About this mod
A small animation pack that re-animates the oft-neglecting Recharging enemy weapons and their unique variants. Complete with B42 Inspect Animations!
- Requirements
- Permissions and credits
- Changelogs
The yellow beams are from the excellent Recharger Weapons Yellow Beams mod. Check it out and endorse it.
FEATURES
- Complete re-animation for the Recharger Rifle, Recharger Pistol, and the MF Hyperbreeder Alpha.
- Features inspect animations, if you use B42 Weapon Inspect.
- No one else has animated these, I think, so no reason not to download this.
- Gameplay-friendly.
- Includes two different locomotion options:
- A version blending Hit - Locomotion and my custom locomotion for walking/iron sights locomotion (featured in the video).
- A version with no locomotion, allowing you to choose from the various locomotion sets out there.
DESCRIPTION
No, they're not part of TTW (although TTW does buff them). I don't know what to say--I am bound purely by my whims, and I feel like doing some NV stuff. Also, I want the start to Part 3 to touch on weapons that have been oft-neglected to really round out the revised animation experience New Vegas has been enjoying. I also wanted to take another crack at energy weapons, since I'm getting slowly dis-satisfied with my current iteration of them. So, enjoy.
In any case, these are really cool-looking weapons, with interesting design, both visually and gameplay wise. It's worth getting a few mods to buff them and getting your hands on them to play around with them.
No, I don't care about your thoughts on energy weapon recoil, and I never will.
Oh, since I didn't have to worry about jams and reloads, I took pity and made some B42 Weapon Inspect animations for the set.
RECOMMENDED MODS
COMPATIBILITY
- Out-of-the-box compatibility with any mod that does not specifically use kNVSE to edit the same animations.
- Does not overwrite vanilla animations, allowing you to safely switch back.
- No plugin. Safe to install/uninstall mid-game.
FIXING MISALIGNED SIGHTS
Thankfully, it's no longer an issue of you're using ISControlEnabler--and you should be, since it's listed as a requirement for this mod.
With the latest update of ISControlEnabler, sights can now be perfectly aligned. This includes the rear sights. I've gone through myself and manually adjusted all the sights, and also used that as an opportunity to play with some other things there to make the iron sights experience more visually pleasing (nothing dramatic, mind). The result is, again, perfectly aligned sights.
I've included the ISConfig file as a separate download, but as part of the Main downloads section. You are strongly encouraged to download it.
If you have an existing ISConfig.ini, and do not wish to overwrite it, I've included the contents of my ISConfig file under the spoiler here. I'm afraid that, ifyou're mixing and matching animation packs (understandably so!), you're probably going to have to go through and manually paste over stuff.
Sorry. No way around it, I'm afraid.
Recharging Weapons ISConfig.ini text:
X=0.0384
Y=-0.38
Z=2.4
tX=-0.102
tY=0.406
[WeapNVRechargerRifle]
X=-0.0244
Y=-0.0948
Z=3.8
tX=0.282
tY=0.216
[NVDLC05WeapNVRechargerPistolUnique]
X=0.0156
Y=-0.768
Z=2.8
tX=-0.138
tY=1.48
SUPPORT
- If you enjoy this mod in any capacity, please do consider endorsing it.
- If you wish to support me and my animating habits further, donations or Patreon support are very helpful. Small, one-time donations are especially helpful.
CREDITS & THANKS
As always, I'm both standing on the shoulders of giants here, and supported by some very helpful people. The following individuals have either supported, assisted, given me resources, knowledge, or encouragement in order to animate. They are, in no particular order, as follows: