SKYRIM
Epic Music Overhaul by ApolloDown
Skyrim » Audio, sound and music
Added: 10/05/2014 - 03:55AM
Updated: 24/06/2014 - 05:56AM

335 Endorsements

2 Latest version

4,075 Unique D/Ls

4,559 Total D/Ls

55,808 Total Views

Uploaded by Apollodown

Description

Last updated at 5:56, 24 Jun 2014 Uploaded at 3:55, 10 May 2014

EPIC MUSIC OVERHAUL





THIS MOD REQUIRES DRAGONBORN, DAWNGUARD, SKSE, SKYUI, AND THE LATEST SKYRIM UPDATE.










INSTALLATION NOTES

DO NOTHING OTHER THAN THIS.

Step 1: Read the description. THIS IS NOT OPTIONAL. This mod package requires a complex installation that will take time and patience from you. If you read the description, you will very likely save yourself quite a bit of time.

Step 2: Install with or without mod manager.

Step 3: Using the WHAT'S THIS DO? WHAT'S THAT DO? sections of the description to guide you, place the music you want to use in the appropriate folders(data/music/EMO/) using the exact same naming convention the placeholders already found in the folders are using. All new tracks added in this manner MUST be in xwm format. TIP: in windows, if you select all the files you want for a certain category, then right click to rename them to the category per the placeholder, it will automatically name all the files the correct way. then you just need to place them in the appropriate folder. You can only have 20 tracks per folder, and they must be named in 1, 2, 3, 4... sequential format up to 20, just as the placeholder tracks are(you are supposed to overwrite/delete them).

Step 4: Delete ALL unused placeholder tracks once all of your tracks are in place. This will prevent long periods of silence in your game.

IF YOU ARE UNINSTALLING

It's all good, you might use the script cleaner to clean out the scripts, but it shouldn't matter much.




TABLE OF CONTENTS

I. Features
II. I still don't understand. What is this and what does it do?
III. Known issues and Incompatibilities - The EGO bug tracker
IV. Frequently Asked Questions
V. What's this Do? What's that do?
VI. Reviews
VII. Recommended Mods
VIII. Glowing Testimonials
IX. Shameless Advertising for My Buddies





It's the end of the world as we know it

And I feel fine.

~ REM


TL;DR


OG ROCK ON.



DON'T GET PERSONAL
You may now personalize your music to your tastes, adding in new tracks for a wide variety of situations. The variety of situations will be expanded in future updates, but for now the variety is more than enough to stagger you.


INTELLIGENT COMBAT MUSIC
No, the name of this is not funny, because I couldn't think of a better way to put it. Combat music in vanilla is run by a drunk stupid guy inside your computer who is using weights and pulleys to make sound come out of your computer's sound box. This guy gets confused easily.

In Vanilla, combat music starts when an enemy decides that it is in combat with you, and ends either when the hostile dies, or when the game feels like it 10 minutes later. In EMO, Combat music starts and ends more intelligently. Combat music will not start until the hostile is in combat with you, AND you are within the user-configurable distance, AND you have line of sight to the hostile. Until all of those conditions are met, combat music will not start. Combat music will begin to end as soon as you are out of range of the hostiles, or they no longer know where you are. The game will wait the length of one update period, and if the conditions are still not met, combat music will end.







MCMS EVERYWHERE
As a member of the Epic Gameplay Overhaul family, EMO has an MCM which will allow you to tailor your experience by selecting the maximum distance combat music will play, the minimum level an enemy must be to trigger combat music, the update times, or turn off the combat music AI entirely.



I STILL DON'T UNDERSTAND - WHAT IS THIS AND WHAT DOES IT DO?

Epic Music Overhaul allows you to personalize your Skyrim experience with new music that you can add in to a wide variety of situations. It also makes combat music play more intelligently.


KNOWN ISSUES/INCOMPATIBILITIES

Please visit the EGO bug tracker for a list of all known issues and incompatibilities associated with this mod.


FREQUENTLY ASKED QUESTIONS

"I don't like your description."



"How is this different from Personalized Music?"
First, Personalized Music does not have the intelligent combat system. That's kind of a big deal. Secondly, EMO is far superior to Personalized Music because PM gives you more variety by editing the locations themselves to use playlists that PM selected or created. This can easily cause compatibility issues with quite a few mods, such as audio overhauls, weather overhauls, and others that might need to use that form. EMO instead takes the current vanilla systems and adds conditions to new tracks and old tracks to achieve the same effect - which makes EMO compatible with nearly everything except mods which edit existing music tracks or types(and those can usually just have their new music pulled from it and put into the appropriate EMO playlists, and voila! it will all work the same). This means that EMO is less flexible than PM(which is why you don't have the Temple specific or College of Winterhold-specific music playlists....in this version), but will run much better and with less issues with other mods, and will allow for much greater variety in music than PM could ever hope to accomplish.

"How is this different from Smarter Combat Music?"
Smarter Combat Music is a great idea for a mod,so great, in fact, that I decided to do it myself. The problem with Smarter Combat Music is that it actually turns off normal combat music and manually substitutes its own once conditions are met. This would be an excellent idea if Bethesda had given us enough tools to succeed in making our own playlists, which they did not. Because the mod manually adds music, it can definitely cause issues with other music currently playing, and apparently has other bugs associated with it that I'm not well-versed in. EMO is different because it doesn't actually turn off combat music, it instead sets up conditions under which combat music can occur, and when combat music is normally called but doesn't meet the proper conditions, it plays two silent tracks instead, which apparently don't duck the existing track, effectively making combat music not start until I tell it to, even though it TECHNICALLY has already started. Essentially, the difference is that I make a less obtrusive edit to the way the game functions - I go with the flow and edit it from there instead of completely removing the existing function and attempting to supplant it with my own - which makes this mod less prone to the issues Smarter Combat Music was facing. Props of course go out to verteiron for helping me understand the issues he was having so I didn't go off on a wild goose chase when I first started developing this idea.

