About this mod
An unofficial patch for DKS and Friends and B42 Optics. Ready for use as is or as a base for your own tweaks.
Please check description for the mod list used when making this weapon.
Obligatory funny videos in media section from my collection for everyone to enjoy and uplift their spirits!
- Requirements
- Permissions and credits
- Changelogs
- Donations
I don't think this matters, but left it here anyway:
The relevant "gunplay" mod list used when creating this mod is an addon to the current Viva New Vegas modlist (VNV). The list is as follows:
- I have an FOV of 85 set in falloutcustom.ini, which may effect how the config files act in your game. Please check my falloutcustom.ini section below
- Vanilla base game + DLC
- New Vegas - Enhanced Camera
- Anniversary Anim Pack
- Anniversary Anim Pack - General Bugfix
- Anniversary Anim Pack - General Bugfix - Bonus Patch
- IS-Control, et cetera... 'Till the end of VNV mod guide!
- FNV Clean Aniamtions - Part 1 (R)
- FNV Clean Animations - Part 1 (R) - Inspect Animations
- 1. FNV Clean Animations - Part 2 - Blended Locomotion
- 3. FNV Clean Animations - Part 2 - Update 1.02
- FNV Clean Animations - Recharging Weapons (No Locomotion)
- FNV Clean Animation Sets - Single Shotgun (Hunt Showdown Style - High FOV)
- FNV Clean Animations - Part 3 (6. No TTW - Mojave Raiders - Edited)
- Hit - Binoculars Anim Set
- Hit - Codac R9000 Anim Set
- Hit - Anti-Material Rifle Anim Set
- Blended Locomotion
- DKS and Friends - B42 Optics Patch
- (Any custom B42 Optics or ISControl config files that you generate and wish to use instead of mine should go immediately after B42 Optics Modicum All-in-One if you do not overwrite mine)
- DNWeathers
- Cloud Shadows
- Cloud Upgrade NVSE
- Interior Rain
- Climate Control - Rain
This mod order applies to both the .esm load order and the .esp load order from the mods as well!
FalloutCustom.ini settings:
[Display]
; Enables Fullscreen mode
bFull Screen=1
; Forces highest texture quality so the game won't crash if you had it set to anything lower
iTexMipMapSkip=0
; World FOV
fDefaultFOV=85.0000
; 1st person FOV
fPipboy1stPersonFOV=60.0
; Pip-Boy and terminal FOV
fDefault1stPersonFOV=60.0