SKYRIM
INIGO by Smartbluecat
Skyrim » Companions - Other
Added: 25/08/2013 - 08:55PM
Updated: 22/07/2014 - 01:17PM

7,829 Endorsements

1.1 Latest version

95,320 Unique D/Ls

120,071 Total D/Ls

765,204 Total Views

Uploaded by Smartbluecat

Description

Last updated at 13:17, 22 Jul 2014 Uploaded at 20:55, 25 Aug 2013

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INIGO gets the Gamespot award for best mod of the year!
:)
GAMESPOT MOD OF THE YEAR VIDEO LINK

He is very proud of himself. The video is quite long so link starts things at his section. Skip to the end to see him receive the overall winner award.
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Meet Inigo. He’s a fully voiced adventuring companion with a few thousand lines of unique dialogue. You can not kill Inigo. He’ll level alongside you. He’ll avoid most traps. If you’re sneaking he won’t chatter. If you talk to him while sneaking he’ll whisper. He can run out of arrows. He’s highly skilled in archery, one-handed, and sneak. He has unique, random combat dialogue for most enemies. Your morality is his morality.



Where is he?

You’ll find Inigo in Riften’s jail. It’s in Mistveil Keep - to the right of the main door if you’re standing outside. He’ll be upstairs in the first cell on your left. You’ll need to be a bit sneaky and pick the lock to his cell. He’s carrying a copy of the jail key. Once he’s with you it may be a good idea to take the key from his inventory to save you re-picking the lock at a later date. When you first go to meet Inigo make sure you load your game from a save where you aren’t already in the jail.



Getting personal.

If you ask Inigo about himself “Do you mind if I ask you a few questions?” his responses often contain clues about how to get the most out of him. Most of these responses are fixed facts about him, but some will change depending on… erm… other factors you unwittingly control. The “Do you mind if I ask you a few questions?” topic is only available in places of relative safety.

The “Any thoughts?” topic is always worth a gander. Inigo has his own opinions on a variety of environments and situations. Just don’t expect him to have a point of view on everything… he’s not a tour guide. There are places where the “Any thoughts?” topic runs deeper. For instance, if you’re both sitting in an inn he may comment on quests you’ve completed, etc. You’ll sometimes notice that after giving an answer, Inigo will close the topic window himself. This happens if he’s unsettled or doesn’t feel like talking… maybe you’re in a spooky crypt, or in a dragon’s lair. Whatever the case, at certain times you may get the impression that Inigo doesn’t want to talk… don’t take it personally.


An opinionated cat.

Inigo has many things to say even if you don’t initiate a conversation. These are dependant on a huge range of factors including, weather, location, garb (or lack of it), items you may be carrying, health status, and so on. He will generally keep quiet if you are sneaking though. Immersion and all that… Speaking of immersion, you may hear Inigo say something completely out of place – i.e. he may comment on the rain when you’re deep underground or something similar. I’ve tried to eliminate this as much as possible but Skyrim’s a darn big place and the developers seem to have oddly tagged a few locations. An interior may be tagged as an exterior, a guild hall may be tagged as a shop and so on… I’ve fixed many of these but I’m sure a few slipped the net. Blame any madness on Inigo’s past skooma addiction and move on.

If you want him to stay quiet while you're adventuring together give him the Necklace of Muffletongue to wear and he'll keep quiet.


It's all about you.

If you’re both sitting in a player home or an Inn you can ask “How do you think I’m doing, Inigo?” He’ll then proceed to judge you. Sometimes the truth hurts. You have been warned. You can also say “Let’s talk.” This will start a conversation. It’s worth re-asking the same questions sometimes. Inigo has branching answers for certain topics that can lead to new conversations.

From time to time you’ll notice that Inigo’s subtitles don’t quite match what he’s saying. This is due to a character limit in the Creation Kit. I had to get creative.


Character and consistency.

Lastly, I’ve attempted to write Inigo with character consistency. If you hear him comment that he hates the walking dead, his reaction to being in a Drauger filled dungeon will (I hope) fit. If you hear him insult an enemy’s clothing, then strip the corpse and force him to wear the outfit he just mocked, he should occasionally, randomly, sometimes comment accordingly. You may glean ideas that lead to new responses just by listening to his likes and dislikes. Something to think about.
:o)

I hope you like him as much as he likes you.

Treat him well… or don’t.