"You didn't fix this part of the music experience which is just AWFUL. EXPLAIN YOUR OVERSIGHT."
Unfortunately, Bethesda(which is my new swear word, by the way) didn't give us a lot, or really ANY options in the music department. I can't even use a script to find out what music type is currently playing. Furthermore, I can't even access the code which causes combat music in the first place, or many other types. PERIOD. Everything I'm doing here is aworkaround of a workaround, and many fixes for many issues are simply IMPOSSIBLE, because I have no code to use to fix them.

"So what music do you use?"
Obviously due to the sheer amount of variety it would take me a long time to tell you, seeing as how I have the playlists about 50% filled in my game(that's a gig of music by the way). I'm currently in the process of filling out my music into the new categories(I used to use Personalized Music), then I'll begin typing out my playlist for you, but it'll take a while.

"Why does music end so quickly? It keeps stopping in the middle of combat!"
If you find that EMO is removing combat music too often and too quickly, then consider changing the max distance and the update time in the MCM menu. Longer updates = less reactive system.

"Why doesn't combat music restart once it's removed?"
This is a limitation of the engine. If you leave combat unnaturally(where my script takes you out of combat), then return before the game thinks you've left combat, then combat music will not start back up, because the game thinks you're still in combat and isn't calling the music anymore.



WHAT'S THIS DO? WHAT'S THAT DO?

Here are what all of the playlist folders do(when/where the music plays)

Combat:

Animal - when the game designates the current combat target as an animal by keyword
NPC - when the game designates the current combat target as an NPC by keyword
Undead - when the game designates the current combat target as an Undead by keyword
Dragon - when the game designates the current combat target as a Dragon by keyword
Vampire - when the game designates the current combat target as a Vampire by keyword
Dwemer - when the game designates the current combat target as Dwarven by keyword
Vampire Lord - when the player is a vampire lord and is in combat
Werewolf - when the player is a werewolf and is in combat
Karstaag - Plays during the fight with Karstaag
Dawnguard Boss - Played when dawnguard boss music should play
Dragonborn boss - played when dragonborn boss music should play
Civil War - plays when civil War music is scripted to play(ie. during sieges)
All - plays in all other situations. THIS DOES NOT PLAY IF ANY OF THE ABOVE COMBAT MUSIC IS PLAYING.

Castle:
Imperial Castle - plays in Castle Dour
Stormcloak Castle - plays in the Palace of the kings
Other Castle - Plays in All other castles
Castle Volkihar - Plays in Castle Volkihar

Dungeon:

Apocrypha - plays in Apocrypha
Falmer Valley - Plays in the Falmer Valley
Blackreach - plays in Blackreach
Fort Imperial - (untested) plays in imperial-controlled forts
Fort Stormcloak - plays in stormcloak-controlled forts
Dwemer - plays in dwemer ruins
Cave - plays in "Cave" type dungeons
Ice - plays in "Ice" type dungeons, Bloodlet Throne is a good example of this.
Fort - plays in forts not controlled by a civil war faction

NOTE: the above categories are EXCLUSIVE. For example, if you are fighting an NPC and you have no music in the NPC folder, THEN NO MUSIC WILL PLAY. If you are in blackreach, but you have no music in the blackreach folder, NO MUSIC WILL PLAY.

Explore

Eclipse - plays during an Eclipse
Solstheim - plays on Solstheim
Solstheim Night - plays on Nights in Solstheim
Forest Fall - plays in all forest fall designated areas(riften area, I believe)
Forest Pine - plays in all "pine forests" (riverwood area)
Forest Night - All forests at night
Mountain Night - Mountains at night
Mountain - Mountains during the day
Night - plays in nearly all exterior cells including solstheim at night, this includes towns
Snow - plays in "Snow" areas
Snow night - Plays in "snow" areas at night
Soul Cairn - Plays in the soul Cairn
Sunrise - plays during the morning hours in most exterior locations
Sunset - plays during dusk hours in most exterior locations
Tundra Day - Tundra during the day
Tundra night - tundra during the night

Miscellaneous:

Level Up - played on level up, or when that music type is called
Skills Menu - played while accessing the skills menu

Town:

Markarth - plays in Markarth during the day
Riften - plays in riften during the day
solitude - plays in solitude during the day
Whiterun - plays in whiterun during the day
Windhelm - plays in Windhelm during the day
Tavern A - I forget which taverns this is - I think it's the ones in the main towns? let me get back to you on this.
Tavern B - See above
Night - plays in towns at night








REVIEWS




No reviews yet. Brojewel, not sure if this is worth your time, but feel free.



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These mods carry my highest recommendation. They have been thoroughly tested in my game, and I guarantee they will work with all of my mods.

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We will always remember our fallen brother, Cabbage in a Pot. Rest well, sweet prince.



GLOWING TESTIMONIALS

"WHAT THE HELL IS GOING ON OVER THERE?!?!?!?" - my current roommate

"I'm calling the cops" - the neighbors

"ADD ME ON THE TESTIMONIALS PAGE DAMN YOU!" - WolfPalatine

"This isn't lore-friendly." - The internet.

"Is this compatible with the Underage Fantasies mod?" - God I hate you, internet.



SHAMELESS ADVERTISING FOR MY FRIENDS

Millions of pageviews, guys; I gotta do something with it. Help me make these guys famous.


Driver Friendly!
(Screaming and taking off your bra is optional, but recommended)