Last updated at 23:12, 28 Sep 2014 Uploaded at 7:10, 12 Nov 2011
Bloodier combat experience with higher resolution and detailed textures with included features such as decapitated spasms, low health blood drops blood pools, green blood for spiders and oil for machines.
Thanks to Brodual for the Mod Spotlight
Please read the FAQ before posting issues
Check your decal amount options which can cause blood not to appear. The graphic option is found inside the Skyrim launcher option.
Skyrim needs to be updated to v1.9.
Use only one Compatibility patch!
The bsa only contains jonwd7's brawl bug patch. You can remove it to use the standalone patch instead or if another mod has also included the patch, such as SKYRE.
ENB, FXAA Injector, and lighting mods will have noticeable effects on blood color which may appear differently than intended. Use darker or brighter blood color optional files to adjust it. Different locations in the game will also alter the blood color such as indoor areas tend to be lighter than outdoors.
Do not optimize the nif files or the game will crash when you decap someone. You shouldn't be "optimizing" nif files in the first place.
You can translate the MCM menu. Please tell me about so I can provide a link to the mod page:
Enhanced Blood Textures Spanish translation by xlwarrior
Realistic Ragdolls and Force:
Huge thanks to pauderek for his blood scripts and support. Check out his "Burn Freeze Shock Effects"
Hate that weird dance that they do before they die? Get "No Spinning Death Animation":
Improved Combat Sounds:
Detailed Features (These are not modular)
Main plugin (ESP):
-Separated Hit splatters and static placed blood
-Allows different wounds based on weapon type
-Increase duration for blood on weapons
-Increase size to hit splatters and wounds based on weapon type
-Changes to screen blood duration, size, and amount
-New high resolution blood textures
-Wounds will cover larger areas and have different wound types based on weapons damage. (Blade, Claw, Bow, Unarmed, Blunt)
-New splatters for screen blood and removed lens flare effect (with options for blur)
-Increase red color to hit spurts
-High detail decapitation texture
New Features / Scripts:
*All features from "A Simple Bleeding Mod" Such as*
-Increased blood amount during combat
-Bleeding out npcs will now produce blood drops until they get back up or die
-Bleeding from the neck after decapitation killmove and neck slit killmove
-A decapitated victim will have spasms for a few seconds
-Works for NPCs
*Features that I've added for EBT*
-Increased blood splatter amount from attacks and semi-constant blood drops on ground (blood trail) when health is low
-Two different blood splatter types depending on how much damage is done
-Blood pooling from killed npcs will become thicker the longer the body stays in the same place. It will have a different appearance on
-More blood from killmoves with added blood spurts
-Green blood for Spiders and Chaurus. Dwarven machines bleed oil
-Mod Configuration Menu to adjust certain aspects of the mod. This requires Skyui and SKSE
-Includes a ini file that will increase decal and wound lifetime
-Smaller blood Splatter, wound size, and amount
-Darker, brighter blood for use with all lighting mods
-No screen blood and blur screen blood optional files
-Screen blood changes to duration and amount using esps (Not needed if you have MCM)
Current Version Changes
*Version 3.5E2* UPDATE FILE ONLY
This test version is not compatible with any of the current compatibility patches or some of the optional files. Using those with this version will nullify the changes made.
-Blood pooling has been sped up
-Blood pools now only start after a body has been stationary for short amount of time. Blood drops will continually appear until this happens
-Spasms are now chance based and work with normal killmoves. Spasms will react differently depending on ragdoll mod or character model you are using. Using any ragdoll mod will improve the look of the spasms
-Added MCM menu options for spasms
-Reduced default severe blood damage threshold from 25% to 22%
*Version 3.5E* UPDATE FILE ONLY
-Scripts will now apply ini settings that are in the Skyrimprefs file.
-Blood size adjustments
-Increased default severe blood damage threshold from 20% to 25%
-Re-made two severe blood splatters
Early test release for the ini script edits. Released only as an update file.