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UPDATE

Inigo V1.1 is out and has now been cleaned. If you want to give followers back their infinite arrows using TES5edit remove the relevant section but I suggest you don't touch anything else. You could end up loosing quite a bit of what Inigo has to say about certain areas.
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WHERE INIGO IS HEADING

First of all a massive thank you to everyone who’s been playing with Inigo. I’m so glad that he’s found such an appreciative, supportive, and may I say good looking audience here on the Nexus. Thank you all for your patience while waiting for V 1.1 and an extra big thank you to all the people that have helped troubleshoot other users issues (Yeah UFO, I’m looking at you). You guys are fantastic. I’d love to work on Inigo 24/7 but unfortunately free time is currently an issue. That said I will be adding to Inigo whenever I get the chance. Hopefully this is just the beginning. I thought I’d quickly outline my plans for Inigo.

MORE BOOKS – Inigo can currently read Inigo the Brave and a Kolb and the Dragon to you. He needs to have the books, and you need to be sitting together in an Inn or at home for the option to appear. I’ve begun work on a number of other choose your own adventure books written by the cat himself. There may be a mini quest for each one tied into a bigger quest line that I’ve already started to script – More on that below.

INIGO MAIN QUEST – I’ve been working this one out for a while now but I still feel I'm a complete noob at modding so it’ll take a while. I’d never made a follower (or any mod) until now and I have much to learn but I'm very bloody minded so hopefully in time I’ll get there. All I’m willing to say at the moment is that by the end of the quest you’ll have the option to forgive Inigo and get him out of that cell, there will be a couple of new weapons added, and at least two more characters.

MISC – There was a lot of stuff I never had time to implement; more thoughts, idles, reactions, combat chatter, etc, this stuff will appear in future updates before the quest version.

Thanks again to everyone out there who is adventuring with Inigo. Be well and take good care of Mr Dragonfly.

Gary


Endorsements from the Press

"I think Inigo is definitely the best follower we have ever showcased on Top 5 Skyrim Mods." - Gamespot

"Inigo is fantastic follower mod that we definitely recommend. We love the attention to detail and Inigo's sense of humour." - Brodual

"...overall he's a 10/10 follower who is sure to make you chuckle..." - LiveStyleGaming

Endorsements from the players

"I have found Inigo being very co-operative since I have 'released him' and his dialogue very fitting at the most opportune times....there are times indeed he has made me laugh out aloud. I still don't like followers in Skyrim. But then Inigo isn't my follower...he is my friend." - breakwind

"This is the best follower i've ever seen in any game period. Even with the limitations of Skyrim the sheer amount of detail and love put into this character is astonishing." - decx

"All I know is, Inigo is the best thing to happen to my Skyrim experience since I first discovered Vilja and realized followers didn't have to be mute and always clinging at my back." - Vamyan

"I was just floored. I didn't even know Inigo would be aware of Meeko, much less that he'd have dialogue just for him specifically to be said when I'm NOT around to hear it! It really knocked my socks off." - CaptainArbitrary

"Inigo is wrong. Kajiit don't look like that, talk like that, voice acting is baaaaaaaad imo, and they normally funny to hang with. Indigo is not fun he is a waste of time. Learn something before you ebarass yourself with work like this!" - A Smelly Troll :)

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Use Requiem? Get the Requiem - Inigo Follower Mod Compatibility Patch by Kazekage1 Here
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IF YOU'RE HAVING PROBLEMS WITH A MULTI-FOLLOWER MOD FIRST TRY PLACING INIGO ABOVE THE MOD IN YOUR LOAD ORDER.

IF HE'S NOT SHOWING UP MAKE SURE YOU HAVE THE LATEST VERSION OF SKYRIM.


I can’t recruit/dismiss him!! WHY?! You've ruined my life!!

Most recruiting/dismissing problems are caused by your load order. Try putting Inigo ABOVE your multi­follower mod (if you have one), and BELOW any other followers, or follower related mods you may have. Then take a few deep breathes, have a nice cup of tea, and calm down.

He keeps walking away while I sneak, I still can't dismiss him, etc. What gives?

It sounds like you're using a multi-follower mod. Inigo seems to have a few issues with EFF and a lot of issues with UFO. INIGO V1.1b is now available under optional files and fixes many of the issues people have been having. Thank Vamyan for working out the fix.

A note you should read before downloading on the subject from Vamyan -

"Inigo 1.1b + Follower Compatibility + UFO 1.2i is working perfectly. Inigo 1.1 + UFO 1.2j,b15 should also be working perfectly."

