About this mod
Fallout 3 sniper but made to look betterer
- Requirements
- Permissions and credits
- Changelogs
Replaces the Sniper Rifles with a "Redux" versions and should cover everything that is in FNV and TTW mod. Also adds a couple of cool new guns like an AWP inspired sniper and a Classic DKS styled one from fallout 1/2. In terms of performance you shouldn't notice anything, these do contain a higher poly models and higher res textures but its nothing too crazy.
Why Make this?
Awhile ago I created the Classic DKS for "The Chosen's way" project which is a fallout 2 recreation in FNV engine. I never really had a reason to release this model solo and actually intended to add it into the upcoming all in one pack of my weapons. However I also needed to make a couple of changes to this DKS mod, mostly because I wasn't exactly happy with how a couple of the models turned out. So since I'm working on the AIO pack I figured I'd release this as an update rather than have it continue to sit on my computer.
Whats in this Pack
The 2.0 update is a massive overhaul of the weapons along with new esp for both FNV and TTW. The FNV version adds all the weapons that are present in Fallout 3/TTW and places them in locations that should make some sense. Also both esp get two new weapons, the AWP DKS and the Classic inspired DKS.
Sniper Rifle
A lot of just general refinement such as, mono-pod as a bi-pod, pistol grip a lot thicker (it was quite thin in the original model) and making the weapon now fully modular. This 2.0 update also makes this weapon a little bit more performance friendly lowering the res to 1k for each of its sections.
Gobi Campaign Rifle
The AWP design that was used before was a little too far from the source material, which is why in the 2.0 update I recreated the weapon to be closer to the vanilla model.
Christine's Rifle
Little bit un-lore friendly mostly because this drastically changes its design from the vanilla one, but I feel it fits being a specialist weapon for the circle of steel. So this weapon is a lot more tactical looking, using the stock thats seen on the Marksmen rifle and the fallout 4 recon scope.
Victory Rifle
New update makes it more American, kinda resembles a weird Barrett now.
Reservists Rifle
Same as before just the textures have been tweaked to fit with the rest of the new assets.
Anchorage Rifle
Again not much has really changed other then tweaks to fit with the rest of the new assets.
Ranger Rifle
This was the old gobi rifle but its been moved to be its own weapon. In the Mojave these will spawn fairly late in the main story, only on NCR rangers as the name suggest this is one of there new weapons. You can also find it at the Gun Runners as a fairly rare spawn at level 15+ if you don't care about progressing the main story. This gun also spawns in the Capital Wasteland on Talon company mercs, again this is a late game spawn. The weapon itself stat wise is close to the vanilla sniper but with the benefit of doing some extra crit damage and slightly more base damage. The downside is that its not as modable as its counterpart with only being able to increase the weapon mag size.
Civilian Rifle (Classic DKS)
This weapon should spawn right along side the 308 hunting rifle, however stat wise it shouldn't out right replace it. But this weapon does roughly the same damage as the Sniper rifle but doesn't have the higher crit chance that most 308 weapons have. However the mods that you can add to this weapon should offset the lack of crit chance so it shouldn't feel too nerfed, I just didn't want this to out class the 308 hunting rifle.
There are also a couple of experimental weapons that didn't really make the cut, but will be used in future projects. So check them out with nifskope if you're curious.
How to install
1 - make sure you have KNVSE downloaded and installed
2 - Download the RESOURCE FILES
3 - Next Download and install only one file either TTW or FNV, If you just want it as a replacer don't use the esp
4 - If you have Wall's fantastic RTR mod, please install the patch
5 - Play and enjoy the mod :)
Also, Rockbitter and Hitman are very cool people and allowed me to use their animations. However if you have NVAO installed this mod needs be overwriting/bellow that one otherwise some animations won't be applied to some mods.
If you want these weapons to use vanilla animations or other animations you will need to delete or edit the .json file found in the FNV/TTW install meshes\AnimGroupOverride and this gr_DKSAttackMultReest script in nvse\plugins\scripts in the resources.
If you have WAP's sniper rifle mod installed obviously this will not work with it and you'll need to either remove it or edit the replacer script to remove whatever weapons you want from each mod.
FAQ
Q - This doesn't work! me mad I hate it >:V!!!
A - Please actually read the mode page, I write it for a reason and I will delete bug reports that can be simply fixed by reading.
Q - Does this work with WMX?
A - No and I won't be making a patch, that mod is very outdated and will never be supported. I also hate the idea of unique weapons being modable.
Q - Drop mag, inspect, B42 optics support?
A - Inspect support is already present so you'll see bullets in the mag. Drop mag and B42 can be found on Stentorious page.
Q - Hay there is a weird test rifle in the esp why?
A - Was playing around with an idea and needed custom animations so its just left overs for a maybe update in the future.
Credits
Me :), Bethesda/Obsidian for the og designs and TTW for making an awesome mod, Gmoi6 as I referenced his mod for the recon scope. DarthFANt0M for a bunch of help and references for an overhaul of this mod, he is also the lead of The Chosen's Way so please go check out there mods like these Pip-Boys and classic armours. Also DevastatinDave for the Wattz Logo. And finally both Hitman and Rockbiter for letting me use there awesome animations