*Version 3.5d hotfix 1*
-Fixed MM-SIC-DG including masters from SIC's DLC2 addon.
No changes to the main file Just download the updated patch if you are using it.
Optional Files updated:
Monster Mod and Immersive Creatures patch
-Redone two decals for low damage blood spatters
-Changed default severe blood damage threshold from 0.15 to 0.2
-Fixed a condition that prevented dwarven machines from bleeding (Immersive Creatures patch)
-Added Patch for using both Monster Mod and Immersive Creatures (Monster Mod and Immersive Creatures patch)
-Updated exclusion list for all monster mod patches (monster mod patch)
Optional Files Updated:
Immersive Creatures patch
Monster Mod patches
Darker/ Brighter Blood
1024 / 512 Blood
Optional Files Added:
Monster Mod and Immersive Creatures patch
-Fixed two-handed axes causing blade wounds instead of axe wounds
-Fixed incorrect colors for brighter blood color optional file
-Fixed dirty edit in Dawnguard-Dragonborn Patch
-Added Bethesda's HD weapon blood texture
-Added Immersive Creatures patch
-Randomized combat hit splatter range
-Arrow damage limited to light blood splatters
-Tweaks and improvements to the blood scripts
Clean Save / Updating
You will need to do this if your current version is below v3.0. Otherwise ignore this and just install over the current version.
Follow steps below:
-Type the following in the console. (~) key
stopquest zGoreEffectsPlayerQuest (This line is for version that is above 3.0 or use the MCM uninstall instead)
-Go to an indoor area where there no blood splatters anywhere and possibly no other NPCs.
-Open console again (~) and type:
-Quit the game
-Fully uninstall the mod and not just ticking the mod off. This includes the blood files and scripts
-Go back into game and load that save
-Save the game again
-Now install the mod
-Load the save
If you are downgrading to an older version follow the uninstall instructions instead and make sure to save without the mod active before installing.
Your MCM menu will be greyed out if you didn't make a clean save.
If you have optional files such as low resolution or darker blood you need to uninstall those first before uninstalling the main part of the mod. Optional files that only have esp files can ignore this step.
HOW TO INSTALL (Manual Method)
This can be installed with NMM or other mod installers. You don't need to follow these steps if you used a mod installer. The ini changes are already included.
"Extract" data folder into your Skyrim directory.
Yes to replace
-Make sure "dD - Enhanced Blood Main" is checked in your mod manager
This should already be done when you extracted the file.
Look for a config (ini) file called "dD - Enhanced Blood Main". It's inside the Skyrim data folder.
Follow steps below if you do not want to not use the included ini file.
-Find [Display] and add this line below it:
-Change the number to 350
-Next add this line below [decals]
Default Screen Blood and Optional Files
Other alternate files are found as optional downloads in the download page. Main download should be installed first then optionals:
To use vanilla screen blood:
How to Uninstall
-Go to an indoor area where there are no blood splatters anywhere.
If you have SkyUI you can use the MCM menu to uninstall the mod instead of typing in the console.
-Open console using the ~ key, and type the following:
stopquest zGoreEffectsnNPCQuest <-- Versions below v3.0
stopquest zGoreEffectsnNPCQuestUpdate <-- Versions below v3.0
stopquest zGoreEffectsPlayerQuest <-- Version v3.0 and above
Uninstall the mod with use of your mod installer.
-if you crashed while loading the save it means that there is blood in the area you are in, go somewhere else.
Check the readme if you installed the mod manually.
Q: Compatibility with [Insert mod]
This does not change anything gameplay related and many features from this mod are added to the game. This will be compatible with just about everything. You only need to worry about other blood mods.
Q: Blood for custom weapons or armor doesn't appear correctly
How blood will appear on weapons and armor is determined by the weapon/armor model itself. It's up to the author of the mod to make sure that blood decals display correctly for their weapons and armor. There is a blood layer that needs to be edited per weapon.
An example for armors is the bandit armor from Immersive Armors. It uses the same mesh as the default which will make blood appear like its floating.