Follower Compatibility by Vamyan is a fantastic mod that aims to maximizes compatibility between all the major follower/companion mods and the miscellaneous multi-follower mods available. If anyone is having trouble with their followers grab it HERE.


What multi-follower mods do you suggest?

I personally find that Inigo works better as a character if it’s just the two of us, but other opinions are available.
Vamyan (Who's actually tested this stuff) recommends SMF or AFT for greatest compatibility. Links below:

Simple Multiple Followers

Amazing Follower Tweaks

If you’re having friendly fire problems, try the AFT optional file - AFT No Friendly Spell Damage.

Possible AFT outfit management issue

There may be a problem with AFT’s wardrobe management feature and Inigo, possibly because he has no default clothing of his own. Using the NPC reset in AFT on Inigo should be avoided if wardrobe management is turned on. One player reported that after prolonged use of this feature they began to get crashes. If anyone else has experienced this please let me know.

AFT outfit management problems? Here's a solution supplied by Glanzer:

Hello Inigo Users,

If you use AFT (Amazing Follower Tweaks) and have Inigo as a follower and happen to experience problems with outfit management (e.g. freezing when entering/exiting cities, or problems when using "give me all your gear" ) it's possible that Inigo's default outfit is causing the problem. As you know Inigo has no default outfit (he comes to you nude in his jail cell, remember?) and that might confuse AFT. This happened to me, and it prevented me from using outfit management on Inigo until I found the following FIX. I hope this is helpful for other Inigo users who experience problems with Inigo and his outfit:

1. Save the game.

2. Open all containers on the follower and manually remove all items from the follower. If removing an item actually causes the problem, then leave that item in the follower's inventory.

3. Open the console (by pressing `), target the follower, and enter "resetinventory". NOTE THAT YOU MAY LOSE ALL THEIR ITEMS THIS WAY. If you are worried about losing an important item and you can't remove it from them, use the "inv" command on them first to list their inventory items, then write down the item's id (in parenthesis after its name) so you can retrieve it via the console later if needed.

4. Close the console (by pressing ` again).

5. Ignore what the follower now seems to be wearing (it may not even be in their inventory). Also note that the follower should have their original items they had when you first met them. This means they may have an item and you may have the same item since you retrieved it from them. You can decide what to do with any extra items (drop/sell/use them, etc.).

6. Move the items back to the follower and test AFT's inventory features to make sure that whatever was previously wrong is now fixed.

These directions are only for those have AFT and who are experiencing a problem with Inigo that can't otherwise be fixed. Note that I had Inigo as a follower and I used AFT's outfit management (standard and city outfits) without any problems for a long time, so chances are you'll never have these problems. I also have Zora (from iNPCs), Janessa (stock follower), and Vilja (from Vilja mod) and AFT does a great job of handling this mix of followers.

A warning - Using any mod that makes Inigo randomly sandbox will effect many of the conditions that govern his dialogue and he'll occasionally say things that don't make sense.


I lost him! He left me! Waaah! Where is he?! HELP!!!

open console with ` key
type: help inigo 4
hit enter
note first 2 digits of the NPC_
type: prid xx008ae9 (replacing xx with the first 2 noted digits above)
hit enter
type: moveto player
hit enter
exit console with ` key


His back-story doesn't fit my play-through! I've never met this guy before! This mod sux!!!

OK, calm down. Does your character have a past with Inigo? There's quite a bit of evidence to suggest they don't but in the end it's up to the player. Adding in another explanation at the start would destroy his whole reason for being such a loyal companion though. It's really important that he thinks you have a past together for your relationship to work. Later on you'll be given the option to tell Inigo he was mistaken or not, but only after you reach a certain stage in his main quest.
Inigo is there in that cell waiting for someone who looks exactly like you who he had a past with. How the player wants to deal with that info is up to them. As someone else said, your double could be a corpse rotting in a ditch somewhere, an ebony arrow through their skull.

He's an ex skooma addict who's taken a ton of blows to the head and talks to insects on a regular basis. If you don't want a past with him, it's clearly a case of mistaken identity. Inigo will never mention your past together and spoil whatever back-story you have going, so treat his situation however you like, but I won't be changing what he believes. The mod would end right away for one thing. He'd just say "Go away, I am waiting for my real friend." Not quite as exciting.


Khajiit do NOT speak like Inigo! It's wrong you idiot! Fix it!!

