're welcome to create and upload your own patch in the meantime though.- Requiem: Small conflict because of the food  edits + adding the keywords to the new books from Requiem. I'll wait until the official Requiem port to SE. If someone wants to fix it now, be my guest. 
  • My compass is not showing up, even after unlocking the perk for it!
    You probably were playing without compass before. If you disabled the compass via skyrimprefs.ini, you must enable it there first.
  • Tamed an animal but I can't talk to them?
    This sometimes happens when you first run the mod. Save and load the game, and you should be able to talk to them.
  • For some reason, my tamed elks and deers FREAK out after I talk to them!
    It does happen, but it's got an easy fix. Rest of creatures and animals seem to be fine, but elks and deers just don't like being talked to. They act all twitchy when you talk to them: "This human is talking to me? What's going oooooon" - Easy fix though, just unseath your weapon once if they start feeling shaky and they will return to normal.
  • Where's the sneaking eye indicator? Where's the COMPASS? PLEASE BRING THEM BACK, HAALP.
    They're both off by default and need to be unlocked via the "Knower of the Land" perk tree. If it bothers you a lot and you want them unlocked from the get go, type this in the console: "Set CompassCheat to 1". Then save and reload the save.
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  • What happens with Hunterborn's special book, drink and its weird hircine quests? 
    The Lyart book, quests and drinks are all still there. Hunterborn's progress system for faster skinning/harvesting/etc are all still there too. Lyart book usually unlocks the ability to create jerky recipes, but now instead those are unlocked via a perk and the book just provides extra cooking exp
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  • Why does my character get a debuff when using the "unusual taste" ability even if no one sees them?
    Two explanations... for balancing reasons you get a debuff to make up for having relative easy access to 2 rare vanilla ingredients. I say relative because unless you're an expert hunterborn harvester already, you probably won't get any ingredients from using the ability. The other reason is that I believe doing that kind of action will take a toll on anyone. Even if unseen, your character will be "off" around others, thus the speech debuff. 
  • What kind of scripts come with this mod? Is this going to break my game?
    I purposely avoided having loop scripts in the mod, as I'm not an expert modder and I wanted to keep this mod as light as possible. There's currently only one script that happens every in-game 12 hours. The rest of scripts are tied to actions (Sitting down, starting to cook a meal, hopping on your horse, etc.)
  • Can I uninstall it mid game?
    Uninstalling mods mid-game is generally a no go, do so at your own risk. I recommend first installing the mod on a secondary save and playing for a couple of hours to decide if this is your cup of tea and THEN bring it over to your main save.
  • Can I install this mid game?
    Yes, but some caveats. Installing it mid game won't break anything, but you might miss on some exp.
  • Can you add X name to the list of animal names?
    Sure, why not :) Let's make a cool list of new names and I can add them in.
    
  • Why is this description page so huge?
    I got carried away, I'm sorry :(
  • Anything else the author of this mod wants to say?
    Thank you very much for asking, dear reader. I want to thank all the amazing modders out there that have made me STILL want to play Skyrim after almost 10 years. Also, here's a request to you, dear person reading this. If you play with this mod and manage to tame an animal, you can change their name by talking to them. I have added over 150 names, some of them are funny. If you get a cool combination of animal + funny name, please take a screenshot and upload it to this mod page. That'd make me happy :)

Long live our modding community. Have fun everyone!