Q: Use with other blood mods?
No, it’s not compatible with other blood mods this includes bloodier combat. The exception is "bloody facials" mod. Make sure to do a clean save if you are switching between them.
Q: Solid Squares for blood
It's a mod conflict with other blood mods or you have an optional file is loaded before the main plugin.
These will also happen when the textures are not installed correctly or missing.
Q: Blood is bright red/pink (Lighting Mods)
Either your using ENB or a lighting mod that increases the games overall brightness or it’s the issue above. Use darker optional file to fix this.
KNOWN ISSUES / LIMITATIONS
Q: No wounds on my character in 3rd person view / Wounds doesn't appear
You need to be attacked while in 3rd person camera mode. NPCs have certain chance to cause wounds to anyone and not all the time like the player. It’s the default behavior within the game engine, it cannot be changed.
Q: Other wound decal issues
I can only change their duration, size, and texture. If you are experience problems with them they are normal in the vanilla game. Things such as not appearing at all, stretched, not reacting to fog, not appearing on face or neck, dark wounds from multiple hits, blood not disappearing from hands, ect. are issues that I cannot fix.
Q: No blood on heads or neck of playable races
Bethesda has always disabled decals appearing on the face and necks. The only way to do this is to apply a magic shader over the actor, which "bloody facials" mod does.
Q: Blood is sometimes transparent, faded. Sometimes hit splatters appear square or cut-off / Weapon flickers
These are normal issues with the game and it can't be modified.
Q: No blood splatters in Solitude
It’s a vanilla bug in Solitude which also affects magic decals.
Q: Beheading guards with helmets don't work, or helmets stay on
It's a vanilla bug with that armor. Use open faced guard helmet mods.
Q: No animated blood pools? / Blood pools appear instantly
Adding animated decals isn't possible. I tried to simulate blood pooling by having them become thicker and spread slightly if the body is lying in the same spot.
Q:Adding dynamic decal lifetime? Remove wounds and blood on weapons when entering water
The game’s decal system doesn’t support this. Once a decal is placed it cannot be removed or changed until the current one expires. New wounds that appear while in water will be removed, but the old ones you have before entering will not.
Q: Remove wounds on characters faster/ Wounds lasts too long
This can be done with the MCM options menu. If you don't use it then you can look for a config (ini) file called "dD - Enhanced Blood Main". It's inside the Skyrim data folder.
Change the following line:
Q: Too much bloooood!
You have several ways to reduce this:
-Use the smaller blood splatter plugin. "Other Blood ESP tweaks" file
-Use craftyfox's "Reduced Blood Splatter Alternative Textures" either alone or with the reduced blood size plugin
-Increase the severe blood damage to a higher number. Found in the MCM options.
Q: MCM options are all grayed out
You didn't make a clean save when you uninstall the mod with the MCM menu.
Q: Textures are the same or doesn't appear / Blood pools doesn't work
-Your game needs to be using patch 1.9
-Set your decal amount to high or above in the Skyrim launcher options in graphics. (This is the most likely reason for blood pools not working)
-Using other blood mods alongside this mod
-Possible install issue with Mod Organizer
-Possible issue when switching between blood mods
-Make sure the compatibility patches are updated (if you just updated the base mod)
-Not doing the "clean" save procedure correctly when updating when updating from version 2.5 and below.
-Did you get an EBT install message when you started the game? If not then it could mean the plugin isn't active or the scripts are missing
-Not all surfaces can apply blood splatters, same goes for magic. For example: Almost anywhere while in Solitude
-Multi-layered ground textures may cause blood and other decals to not appear.
-You need to hit your target at least once with a melee/range weapon for blood pools to appear
-Use “reset cloak spell” in the MCM options menu.
To test if it’s not caused by a save or mod do the following.