Speech is cultural NOT racial. It's that simple. To suggest the opposite (in this case, that someone's race inhibits their ability to use first person pronouns) is setting foot down a very dangerous road. Are you telling me that my Chinese friends who speak with a Scottish accent and speech patterns are "wrong" ? Do you honestly believe that they should always only speak with Cantonese stresses because of their race, because their father's fathers came from Hong Kong? Of course not.

If the Khajiit were a real race on earth, many of you would be in major trouble for racial stereotyping.


Inigo doesn't work with Convenient Horses! WHY?

Inigo does work with Convenient Horses. Load: Convenient Horses > Convenient Horse Herding > Inigo > AFT > AFT NFSD (LO provided by BlackRoseOfThorns)

I want to translate Inigo... s'il vous plaît?

I'm afraid I'm not giving anyone permission to translate Inigo at this stage. For one thing he's being added to all the time and is far from finished. Also Inigo is very important to me and has taken months and months to create so if I were to approve a translation I would have to be sure I had the right people doing the job. I get offers for translations every day and I would need to see and check examples of any other translations from whoever I pick before letting them take a crack at it. In many ways Inigo is his voice and his dialogue - any mistakes would damage him hugely. I don't want to run the risk of important lines being lost in translation. Maybe when he's closer to completion I'll start selecting who I want to work on the translations but for now I'm sorry, he's off limits.

What's with his colour? Blegh! It's not in keeping with lore, looooser!

I'm afraid I won't be changing Inigo's colour or adding/allowing different options. It's part of who he is and a change would mean altering a lot of dialogue and neutering much of his character. Regarding him being lore-friendly or not - I see it as a matter of perspective. Just because you haven’t bumped into a blue/purple Khajiit doesn’t mean they’re not out there. According to TES lore there are a few types of Khajiit that haven’t been seen yet – I’m not saying he is or isn’t one of them; it’s just something to think about. Also life on Nirn is clearly subject to adaptation through mutation – evolution - making genetic anomalies/hiccups as likely as in life on Earth. I’ve never seen anyone in Skyrim with alopecia or a port-wine birthmark but if I did I wouldn’t say it went against lore. So lore isn’t really a problem. If on the other hand you just don’t like him because the colour of his fur, I’m afraid that’s your problem not his. You can always load up the CK and change him there for your personal game but I will never allow the upload and sharing of re-coloured Inigo. I will say this though, there is a reason he's that colour even if he doesn't know what it is... yet.

Why can't I marry Inigo? Why is he stuck in that cell? Why? Why? Why?!

When you or the game dismiss him, Inigo will always return to his cell. He has a key you can take so you don't have to re-pick the lock. Inigo is a character based follower who needs a level of internal consistency to work. I'm afraid at this stage (Inigo is far from finished) it wouldn't make sense in his overall story if he left his cell prematurely to move into your home permanently. Spend a bit of time with him, talk to him and you'll learn why. (Spoiler) This will not always be the case, but for now he is who he is where he is. Part of what makes him work in my opinion is that he isn't just another puppet for the player to control - He's a follower that's a friend, not a lackey, he's not going to marry you just because you want him to, he can’t change his colour any more than you can change yours, and being a steward would bring him no closer to redemption. If I were to budge on these points, Inigo would instantly become diluted and somehow less real; just another plaything in a toy box full of playthings... more importantly it would screw up the character arc I have planned for his relationship with you the player. Whenever I get time I'll continue to expand Inigo's proverbial cell until, one day, he'll leave his literal cage behind in a way that makes sense, in a way that will hopefully mean a great deal more than an arbitrary command issued by the player. I know it's hard to understand - I'm the only one who really knows where this is all going after all - but in the long run Inigo and your experiences with him will mean a great deal more this way.

Take my money, you moron!

Ok! OK! Donations have been enabled for those who want to contribute.
:)
I continue to work on Inigo for the satisfaction creativity brings and never want players to feel obliged to pay me anything. On the other hand, I am a starving artist, so if anyone wants to throw a few Septims my way I'd be a fool to refuse.
Thank you to all those who wish to contribute. Also cheers to those who continue to support Inigo by spending time adventuring with him. I'm very grateful.


CREDITS

Gary Hesketh (AKA Smartbluecat)

Mod author
Character creation
Writing
Voice Acting/Recording/Mixing
Asset creation (Audio/Visual)
Quest design
Story

Vamyan

Multiple follower compatibility in V1.1b
and... wait and see next update