SKYRIM
Immersive First Person View by meh321
Skyrim » Immersion
Added: 21/12/2013 - 10:23AM
Updated: 21/07/2016 - 07:27PM

39,800 Endorsements

3.4 Latest version

471,291 Unique D/Ls

854,014 Total D/Ls

2,947,460 Total Views

Uploaded by meh321

Description

Last updated at 19:27, 21 Jul 2016 Uploaded at 10:23, 21 Dec 2013

1. Description
2. Requirements
3. Installing
4. Uninstalling
5. Compatibility & issues
6. Credits
7. Similar mods
8. Changelog



1. Description

See exactly what your character sees. Look at screenshots or videos for what the mod does. :)

As of 2.0 the mod no longer has a MCM or ESP. It's now a pure SKSE plugin. There is a text file for configuration in Data/SKSE/Plugins/FirstPersonPlugin.txt

Press Numpad 8 to reload configuration file during playing. You can configure this key in the file as well.

Press Numpad 4 to toggle helmet view. This only makes sense with open face helmets.



2. Requirements

SKSE 1.6.16 or higher: http://skse.silverlock.org/
Skyrim latest version



3. Installing

Exctract Data folder over your Skyrim Data folder or use a mod manager to install.



4. Uninstalling

Make sure you are not in IFPV when you save game (so headtracking is reset). Then remove files you added when installing or use a mod manager.



5. Compatibility & issues

Doesn't work properly with 360 degree animations! If you see your character face when running backwards you are using 360 animations.

If nothing happens in game when you switch to first person you must install latest version of SKSE. If you are installing with MO make sure the DLL file ends up in Data/SKSE/Plugins. You may have to manually do this. You can also try starting SKSE loader with administrator privileges.

See comments / posts section for solutions to other problems.



6. Credits

All people who test and report bugs.



7. Similar mods

Skyrim - Enhanced Camera
The Joy of Perspective



8. Changelog

3.4 - 09/04/2016
  • Setting near clip dynamically based on the angle where you look (up or down). See the three profiles above Main.
  • Added lower near clip value indoors.
  • Added option to increase vertical angle restriction past 90 degrees so you can look at your own body better.
  • When you are looking ahead then near clip value is not modified at all (default 15). Should remove all mountain flicker or ENB brightness weirdness. However if you look down you may notice the near clip value change at 45 degrees if you have ENB. Best fix is to re-enable near clip under Main profile with value of about 8 or 10.
  • Slightly increased the view angle restrictions of default configuration. Meaning you can look left or right and up or down more than before.


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