Do you hate that the Gun Runners' Arsenal DLC feels that it needs to constantly remind you of its existence by shoving (GRA) in your face? This is the mod for you.
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Slippy
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Laser Pistol, Plasma Pistol, Ripper, and Plasma Defender will now use their vanilla firing sounds, rather than those added by GRA.
Version 2.2.2
- With the Weapon Mods Expanded patch installed, GRA weapons will now have "(Custom)" appended to their names.
Version 2.2.1
- Fixed issue causing NPCs to refuse to use laser pistols, which is a bug present with the original Gun Runners Arsenal laser pistol.
Version 2.2
- Fixed issue with bModCleanup setting not working correctly. Also now optimized to run when opening the Pip-Boy, instead of constantly scanning the player's inventory. - Fixed issue where if percent signs were present in Weapon Mod descriptions, it caused the tag-cleanup script to fail, leaving them behind in some mod descriptions (Chainsaw HD chains, for example). - Removed Tale of Two Wastelands patch and flagged Tale of Two Wastelands as incompatible. TTW 3.3 already has GRA integration built into it. Use the previous version of GRA Merged if you are using TTW 3.2.2. - Updated Weapon Mesh Improvement Mod patch for 1.4. - INI settings will now be transferred between versions when updating.
Version 2.1.1
- [FOMOD] Fixed an issue with the Weapon Retexture Project patch not installing correctly.
Version 2.1
- GRA tags are now filtered out of names/descriptions rather than being manually set. This will help improve compatibility with inventory sorting mods and reduce the need for translation. - Scripts have been optimized through the use of events. - Form list edits will no longer add duplicates. - Added Gun Runners' Arsenal Merged.ini. - [INI] Added 'bDebugMode', which prints out information to the console. - [INI] Added 'bBlockLoadedMessages' to block "Gun Runners' Arsenal Loaded" messages on new games. GRA main quest script is no longer modified to help improve compatibility. - [INI] Added 'bVendorCleanup' to toggle the removal of redundant GRA duplicates from vendors. See [Vendor Cleanup] section for further customization if enabled. - [INI] Added 'bModCleanup' to toggle the automatic conversion of the Assault Carbine Ext. Mags, and 12.7mm SMG Suppressor. Also removes GRA duplicates from vendors if 'bVendorCleanup' is enabled. - [INI] Added 'bHandLoaderFix' to toggle the replacement of (Hand Loader)/(Hand Load) tags with the "Hand Load suffix", to match the vanilla game. - [INI] Added 'bVigilantRecyclerFix' to remove (Vigilant Recycler) tags from items and recipes. - [INI] Added 'bMadBomberFix' to remove (Mad Bomber) tags from items and recipes. - [INI] Added 'bGruntFix' to toggle the addition of items to Grunt's weapon form list. See [Grunt] section for further customization if enabled. - [INI] Added 'bHoldoutFix' to toggle the addition of items to the improved Holdout weapon form list. See [Holdout] section for further customization if enabled. - [INI] Added 'bCowboyFix' to toggle the addition of Time Bomb, High Yield to the Cowboy weapon form list. - Added 'GRAMVendorCleanup' Global, which allows you to override the 'bVendorCleanup' INI setting at the plugin level, for easier compatibility patch creation. - Added 'GRAMModCleanup' Global, which allows you to override the 'bModCleanup' INI setting at the plugin level, for easier compatibility patch creation. - Mod Configuration Menu removed as the mod has been optimized to do all of its work at startup, and therefore options can't be easily toggled.
Version 2.0.1
- Lacey will no longer stock GRA Plasma Pistols. - Correctly removed suffix from GRA Plasma Pistols.
Version 2.0
Re-wrote the mod from scratch. Removed "Gun Runners' Arsenal Loaded" message box. All item name changes are done through scripts for minimal compatibility issues. Base game weapons now use GRA variant weapons mods exclusively. Assault Carbine Extended Mags and 12.7mm SMG Silencers in your inventory are automatically converted to their GRA counterparts. GRA versions of existing weapons are removed from leveled lists, but are functionally and visually the same as the base game versions if you manage to obtain one. Efficient Powder Charges now correctly require Mad Bomber to craft instead of Hand Loader. Added Mod Configuration Menu. Added option to toggle '(Vigilant Recycler)' and '(Mad Bomber)' item suffixes. Added compatibility patch for Weapon Mesh Improvement Mod. Added compatibility patch for A Tale of Two Wastelands (3.2+ only). Added compatibility patch for Weapon Retexture Project (2.1.8+ only). Added compatibility patch for WMX - Weapon Mods Expanded. GRA variants of existing weapons will get a "(Custom)" suffix, as they have unique mods.
Version 1.6
- GRA-added recipes no longer have item tags. - Cliff Briscoe, Van Graffs, and Chet will no longer incorrectly stock GRA weapons. - Dale Barton will no longer stock the GRA 12.7mm SMG Suppressor.
Version 1.5
- Plasma Defender (GRA), Plasma Pistol (GRA), Laser Pistol (GRA), and the Tri-Beam Laser Rifle (GRA) will no longer be stocked by vendors.
Version 1.4
- JSawyer version now has jsawyer.esp added as a master file.
Version 1.3
Added support for JSawyer.
Version 1.2
Fixed the incorrectly titled Hand Loader version of ammo added by GRA.
Version 1.1
"12.7mm Round (Hand Load) (GRA)" has had its name adjusted/corrected to avoid confusion
Fixed not being able to equip vanilla extended magazines to Assault Carbines, because GRA extended mags aren't stocked in stores.
OVERVIEW
Base game weapons will inherit the mods of their GRA counterparts, and the GRA versions will no longer appear.
Weapons are now correctly affected by DLC perks (ie; Bozar's damage is increased by Grunt from Honest Hearts)
(GRA) tag removed from all items, challenges, and recipes.
Added a toggle for (Vigilant Recycler) and (Mad Bomber) item suffixes.
Removed "Gun Runners Arsenal Loaded" message.
Note: If you happen across a vanilla version of the Assault Carbine Extended Mags or 12.7mm SMG Silencer, they will invisibly be converted to the GRA versions once in your inventory.