-Uninstall the mod
-Check if the scripts folder contains files that start with: zblood or zgore and delete them
-Delete dD - Enhanced Blood Main.bsa in the data folder if it exists
-Install the mod using only with the main plugin file active (no optional files) and disable all other mods
-Start the game and while in the main menu type in the console: coc whiterunorigin
-Attack npcs and see if it works
If not there might be an issue with the mod installation. Otherwise, it could be caused by an issue with that save or another mod.
Q: I’ve read somewhere that this mod is “known” to cause CTDs.
When the mod author and a large majority of the EBT users are not experiencing this issue the “known” thing loses its merit. I have gone through a recent 20+ hour playthough with the following mods (http://pastebin.com/mARR2kpV) and have not experience CTD during combat. A deeper test needs to be done to find out if a mod is causing issues rather than just “I disabled this mod for 5 minutes and it stopped CTD.” Other harm can be caused by this besides mods, such as, editing the ini, especially the papyrus or the ugrids settings. Testing under a new game using the COC command is the best way to find out if there is something going on with a certain mod or if its caused a the current save. A lot more is covered in the FAQ below.
Q: Crashing, freezes
-To confirm that it’s caused by this mod or other issues, you first must disable all other mods besides this one and also rename the scripts folder to something else (scripts1) [change it back after you are done] and create a new folder and name it scripts and have only the scripts from my mod installed. Launch the game and see if you experience the same issues. If the issues are not present any more than it’s caused by another mod or it’s from the game itself. Just ticking your mods off doesn’t mean scripts that are running will stop or that meshes and textures are removed.
-If you have performance issues (45 and below FPS). Try to use lower resolution textures or try to improve your fps. Having a high FPS will help make the game more stable.
-Making ini edits to the papyrus and ugrids settings. Keep those at the default for best stability.
-Using other blood mods alongside this mod
-Check your paprus logs and see if there are reports of the blood scripts causing anything and look at the very bottom of the log to see what error is there before it crashed. It might not be this mod causing it.
-Possible issue when switching between blood mods.
-You probably have a save where you uninstall many different mods. It’s a vanilla problem with any mod that uses scripts. At most, a properly disabled script will only leave warnings in the logs about the scripts missing and that’s it. If a mod didn’t stop a loop it will keep running forever to the point where it could cause save bloating. If you uninstall this mod correctly you should be experience this issue. Try a new game and see if it will still causes an issue.
-My current working load order: http://pastebin.com/mARR2kpV there shouldn't be any issue with other mods, but you should check them by disabling a certain bunch of them at a time and see if you notice any difference.
-Try increasing the script update rate time inside MCM options.
-Use SSME: http://www.nexusmods.com/skyrim/mods/50305/?
To test if it’s not caused by a save or mod
-Start the game and while in the main menu type in the console: coc riverwood
-travel around, attack npcs, spawn enemies, boost your running speed by 1000 and run everywhere, ect.
-If you are not experience problems then something may have has gone wrong with your save.
-If it still happens try to remove groups of mods and see which one causes this problem.
Q: Slowdowns/Stuttering during combat/Blood Splatter Delay
Use lower resolution version of the textures. Make sure the compatibility patches are updated.
For splatter delay your game is running below 45 frames per second, this will slow down all scripts running in your game not just this mod.
Q: Download issue when using NMM / Download Errors
Download the mod manually and then add the file to your mod list in NMM. This is an issue with the Nexus servers going down.
Q: Monster Mod patch work with MM Lore? (other variance of monster mod)
Monster mod with version 10?
The patch only looks for keywords and races within monster mod esm, so it should work without problems. Monster Mod patch will work with v10 and up, and the new Reborn version.
Q: CTD when launching the game
You have a active plugin that requires another file. Such as using the Dawnguard patch without Dawngaurd. Look at your load order with a mod organizer that checks for this error.
dDefinder - Textures, plugin and scripts
pauderek - I've used his scripts as a base and modified them from his "A simple bleeding mod" also thanks for the continued support.
Craftyfox - for contributing reduced blood decal file
jonwd7 - Brawl Bugs Patch Resource
xlwarrior - Spanish translation
cmdo - Immersive Creatures patch used as a base